forked from jaildesigner-jailgames/jaildoctors_dilemma
Rehaciendo las clases Sprite y sus hijas
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@@ -397,13 +397,13 @@ int Room::getTile(SDL_Point point)
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if (pos < 512)
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{
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// Los tiles entre el 1 y el 80 son solidos
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if ((tilemap[pos] > 0) && (tilemap[pos] < 81))
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if ((tilemap[pos] > 0) && (tilemap[pos] < 201))
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{
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return TILE_SOLID;
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}
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// Los tiles mayores de 80 son atravesables
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if (tilemap[pos] > 80)
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if (tilemap[pos] > 200)
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{
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return TILE_TRAVESSABLE;
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}
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