forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -6,10 +6,10 @@
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// Constructor
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Director::Director(std::string path)
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{
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section.name = SECTION_PROG_GAME;
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section.name = SECTION_PROG_LOGO;
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section.subsection = 0;
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section.name = SECTION_PROG_TITLE;
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section.name = SECTION_PROG_GAME;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")));
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@@ -531,6 +531,10 @@ bool Director::setFileList()
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asset->add("/data/enemies/dimallas_v.ani", data);
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asset->add("/data/enemies/heavy.png", bitmap);
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asset->add("/data/enemies/heavy.ani", data);
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asset->add("/data/enemies/spider.png", bitmap);
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asset->add("/data/enemies/spider.ani", data);
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asset->add("/data/enemies/macaronni_ted.png", bitmap);
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asset->add("/data/enemies/macaronni_ted.ani", data);
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asset->add("/data/player/player.png", bitmap);
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asset->add("/data/player/player.ani", data);
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@@ -17,14 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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// ****
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// this->debug->setEnabled(true);
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// currentRoom = "11.room";
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// spawnPoint = {2 * 8, 5 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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// currentRoom = "06.room";
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// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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currentRoom = "55.room";
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currentRoom = "50.room";
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const int x = 30;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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