forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en el logo. Version con vector de completados
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@@ -17,7 +17,7 @@ Director::Director(std::string path)
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}
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else
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{
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section.name = SECTION_PROG_GAME;
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section.name = SECTION_PROG_LOGO;
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section.subsection = 0;
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}
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@@ -190,10 +190,9 @@ bool Director::setFileList()
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asset->add("/media/sound/item.wav", sound);
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asset->add("/media/logo/jailgames.wav", bitmap);
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asset->add("/media/logo/since_1998.wav", bitmap);
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asset->add("/media/logo/seagull.wav", bitmap);
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asset->add("/media/logo/jailgames.png", bitmap);
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asset->add("/media/logo/since_1998.png", bitmap);
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asset->add("/media/logo/seagull.png", bitmap);
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return asset->check();
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}
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@@ -216,18 +215,25 @@ void Director::setSection(section_t section)
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this->section = section;
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}
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// Ejecuta la seccion de juego con el logo
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void Director::runLogo()
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{
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logo = new Logo(renderer, screen, asset);
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setSection(logo->run());
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delete logo;
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}
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// Ejecuta la seccion de juego de la introducción
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void Director::runIntro()
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{
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}
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// Ejecuta la seccion de juego con el titulo y los menus
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void Director::runTitle()
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{
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}
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// Ejecuta la seccion de juego donde se juega
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void Director::runGame()
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{
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game = new Game(renderer, screen, asset, input);
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