Terminado (mas o menos) lo que quería hacer con el logo

This commit is contained in:
2022-09-03 11:24:51 +02:00
parent 9a9751bfdd
commit d881220c7e
2 changed files with 131 additions and 22 deletions

View File

@@ -11,18 +11,21 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset)
// Reserva memoria para los punteros
eventHandler = new SDL_Event();
texture = new LTexture(renderer, asset->get("jailgames.png"));
texture2 = new LTexture(renderer, asset->get("since_1998.png"));
sprite2 = new Sprite((256 - texture2->getWidth()) / 2, 83 + texture->getHeight() + 5, texture2->getWidth(), texture2->getHeight(), texture2, renderer);
sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
texture2->setColor(0, 0, 0);
for (int i = 0; i < texture->getHeight(); i++)
{
sprite.push_back(new Sprite(0, i, texture->getWidth(), 1, texture, renderer));
completed.push_back(false);
if (i % 2 == 0)
{
sprite[i]->setPosX(256 + i);
sprite[i]->setPosX(256 + (i * 3));
}
else
{
sprite[i]->setPosX(-181 - i);
sprite[i]->setPosX(-181 - (i * 3));
}
sprite[i]->setPosY(83 + i);
}
@@ -36,18 +39,44 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset)
initFade = 300;
endLogo = 400;
postLogo = 20;
color_t c = stringToColor("black");
color.push_back(c);
c = stringToColor("blue");
color.push_back(c);
c = stringToColor("red");
color.push_back(c);
c = stringToColor("purple");
color.push_back(c);
c = stringToColor("green");
color.push_back(c);
c = stringToColor("cyan");
color.push_back(c);
c = stringToColor("yellow");
color.push_back(c);
c = stringToColor("light_white");
color.push_back(c);
}
// Destructor
Logo::~Logo()
{
delete texture;
delete texture2;
for (auto s : sprite)
{
delete s;
}
delete sprite2;
delete eventHandler;
}
@@ -89,33 +118,110 @@ void Logo::update()
counter++;
// update de JAILGAMES
for (int i = 1; i < sprite.size(); i++)
if (counter > 30)
{
const int speed = 30;
const int dest = 37;
completed[0] = true;
if (sprite[i]->getPosX() != 37 && completed[i - 1] == true)
for (int i = 1; i < sprite.size(); i++)
{
if (i % 2 == 0)
const int speed = 8;
const int dest = 37;
if (sprite[i]->getPosX() != 37)
{
sprite[i]->incPosX(-speed);
if (sprite[i]->getPosX() < dest)
if (i % 2 == 0)
{
completed[i] = true;
sprite[i]->setPosX(dest);
sprite[i]->incPosX(-speed);
if (sprite[i]->getPosX() < dest)
{
sprite[i]->setPosX(dest);
}
}
}
else
{
sprite[i]->incPosX(speed);
if (sprite[i]->getPosX() > dest)
else
{
completed[i] = true;
sprite[i]->setPosX(dest);
sprite[i]->incPosX(speed);
if (sprite[i]->getPosX() > dest)
{
sprite[i]->setPosX(dest);
}
}
}
}
}
// update de fade
{
const int ini = 70;
const int inc = 4;
if (counter == ini + inc * 0)
{
texture2->setColor(color[0].r, color[0].g, color[0].b);
}
else if (counter == ini + inc * 1)
{
texture2->setColor(color[1].r, color[1].g, color[1].b);
}
else if (counter == ini + inc * 2)
{
texture2->setColor(color[2].r, color[2].g, color[2].b);
}
else if (counter == ini + inc * 3)
{
texture2->setColor(color[3].r, color[3].g, color[3].b);
}
else if (counter == ini + inc * 4)
{
texture2->setColor(color[4].r, color[4].g, color[4].b);
}
else if (counter == ini + inc * 5)
{
texture2->setColor(color[5].r, color[5].g, color[5].b);
}
else if (counter == ini + inc * 6)
{
texture2->setColor(color[6].r, color[6].g, color[6].b);
}
else if (counter == ini + inc * 7)
{
texture2->setColor(color[7].r, color[7].g, color[7].b);
}
else if (counter == initFade + inc * 0)
{
texture->setColor(color[6].r, color[6].g, color[6].b);
texture2->setColor(color[6].r, color[6].g, color[6].b);
}
else if (counter == initFade + inc * 1)
{
texture->setColor(color[5].r, color[5].g, color[5].b);
texture2->setColor(color[5].r, color[5].g, color[5].b);
}
else if (counter == initFade + inc * 2)
{
texture->setColor(color[4].r, color[4].g, color[4].b);
texture2->setColor(color[4].r, color[4].g, color[4].b);
}
else if (counter == initFade + inc * 3)
{
texture->setColor(color[3].r, color[3].g, color[3].b);
texture2->setColor(color[3].r, color[3].g, color[3].b);
}
else if (counter == initFade + inc * 4)
{
texture->setColor(color[2].r, color[2].g, color[2].b);
texture2->setColor(color[2].r, color[2].g, color[2].b);
}
else if (counter == initFade + inc * 5)
{
texture->setColor(color[1].r, color[1].g, color[1].b);
texture2->setColor(color[1].r, color[1].g, color[1].b);
}
else if (counter == initFade + inc * 6)
{
texture->setColor(color[0].r, color[0].g, color[0].b);
texture2->setColor(color[0].r, color[0].g, color[0].b);
}
}
// Comprueba si ha terminado el logo
if (counter == endLogo + postLogo)
{
@@ -139,6 +245,7 @@ void Logo::render()
{
s->render();
}
sprite2->render();
// Vuelca el contenido del renderizador en pantalla
screen->blit();