Añadida habitación sigmasua

This commit is contained in:
2022-09-01 22:53:06 +02:00
parent 3e94633f56
commit a620d512c2
7 changed files with 138 additions and 30 deletions

View File

@@ -1,5 +1,5 @@
name=coruscant
bgColor=light_black
name=sigmasua
bgColor=black
tileset=standard.png
roomUp=03.room
roomDown=0
@@ -8,4 +8,100 @@ roomRight=0
[tilemap]
05.tmx
[/tilemap]
[/tilemap]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=15
y=7
vx=0.8
vy=0
x1=9
y1=7
x2=25
y2=7
color=red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=3
y=8
vx=0
vy=0.4
x1=3
y1=5
x2=3
y2=12
color=red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=10
y=10
vx=0
vy=0.3
x1=10
y1=10
x2=10
y2=13
color=light_red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=23
y=13
vx=0
vy=-0.3
x1=23
y1=10
x2=23
y2=13
color=light_red
[/enemy]
[item]
tileset=items.png
tile=9
counter=1
x=21
y=3
[/item]
[item]
tileset=items.png
tile=9
counter=2
x=1
y=8
[/item]
[item]
tileset=items.png
tile=9
counter=3
x=26
y=14
[/item]
[item]
tileset=items.png
tile=9
counter=4
x=18
y=5
[/item]

View File

@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

View File

@@ -0,0 +1,10 @@
frames_per_row=4
frame_width=16
frame_height=16
[animation]
name=default
speed=8
loop=0
frames=0,1,2,3
[/animation]

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View File

@@ -37,7 +37,7 @@ Director::Director(std::string path)
// Inicializa JailAudio
initJailAudio();
// Crea los objetos
input = new Input(asset->get("gamecontrollerdb.txt"));
initInput();
@@ -156,9 +156,9 @@ bool Director::setFileList()
asset->add("/media/font/smb2.txt", font);
asset->add("/media/font/debug.png", font);
asset->add("/media/font/debug.txt", font);
asset->add("/data/gamecontrollerdb.txt", data);
asset->add("/data/room/01.room", room);
asset->add("/data/room/02.room", room);
asset->add("/data/room/03.room", room);
@@ -169,23 +169,25 @@ bool Director::setFileList()
asset->add("/data/room/03.tmx", room);
asset->add("/data/room/04.tmx", room);
asset->add("/data/room/05.tmx", room);
asset->add("/media/tilesets/standard.png", bitmap);
asset->add("/media/enemies/paco.png", bitmap);
asset->add("/media/enemies/paco.ani", data);
asset->add("/media/enemies/chip.png", bitmap);
asset->add("/media/enemies/chip.ani", data);
asset->add("/media/enemies/wave.png", bitmap);
asset->add("/media/enemies/wave.ani", data);
asset->add("/media/enemies/sigmasua.png", bitmap);
asset->add("/media/enemies/sigmasua.ani", data);
asset->add("/media/player/player01.png", bitmap);
asset->add("/media/player/player01.ani", data);
asset->add("/media/items/items.png", bitmap);
asset->add("/media/music/jd.ogg", music);
asset->add("/media/sound/item.wav", sound);
return asset->check();

View File

@@ -32,7 +32,7 @@ jail battle
arounders race
aee gba
matatunos
sigmasua
x sigmasua
calculin doom
leaper reaper
mini ascii