forked from jaildesigner-jailgames/jaildoctors_dilemma
Resuelto: los enemigos se crean con la paleta por defecto
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@@ -397,6 +397,7 @@ Room::Room(room_t *room, SDL_Renderer *renderer, Screen *screen, Asset *asset, o
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for (auto &enemy : room->enemies)
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{
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enemy.renderer = renderer;
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enemy.palette = options->palette;
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enemies.push_back(new Enemy(enemy));
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}
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