forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadida musica a la pantalla de game over
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@@ -1206,6 +1206,7 @@ bool Director::setFileList()
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asset->add("/data/music/loading_sound3.ogg", t_music);
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asset->add("/data/music/ending1.ogg", t_music);
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asset->add("/data/music/ending2.ogg", t_music);
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asset->add("/data/music/game_over.ogg", t_music);
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// Efectos de sonido
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asset->add("/data/sound/item.wav", t_sound);
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@@ -15,6 +15,7 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
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playerSprite = new AnimatedSprite(renderer, resource->getAnimation("player_game_over.ani"));
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tvSprite = new AnimatedSprite(renderer, resource->getAnimation("tv.ani"));
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music = JA_LoadMusic(asset->get("game_over.ogg").c_str());
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// Inicializa variables
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counter = 0;
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@@ -47,6 +48,7 @@ GameOver::~GameOver()
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delete text;
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delete playerSprite;
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delete tvSprite;
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JA_DeleteMusic(music);
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}
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// Actualiza el objeto
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@@ -71,6 +73,12 @@ void GameOver::update()
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// Actualiza el contador
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counter++;
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// Hace sonar la música
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if (counter == 30)
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{
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JA_PlayMusic(music, 0);
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}
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// Comprueba si ha terminado la sección
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if (counter == endSection)
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{
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@@ -39,6 +39,7 @@ private:
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int endSection; // Contador: cuando acaba la sección
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int iniFade; // Contador: cuando emiepza el fade
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int fadeLenght; // Contador: duración del fade
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JA_Music music; // Musica que suena durante el juego
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// Actualiza el objeto
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void update();
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