forked from jaildesigner-jailgames/jaildoctors_dilemma
Inicio de la clase enemy
This commit is contained in:
@@ -13,7 +13,7 @@ Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang,
|
||||
mRoom = new Room(mAsset->get("01.room"), mRenderer, mAsset);
|
||||
mEventHandler = new SDL_Event();
|
||||
mTextureText = new LTexture();
|
||||
mText = new Text(mAsset->get("nokia2.txt"), mTextureText, renderer);
|
||||
mText = new Text(mAsset->get("smb2.txt"), mTextureText, renderer);
|
||||
mFade = new Fade(renderer);
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ bool Game::loadMedia()
|
||||
bool success = true;
|
||||
|
||||
// Texturas
|
||||
success &= loadTextureFromFile(mTextureText, mAsset->get("nokia2.png"), mRenderer);
|
||||
success &= loadTextureFromFile(mTextureText, mAsset->get("smb2.png"), mRenderer);
|
||||
|
||||
return success;
|
||||
}
|
||||
@@ -126,7 +126,7 @@ void Game::draw()
|
||||
// mText->write(0, GAMECANVAS_CENTER_Y - (mText->getCharacterWidth() / 2), std::to_string(GAMECANVAS_HEIGHT), -1);
|
||||
|
||||
// Texto en el centro de la pantalla
|
||||
mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName(), -1);
|
||||
mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName());
|
||||
|
||||
// Actualiza la pantalla
|
||||
mScreen->blit();
|
||||
|
||||
Reference in New Issue
Block a user