Cambiado el nombre de la carpeta utils a common

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JailDesigner committed 2022-10-19 08:50:56 +02:00
1 parent 07a9ba5b87
commit ddd54fdd3f
44 files changed
+83 -86

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+1 -1
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@@ -2,7 +2,7 @@
#include <SDL2/SDL.h>
#include <string>
#include "utils/utils.h"
#include "common/utils.h"
#ifndef CONST_H
#define CONST_H
+6 -6
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@@ -2,12 +2,12 @@
#include <SDL2/SDL.h>
#include "const.h"
#include "utils/asset.h"
#include "utils/jail_audio.h"
#include "utils/screen.h"
#include "utils/sprite.h"
#include "utils/text.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/jail_audio.h"
#include "common/screen.h"
#include "common/sprite.h"
#include "common/text.h"
#include "common/utils.h"
#include <vector>
#ifndef CREDITS_H
+8 -8
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@@ -6,14 +6,14 @@
#include "room_tracker.h"
#include "room.h"
#include "scoreboard.h"
#include "utils/animatedsprite.h"
#include "utils/asset.h"
#include "utils/debug.h"
#include "utils/input.h"
#include "utils/screen.h"
#include "utils/sprite.h"
#include "utils/text.h"
#include "utils/utils.h"
#include "common/animatedsprite.h"
#include "common/asset.h"
#include "common/debug.h"
#include "common/input.h"
#include "common/screen.h"
#include "common/sprite.h"
#include "common/text.h"
#include "common/utils.h"
#ifndef DEMO_H
#define DEMO_H
+1 -1
View File
@@ -1,5 +1,5 @@
#include "director.h"
#include "utils/utils.h"
#include "common/utils.h"
#include <iostream>
#include <string>
+8 -8
View File
@@ -7,14 +7,14 @@
#include "intro.h"
#include "logo.h"
#include "title.h"
#include "utils/asset.h"
#include "utils/debug.h"
#include "utils/input.h"
#include "utils/jail_audio.h"
#include "utils/movingsprite.h"
#include "utils/sprite.h"
#include "utils/text.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/debug.h"
#include "common/input.h"
#include "common/jail_audio.h"
#include "common/movingsprite.h"
#include "common/sprite.h"
#include "common/text.h"
#include "common/utils.h"
#ifndef DIRECTOR_H
#define DIRECTOR_H
+3 -3
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@@ -1,8 +1,8 @@
#pragma once
#include <SDL2/SDL.h>
#include "utils/animatedsprite.h"
#include "utils/asset.h"
#include "utils/utils.h"
#include "common/animatedsprite.h"
#include "common/asset.h"
#include "common/utils.h"
#include <string>
#ifndef ENEMY_H
+9 -9
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@@ -8,15 +8,15 @@
#include "room.h"
#include "scoreboard.h"
#include "test.h"
#include "utils/animatedsprite.h"
#include "utils/asset.h"
#include "utils/debug.h"
#include "utils/input.h"
#include "utils/jail_audio.h"
#include "utils/screen.h"
#include "utils/sprite.h"
#include "utils/text.h"
#include "utils/utils.h"
#include "common/animatedsprite.h"
#include "common/asset.h"
#include "common/debug.h"
#include "common/input.h"
#include "common/jail_audio.h"
#include "common/screen.h"
#include "common/sprite.h"
#include "common/text.h"
#include "common/utils.h"
#ifndef GAME_H
#define GAME_H
+6 -6
View File
@@ -2,15 +2,15 @@
#include <SDL2/SDL.h>
#include "const.h"
#include "utils/asset.h"
#include "utils/jail_audio.h"
#include "utils/screen.h"
#include "utils/sprite.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/jail_audio.h"
#include "common/screen.h"
#include "common/sprite.h"
#include "common/utils.h"
#include <vector>
#include <string>
#include "utils/text.h"
#include "common/text.h"
#ifndef INTRO_H
#define INTRO_H
+3 -3
View File
@@ -1,9 +1,9 @@
#pragma once
#include <SDL2/SDL.h>
#include "utils/asset.h"
#include "utils/sprite.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/sprite.h"
#include "common/utils.h"
#include <string>
#ifndef ITEM_H
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include <SDL2/SDL.h>
#include "utils/utils.h"
#include "common/utils.h"
#include <string>
#include <vector>
+5 -5
View File
@@ -2,11 +2,11 @@
#include <SDL2/SDL.h>
#include "const.h"
#include "utils/asset.h"
#include "utils/jail_audio.h"
#include "utils/screen.h"
#include "utils/sprite.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/jail_audio.h"
#include "common/screen.h"
#include "common/sprite.h"
#include "common/utils.h"
#include <vector>
#ifndef LOGO_H
+5 -5
View File
@@ -3,11 +3,11 @@
#include <SDL2/SDL.h>
#include "const.h"
#include "room.h"
#include "utils/animatedsprite.h"
#include "utils/asset.h"
#include "utils/debug.h"
#include "utils/input.h"
#include "utils/utils.h"
#include "common/animatedsprite.h"
#include "common/asset.h"
#include "common/debug.h"
#include "common/input.h"
#include "common/utils.h"
#include <string>
#include <vector>
+6 -6
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@@ -5,12 +5,12 @@
#include "enemy.h"
#include "item_tracker.h"
#include "item.h"
#include "utils/asset.h"
#include "utils/debug.h"
#include "utils/jail_audio.h"
#include "utils/screen.h"
#include "utils/sprite.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/debug.h"
#include "common/jail_audio.h"
#include "common/screen.h"
#include "common/sprite.h"
#include "common/utils.h"
#include <string>
#include <vector>
+1 -1
View File
@@ -1,7 +1,7 @@
#pragma once
#include <SDL2/SDL.h>
#include "utils/utils.h"
#include "common/utils.h"
#include <string>
#include <vector>
+4 -4
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@@ -2,10 +2,10 @@
#include <SDL2/SDL.h>
#include "const.h"
#include "utils/animatedsprite.h"
#include "utils/asset.h"
#include "utils/text.h"
#include "utils/utils.h"
#include "common/animatedsprite.h"
#include "common/asset.h"
#include "common/text.h"
#include "common/utils.h"
#include <string>
#ifndef SCOREBOARD_H
+5 -5
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@@ -2,11 +2,11 @@
#include <SDL2/SDL.h>
#include "const.h"
#include "utils/asset.h"
#include "utils/debug.h"
#include "utils/screen.h"
#include "utils/text.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/debug.h"
#include "common/screen.h"
#include "common/text.h"
#include "common/utils.h"
#include <string>
#include <vector>
+6 -6
View File
@@ -2,12 +2,12 @@
#include <SDL2/SDL.h>
#include "const.h"
#include "utils/asset.h"
#include "utils/jail_audio.h"
#include "utils/screen.h"
#include "utils/sprite.h"
#include "utils/text.h"
#include "utils/utils.h"
#include "common/asset.h"
#include "common/jail_audio.h"
#include "common/screen.h"
#include "common/sprite.h"
#include "common/text.h"
#include "common/utils.h"
#include <vector>
#ifndef TITLE_H