Añadido mas contenido

This commit is contained in:
2022-10-11 19:56:36 +02:00
parent 365639bc95
commit b1411b04f5
18 changed files with 335 additions and 138 deletions

View File

@@ -6,10 +6,10 @@
// Constructor
Director::Director(std::string path)
{
section.name = SECTION_PROG_GAME;
section.name = SECTION_PROG_LOGO;
section.subsection = 0;
section.name = SECTION_PROG_TITLE;
section.name = SECTION_PROG_GAME;
// Crea el objeto que controla los ficheros de recursos
asset = new Asset(path.substr(0, path.find_last_of("\\/")));
@@ -531,6 +531,10 @@ bool Director::setFileList()
asset->add("/data/enemies/dimallas_v.ani", data);
asset->add("/data/enemies/heavy.png", bitmap);
asset->add("/data/enemies/heavy.ani", data);
asset->add("/data/enemies/spider.png", bitmap);
asset->add("/data/enemies/spider.ani", data);
asset->add("/data/enemies/macaronni_ted.png", bitmap);
asset->add("/data/enemies/macaronni_ted.ani", data);
asset->add("/data/player/player.png", bitmap);
asset->add("/data/player/player.ani", data);

View File

@@ -17,14 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
// ****
// this->debug->setEnabled(true);
// currentRoom = "11.room";
// spawnPoint = {2 * 8, 5 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
// currentRoom = "06.room";
// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
currentRoom = "55.room";
currentRoom = "50.room";
const int x = 30;
const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};