Añadido mas contenido

This commit is contained in:
2022-10-11 19:56:36 +02:00
parent 365639bc95
commit b1411b04f5
18 changed files with 335 additions and 138 deletions

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9
data/enemies/spider.ani Normal file
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@@ -1,6 +1,6 @@
name=no 17
name=i remember this one too
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View File

@@ -1,33 +1,132 @@
name=no 18
name=make money
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roomUp=17.room
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roomLeft=19.room
roomRight=0
itemColor1=green
itemColor2=magenta
autoSurface=left
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tileset=code.png
animation=code.ani
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x=2
y=2
vx=0
x=19
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vx=0.4
vy=0
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View File

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name=stored jailgames
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
42,64,64,64,64,64,0,0,0,0,445,445,445,0,0,0,445,445,445,0,0,0,0,64,64,64,64,64,64,64,64,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
42,0,0,389,389,389,0,0,0,0,389,389,389,389,365,389,389,389,389,0,0,0,0,389,389,389,389,0,0,0,0,42,
42,0,0,0,0,0,0,0,0,0,0,0,0,0,341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
42,0,0,0,0,0,0,0,0,0,0,0,0,0,341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42
</data>
</layer>
</map>

View File

@@ -1,33 +1,83 @@
name=no 54
name=the basement
bgColor=black
border=red
border=green
tilemap=54.tmx
tileset=standard.png
roomUp=18.room
roomDown=0
roomLeft=0
roomRight=55.room
itemColor1=yellow
itemColor2=blue
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
tileset=spider.png
animation=spider.ani
width=8
height=8
x=2
y=2
vx=0
y=14
vx=0.5
vy=0
x1=2
y1=2
x2=2
y2=2
y1=14
x2=18
y2=14
color=magenta
[/enemy]
[enemy]
tileset=spider.png
animation=spider.ani
width=8
height=8
x=10
y=1
vx=0
vy=0.4
x1=10
y1=1
x2=10
y2=6
color=yellow
[/enemy]
[enemy]
tileset=spider.png
animation=spider.ani
width=8
height=8
x=7
y=11
vx=0.3
vy=0
x1=7
y1=11
x2=14
y2=11
color=cyan
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
tile=35
x=15
y=9
counter=1
[/item]
[item]
tileset=items.png
tile=35
x=1
y=14
counter=2
[/item]
[item]
tileset=items.png
tile=35
x=1
y=9
counter=3
[/item]

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

View File

@@ -8,8 +8,8 @@
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
25,0,0,0,0,308,0,0,0,0,0,0,0,411,0,0,0,0,411,0,0,0,0,0,0,0,308,0,0,0,0,25,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
25,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,25,
25,0,0,0,0,308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,308,0,0,0,0,25,
25,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,25,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,0,25,

View File

@@ -6,10 +6,10 @@
// Constructor
Director::Director(std::string path)
{
section.name = SECTION_PROG_GAME;
section.name = SECTION_PROG_LOGO;
section.subsection = 0;
section.name = SECTION_PROG_TITLE;
section.name = SECTION_PROG_GAME;
// Crea el objeto que controla los ficheros de recursos
asset = new Asset(path.substr(0, path.find_last_of("\\/")));
@@ -531,6 +531,10 @@ bool Director::setFileList()
asset->add("/data/enemies/dimallas_v.ani", data);
asset->add("/data/enemies/heavy.png", bitmap);
asset->add("/data/enemies/heavy.ani", data);
asset->add("/data/enemies/spider.png", bitmap);
asset->add("/data/enemies/spider.ani", data);
asset->add("/data/enemies/macaronni_ted.png", bitmap);
asset->add("/data/enemies/macaronni_ted.ani", data);
asset->add("/data/player/player.png", bitmap);
asset->add("/data/player/player.ani", data);

View File

@@ -17,14 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
// ****
// this->debug->setEnabled(true);
// currentRoom = "11.room";
// spawnPoint = {2 * 8, 5 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
// currentRoom = "06.room";
// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
currentRoom = "55.room";
currentRoom = "50.room";
const int x = 30;
const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};