forked from jaildesigner-jailgames/jaildoctors_dilemma
Creación de nuevos tiles
This commit is contained in:
@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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</data>
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</layer>
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</map>
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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</map>
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Binary file not shown.
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Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 2.9 KiB |
@@ -243,6 +243,9 @@ void Game::checkPlayerOnFloor()
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// *** POSIBLE SOLUCION. Comprobar si el tile actual del pie es diferente al tile del pie previo.
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// Esto indica que se ha saltado la comprobacion cada 8 pixeles.
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// En este caso habría que recolocar al jugador en el sitio
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// *** PARECE RESUELTO
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const int a = (mPlayer->lastPosition.y + 16) / 8;
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const int b = mPlayer->getLeftFoot().y / 8;
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const bool tile_change = a != b;
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