Añadida musica a la pantalla de game over

This commit is contained in:
2022-11-06 20:11:50 +01:00
parent 20d51a113a
commit 81eeb1776a
4 changed files with 10 additions and 0 deletions

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data/music/game_over.ogg Executable file

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@@ -1206,6 +1206,7 @@ bool Director::setFileList()
asset->add("/data/music/loading_sound3.ogg", t_music);
asset->add("/data/music/ending1.ogg", t_music);
asset->add("/data/music/ending2.ogg", t_music);
asset->add("/data/music/game_over.ogg", t_music);
// Efectos de sonido
asset->add("/data/sound/item.wav", t_sound);

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@@ -15,6 +15,7 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
playerSprite = new AnimatedSprite(renderer, resource->getAnimation("player_game_over.ani"));
tvSprite = new AnimatedSprite(renderer, resource->getAnimation("tv.ani"));
music = JA_LoadMusic(asset->get("game_over.ogg").c_str());
// Inicializa variables
counter = 0;
@@ -47,6 +48,7 @@ GameOver::~GameOver()
delete text;
delete playerSprite;
delete tvSprite;
JA_DeleteMusic(music);
}
// Actualiza el objeto
@@ -71,6 +73,12 @@ void GameOver::update()
// Actualiza el contador
counter++;
// Hace sonar la música
if (counter == 30)
{
JA_PlayMusic(music, 0);
}
// Comprueba si ha terminado la sección
if (counter == endSection)
{

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@@ -39,6 +39,7 @@ private:
int endSection; // Contador: cuando acaba la sección
int iniFade; // Contador: cuando emiepza el fade
int fadeLenght; // Contador: duración del fade
JA_Music music; // Musica que suena durante el juego
// Actualiza el objeto
void update();