forked from jaildesigner-jailgames/jaildoctors_dilemma
fix: hack per a poder entrar en huecos de dos tiles d'altura al saltar
fix: calcul incorrecte del offset dels tiles que maten
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@@ -29,7 +29,9 @@ void CollisionMap::initializeSurfaces() {
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// Devuelve el tipo de tile que hay en ese pixel
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auto CollisionMap::getTile(SDL_FPoint point) const -> Tile {
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const int POS = ((point.y / TILE_SIZE) * MAP_WIDTH) + (point.x / TILE_SIZE);
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const int row = static_cast<int>(point.y / TILE_SIZE);
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const int col = static_cast<int>(point.x / TILE_SIZE);
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const int POS = row * MAP_WIDTH + col;
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return getTile(POS);
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}
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