Corregido bug en los colores del texto del marcador

This commit is contained in:
2022-10-10 22:55:18 +02:00
parent 0850b17c90
commit 089f0276c8
4 changed files with 47 additions and 30 deletions

View File

@@ -7,30 +7,46 @@ roomUp=0
roomDown=0
roomLeft=54.room
roomRight=56.room
itemColor1=yellow
itemColor1=magenta
itemColor2=red
autoSurface=left
[enemy]
tileset=dimallas.png
animation=dimallas.ani
width=16
height=16
x=15
y=13
vx=0.6
vy=0
x1=9
y1=13
x2=25
y2=13
color=green
[/enemy]
[enemy]
tileset=heavy.png
animation=heavy.ani
width=16
height=16
x=2
y=2
x=16
y=4
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
vy=0.3
x1=16
y1=4
x2=16
y2=10
color=red
[/enemy]
[item]
tileset=items.png
tile=33
x=1
y=1
tile=25
x=9
y=4
counter=1
[/item]

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
@@ -7,15 +7,15 @@
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
0,0,0,523,302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
0,0,523,0,0,0,0,0,302,0,0,0,0,302,0,0,0,0,302,0,0,0,0,302,0,0,0,0,0,0,0,134,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,0,0,0,134,
0,0,0,0,0,0,0,0,326,0,0,0,0,326,0,0,0,0,326,0,0,0,0,326,0,0,0,0,0,0,0,134,
16,16,16,16,538,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
0,0,0,0,0,0,0,0,0,302,0,0,0,0,302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,302,0,0,0,0,302,0,0,0,0,0,0,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,302,0,0,0,0,0,0,0,0,0,0,0,0,0,477,0,0,0,16,
0,0,0,0,0,0,0,0,326,0,0,0,0,0,0,0,0,0,326,0,0,0,0,326,0,0,0,0,0,0,0,16,
16,16,16,16,538,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
16,16,16,16,16,538,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
16,16,16,16,16,16,538,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.9 KiB

After

Width:  |  Height:  |  Size: 5.9 KiB

View File

@@ -24,10 +24,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
// currentRoom = "06.room";
// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
currentRoom = "55.room";
const int x = 30;
const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
currentRoom = "55.room";
const int x = 30;
const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
// ****
// Crea los objetos
@@ -48,7 +48,8 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
board.lives = 9;
board.items = 0;
board.rooms = 1;
board.color = room->getBorderColor();
const color_t c = room->getBorderColor();
board.color = (c.r + c.g + c.b == 0) ? stringToColor("white") : c; // Si el color es negro lo cambia a blanco
roomTracker->addRoom(currentRoom);
paused = false;
blackScreen = false;
@@ -316,8 +317,8 @@ bool Game::changeRoom(std::string file)
room = new Room(asset->get(file), renderer, screen, asset, itemTracker, &board.items, debug);
// Actualiza el marcador
const color_t c = room->getBorderColor(); // Pon el color del marcador
board.color = (c.r + c.g + c.b == 0) ? stringToColor("white") : c; // Si el color es negrom cambialo a blanco
const color_t c = room->getBorderColor(); // Pone el color del marcador
board.color = (c.r + c.g + c.b == 0) ? stringToColor("white") : c; // Si el color es negro lo cambia a blanco
if (roomTracker->addRoom(file))
{ // Incrementa el contador de habitaciones visitadas
board.rooms++;
@@ -390,7 +391,7 @@ void Game::killPlayer()
return;
}
//board.lives--;
// board.lives--;
// Destruye la habitacion y el jugador
delete room;