forked from jaildesigner-jailgames/jaildoctors_dilemma
Comprobando reloadtextures en el ordenador donde pierde el contexto
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@@ -126,37 +126,37 @@ void Game::checkEventHandler()
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case SDL_SCANCODE_B:
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screen->switchBorder();
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reLoadTextures();
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//reLoadTextures();
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break;
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case SDL_SCANCODE_F:
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screen->switchVideoMode();
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reLoadTextures();
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//reLoadTextures();
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break;
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case SDL_SCANCODE_F1:
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screen->setWindowSize(1);
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reLoadTextures();
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//reLoadTextures();
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break;
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case SDL_SCANCODE_F2:
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screen->setWindowSize(2);
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reLoadTextures();
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//reLoadTextures();
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break;
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case SDL_SCANCODE_F3:
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screen->setWindowSize(3);
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reLoadTextures();
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//reLoadTextures();
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break;
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case SDL_SCANCODE_F4:
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screen->setWindowSize(4);
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reLoadTextures();
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//reLoadTextures();
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break;
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case SDL_SCANCODE_F5:
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switchPalette();
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reLoadTextures();
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//reLoadTextures();
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break;
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default:
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