forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadido el modo demo
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@@ -110,10 +110,6 @@ void Game::checkEventHandler()
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board.music ? JA_ResumeMusic() : JA_PauseMusic();
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break;
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case SDL_SCANCODE_T:
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screen->setspectrumFade();
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break;
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case SDL_SCANCODE_P:
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if (paused)
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{
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@@ -238,7 +234,6 @@ void Game::render()
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// Debug info
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renderDebugInfo();
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// test->render();
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screen->renderFX();
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// Actualiza la pantalla
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@@ -248,9 +243,9 @@ void Game::render()
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// Pasa la información de debug
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void Game::updateDebugInfo()
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{
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debug->add("X = " + std::to_string((int)player->x) + ", Y = " + std::to_string((int)player->y));
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debug->add("VX = " + std::to_string(player->vx).substr(0, 4) + ", VY = " + std::to_string(player->vy).substr(0, 4));
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debug->add("STATE = " + std::to_string(player->state));
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debug->add("X = " + std::to_string((int)player->x) + ", Y = " + std::to_string((int)player->y));
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debug->add("VX = " + std::to_string(player->vx).substr(0, 4) + ", VY = " + std::to_string(player->vy).substr(0, 4));
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debug->add("STATE = " + std::to_string(player->state));
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}
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// Pone la información de debug en pantalla
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@@ -267,7 +262,7 @@ void Game::renderDebugInfo()
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SDL_RenderFillRect(renderer, &rect);
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// Pinta la rejilla
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/*SDL_SetRenderDrawColor(renderer, 255, 255, 255, 32);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 32);
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for (int i = 0; i < PLAY_AREA_BOTTOM; i += 8)
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{ // Lineas horizontales
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SDL_RenderDrawLine(renderer, 0, i, PLAY_AREA_RIGHT, i);
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@@ -275,7 +270,7 @@ void Game::renderDebugInfo()
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for (int i = 0; i < PLAY_AREA_RIGHT; i += 8)
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{ // Lineas verticales
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SDL_RenderDrawLine(renderer, i, 0, i, PLAY_AREA_BOTTOM - 1);
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}*/
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}
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// Pinta el texto
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debug->setPos({1, 18 * 8});
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@@ -416,7 +411,6 @@ void Game::reLoadTextures()
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void Game::setBlackScreen()
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{
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blackScreen = true;
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// screen->setspectrumFade();
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}
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// Actualiza las variables relativas a la pantalla en negro
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