forked from jaildesigner-jailgames/jaildoctors_dilemma
Modificadas las llamadas para crear texturas
This commit is contained in:
@@ -10,8 +10,7 @@ Enemy::Enemy(enemy_t enemy)
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renderer = enemy.renderer;
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// Crea objetos
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texture = new LTexture();
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texture->loadFromFile(asset->get(enemy.tileset), renderer);
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texture = new LTexture(renderer, asset->get(enemy.tileset));
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sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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// Obten el resto de valores
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@@ -33,12 +32,8 @@ Enemy::Enemy(enemy_t enemy)
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// Destructor
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Enemy::~Enemy()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el enemigo en pantalla
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@@ -10,8 +10,7 @@ Item::Item(item_t item)
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renderer = item.renderer;
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// Crea objetos
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texture = new LTexture();
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texture->loadFromFile(asset->get(item.tileset), renderer);
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texture = new LTexture(renderer,asset->get(item.tileset));
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sprite = new Sprite(item.x, item.y, 8, 8, texture, renderer);
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// Inicia variables
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@@ -43,12 +42,8 @@ Item::Item(item_t item)
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// Destructor
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Item::~Item()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el objeto en pantalla
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@@ -182,5 +182,5 @@ int LTexture::getHeight()
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// Recarga la textura
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bool LTexture::reLoad()
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{
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loadFromFile(path, renderer);
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return loadFromFile(path, renderer);
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}
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@@ -13,8 +13,7 @@ Player::Player(player_t ini, std::string tileset, std::string animation, SDL_Ren
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this->input = input;
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// Crea objetos
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texture = new LTexture();
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texture->loadFromFile(asset->get(tileset), renderer);
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texture = new LTexture(renderer, asset->get(tileset));
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sprite = new AnimatedSprite(texture, renderer, animation);
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// Inicializa variables
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@@ -41,12 +40,8 @@ Player::Player(player_t ini, std::string tileset, std::string animation, SDL_Ren
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// Destructor
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Player::~Player()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el jugador en pantalla
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@@ -13,9 +13,8 @@ Room::Room(std::string file_path, SDL_Renderer *renderer, Asset *asset, ItemTrac
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this->itemsPicked = items;
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// Crea los objetos
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texture = new LTexture();
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load(file_path);
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texture->loadFromFile(asset->get(tileset), renderer);
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texture = new LTexture(renderer,asset->get(tileset));
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itemSound = JA_LoadSound(asset->get("item.wav").c_str());
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// Crea la textura para el mapa de tiles de la habitación
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@@ -31,26 +30,19 @@ Room::Room(std::string file_path, SDL_Renderer *renderer, Asset *asset, ItemTrac
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Room::~Room()
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{
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// Reclama la memoria utilizada por los objetos
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texture->unload();
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delete texture;
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texture = nullptr;
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JA_DeleteSound(itemSound);
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SDL_DestroyTexture(mapTexture);
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mapTexture = nullptr;
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for (auto enemy : enemies)
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{
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delete enemy;
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}
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enemies.clear();
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for (auto item : items)
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{
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delete item;
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}
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items.clear();
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}
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// Carga las variables desde un fichero
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@@ -13,8 +13,7 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, int *lives, int *it
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this->clock = clock;
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// Reserva memoria para los objetos
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texture = new LTexture();
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texture->loadFromFile(asset->get("player01.png"), renderer);
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texture = new LTexture(renderer,asset->get("player01.png"));
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sprite = new AnimatedSprite(texture, renderer, asset->get("player01.ani"));
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sprite->setCurrentAnimation("walk_menu");
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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@@ -70,15 +69,9 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, int *lives, int *it
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// Destructor
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ScoreBoard::~ScoreBoard()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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delete text;
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text = nullptr;
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}
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// Pinta el objeto en pantalla
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@@ -6,9 +6,7 @@
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// Constructor
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Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
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{
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texture = new LTexture();
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texture->loadFromFile(bitmapFile, renderer);
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texture = new LTexture(renderer, bitmapFile);
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sprite = new Sprite({0, 0, 0, 0}, texture, renderer);
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sprite->setTexture(texture);
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sprite->setRenderer(renderer);
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@@ -20,12 +18,8 @@ Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
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// Destructor
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Text::~Text()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Inicializador
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