forked from jaildesigner-jailgames/jaildoctors_dilemma
Inicio de la clase enemy
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BIN
media/enemies/enemy01.png
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BIN
media/enemies/enemy01.png
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11
source/enemy.cpp
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11
source/enemy.cpp
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@@ -0,0 +1,11 @@
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#include "enemy.h"
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// Constructor
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Enemy::Enemy()
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{
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}
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// Destructor
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Enemy::~Enemy()
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{
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}
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21
source/enemy.h
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21
source/enemy.h
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#pragma once
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#include "ifdefs.h"
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#include <string>
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#ifndef ENEMY_H
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#define ENEMY_H
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// Clase Enemy
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class Enemy
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{
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private:
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public:
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// Constructor
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Enemy();
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// Destructor
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~Enemy();
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};
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#endif
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@@ -13,7 +13,7 @@ Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang,
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mRoom = new Room(mAsset->get("01.room"), mRenderer, mAsset);
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mEventHandler = new SDL_Event();
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mTextureText = new LTexture();
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mText = new Text(mAsset->get("nokia2.txt"), mTextureText, renderer);
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mText = new Text(mAsset->get("smb2.txt"), mTextureText, renderer);
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mFade = new Fade(renderer);
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}
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@@ -63,7 +63,7 @@ bool Game::loadMedia()
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bool success = true;
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// Texturas
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success &= loadTextureFromFile(mTextureText, mAsset->get("nokia2.png"), mRenderer);
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success &= loadTextureFromFile(mTextureText, mAsset->get("smb2.png"), mRenderer);
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return success;
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}
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@@ -126,7 +126,7 @@ void Game::draw()
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// mText->write(0, GAMECANVAS_CENTER_Y - (mText->getCharacterWidth() / 2), std::to_string(GAMECANVAS_HEIGHT), -1);
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// Texto en el centro de la pantalla
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mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName(), -1);
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mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName());
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// Actualiza la pantalla
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mScreen->blit();
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