Cambiado el nombre de la carpeta utils a common

This commit is contained in:
JailDesigner committed 2022-10-19 08:50:56 +02:00
1 parent 07a9ba5b87
commit ddd54fdd3f
44 files changed
+82 -85

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@@ -1,18 +1,15 @@
executable = jaildoctors_dilemma executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
windows: windows:
@echo off @echo off
if not exist bin\ (mkdir bin) if not exist bin\ (mkdir bin)
g++ source/*.cpp source/utils/*.cpp -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -o bin/$(executable).exe g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
macos: macos:
mkdir -p bin mkdir -p bin
g++ source/*.cpp source/utils/*.cpp -std=c++11 -Wall -O2 -lSDL2 -o bin/$(executable)_macos g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
linux: linux:
mkdir -p bin mkdir -p bin
g++ source/*.cpp source/utils/*.cpp -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
opendingux:
mkdir -p bin
/opt/gcw0-toolchain/usr/bin/mipsel-linux-gcc -D GCWZERO -O2 -std=c++11 -I/opt/gcw0-toolchain/usr/mipsel-gcw0-linux-uclibc/sysroot/usr/include/SDL2 -D_GNU_SOURCE=1 -D_REENTRANT -lSDL2 -lSDL2_mixer -lstdc++ source/*.cpp -o bin/$(executable)_opendingux
/opt/gcw0-toolchain/usr/bin/mksquashfs ./default.gcw0.desktop ./icon.png ./bin ./data ./media coffee_crisis.opk -all-root -noappend -no-exports -no-xattrs
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+1 -1
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@@ -2,7 +2,7 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <string> #include <string>
#include "utils/utils.h" #include "common/utils.h"
#ifndef CONST_H #ifndef CONST_H
#define CONST_H #define CONST_H
+6 -6
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@@ -2,12 +2,12 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/jail_audio.h" #include "common/jail_audio.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/text.h" #include "common/text.h"
#include "utils/utils.h" #include "common/utils.h"
#include <vector> #include <vector>
#ifndef CREDITS_H #ifndef CREDITS_H
+8 -8
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@@ -6,14 +6,14 @@
#include "room_tracker.h" #include "room_tracker.h"
#include "room.h" #include "room.h"
#include "scoreboard.h" #include "scoreboard.h"
#include "utils/animatedsprite.h" #include "common/animatedsprite.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/debug.h" #include "common/debug.h"
#include "utils/input.h" #include "common/input.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/text.h" #include "common/text.h"
#include "utils/utils.h" #include "common/utils.h"
#ifndef DEMO_H #ifndef DEMO_H
#define DEMO_H #define DEMO_H
+1 -1
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@@ -1,5 +1,5 @@
#include "director.h" #include "director.h"
#include "utils/utils.h" #include "common/utils.h"
#include <iostream> #include <iostream>
#include <string> #include <string>
+8 -8
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@@ -7,14 +7,14 @@
#include "intro.h" #include "intro.h"
#include "logo.h" #include "logo.h"
#include "title.h" #include "title.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/debug.h" #include "common/debug.h"
#include "utils/input.h" #include "common/input.h"
#include "utils/jail_audio.h" #include "common/jail_audio.h"
#include "utils/movingsprite.h" #include "common/movingsprite.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/text.h" #include "common/text.h"
#include "utils/utils.h" #include "common/utils.h"
#ifndef DIRECTOR_H #ifndef DIRECTOR_H
#define DIRECTOR_H #define DIRECTOR_H
+3 -3
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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils/animatedsprite.h" #include "common/animatedsprite.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#ifndef ENEMY_H #ifndef ENEMY_H
+9 -9
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@@ -8,15 +8,15 @@
#include "room.h" #include "room.h"
#include "scoreboard.h" #include "scoreboard.h"
#include "test.h" #include "test.h"
#include "utils/animatedsprite.h" #include "common/animatedsprite.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/debug.h" #include "common/debug.h"
#include "utils/input.h" #include "common/input.h"
#include "utils/jail_audio.h" #include "common/jail_audio.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/text.h" #include "common/text.h"
#include "utils/utils.h" #include "common/utils.h"
#ifndef GAME_H #ifndef GAME_H
#define GAME_H #define GAME_H
+6 -6
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@@ -2,15 +2,15 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/jail_audio.h" #include "common/jail_audio.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/utils.h" #include "common/utils.h"
#include <vector> #include <vector>
#include <string> #include <string>
#include "utils/text.h" #include "common/text.h"
#ifndef INTRO_H #ifndef INTRO_H
#define INTRO_H #define INTRO_H
+3 -3
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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils/asset.h" #include "common/asset.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#ifndef ITEM_H #ifndef ITEM_H
+1 -1
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>
+5 -5
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@@ -2,11 +2,11 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/jail_audio.h" #include "common/jail_audio.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/utils.h" #include "common/utils.h"
#include <vector> #include <vector>
#ifndef LOGO_H #ifndef LOGO_H
+5 -5
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@@ -3,11 +3,11 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "room.h" #include "room.h"
#include "utils/animatedsprite.h" #include "common/animatedsprite.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/debug.h" #include "common/debug.h"
#include "utils/input.h" #include "common/input.h"
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>
+6 -6
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@@ -5,12 +5,12 @@
#include "enemy.h" #include "enemy.h"
#include "item_tracker.h" #include "item_tracker.h"
#include "item.h" #include "item.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/debug.h" #include "common/debug.h"
#include "utils/jail_audio.h" #include "common/jail_audio.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>
+1 -1
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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>
+4 -4
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@@ -2,10 +2,10 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils/animatedsprite.h" #include "common/animatedsprite.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/text.h" #include "common/text.h"
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#ifndef SCOREBOARD_H #ifndef SCOREBOARD_H
+5 -5
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@@ -2,11 +2,11 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/debug.h" #include "common/debug.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/text.h" #include "common/text.h"
#include "utils/utils.h" #include "common/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>
+6 -6
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@@ -2,12 +2,12 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils/asset.h" #include "common/asset.h"
#include "utils/jail_audio.h" #include "common/jail_audio.h"
#include "utils/screen.h" #include "common/screen.h"
#include "utils/sprite.h" #include "common/sprite.h"
#include "utils/text.h" #include "common/text.h"
#include "utils/utils.h" #include "common/utils.h"
#include <vector> #include <vector>
#ifndef TITLE_H #ifndef TITLE_H