forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadidos nuevos tamaños para los enemigos
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@@ -265,6 +265,14 @@ bool Room::setEnemy(enemy_t *enemy, std::string _var, std::string _value)
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{
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enemy->tileset = _value;
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}
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else if (_var == "width")
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{
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enemy->w = std::stof(_value);
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}
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else if (_var == "height")
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{
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enemy->h = std::stof(_value);
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}
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else if (_var == "x")
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{
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enemy->x = std::stof(_value) * BLOCK;
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