forked from jaildesigner-jailgames/jaildoctors_dilemma
Retocando mapas
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@@ -194,7 +194,7 @@ void Credits::render()
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SDL_RenderCopy(renderer, textTexture, nullptr, nullptr);
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// Dibuja la textura que cubre el texto
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const int offset = std::min(counter / 4, 192 / 2);
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const int offset = std::min(counter / 8, 192 / 2);
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SDL_Rect rect = {0, offset * 2, 256, 192};
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SDL_RenderCopy(renderer, coverTexture, nullptr, &rect);
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