forked from jaildesigner-jailgames/jaildoctors_dilemma
Resuelto: los enemigos se crean con la paleta por defecto
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@@ -231,7 +231,7 @@ void Director::loadResources(section_t section)
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// Animaciones
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std::vector<std::string> animationList;
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animationList.push_back("shine");
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animationList.push_back("shine.ani");
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resource->loadAnimations(animationList);
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