forked from jaildesigner-jailgames/jaildoctors_dilemma
Retocando mapas
This commit is contained in:
@@ -7,10 +7,10 @@
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,306,0,0,0,0,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,306,306,0,0,0,306,0,0,0,0,0,82,
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82,0,0,0,0,306,0,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,
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82,0,0,0,0,306,0,0,0,0,306,0,0,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,306,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,306,0,0,0,82,
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82,0,0,0,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,
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82,0,0,0,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,306,0,0,0,0,0,82,
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,306,0,0,0,0,0,82,
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@@ -11,7 +11,7 @@
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17,0,0,0,0,305,305,529,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,17,17,17,17,17,17,17,
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17,0,0,0,0,305,305,529,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,17,17,17,17,17,17,17,
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17,0,0,0,0,0,0,0,305,305,529,0,0,0,0,0,0,0,0,0,0,305,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,305,305,529,0,0,0,0,0,0,0,0,0,0,305,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,0,0,529,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,0,0,529,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,0,0,0,349,349,349,349,349,349,0,0,0,0,0,0,305,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,0,0,0,349,349,349,349,349,349,0,0,0,0,0,305,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,305,0,0,0,41,41,41,41,0,0,0,305,305,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,305,0,0,0,41,41,41,41,0,0,0,305,305,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,305,305,529,0,0,0,0,0,0,41,41,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,17,
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17,0,0,0,0,305,305,529,0,0,0,0,0,0,41,41,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,17,
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@@ -17,7 +17,7 @@
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,204,86,86,
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86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,518,86,86,
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86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,0,0,86,86,86,86
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86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,0,0,86,86,86,86
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</data>
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</data>
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</layer>
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</layer>
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@@ -44,7 +44,7 @@ color=yellow
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tileset=items.png
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tileset=items.png
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tile=1
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tile=1
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x=4
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x=4
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y=11
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y=9
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counter=1
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counter=1
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[/item]
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[/item]
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@@ -52,7 +52,7 @@ counter=1
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tileset=items.png
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tileset=items.png
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tile=1
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tile=1
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x=25
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x=25
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y=11
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y=9
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counter=2
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counter=2
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[/item]
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[/item]
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@@ -9,7 +9,7 @@
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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42,64,64,64,64,64,0,0,0,0,445,445,445,0,0,0,445,445,445,0,0,0,0,64,64,64,64,64,64,64,64,42,
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42,64,64,64,64,64,0,0,0,0,437,437,437,0,0,0,437,437,437,0,0,0,0,64,64,64,64,64,64,64,64,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
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@@ -189,7 +189,7 @@ bool AnimatedSprite::loadFromFile(std::string filePath)
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if (file.good())
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if (file.good())
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{
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{
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// Procesa el fichero linea a linea
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// Procesa el fichero linea a linea
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std::cout << "Loading animation from file: " << filePath.c_str() << std::endl;
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std::cout << "Animation loaded: " << filename << std::endl;
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while (std::getline(file, line))
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while (std::getline(file, line))
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{
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{
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// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
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// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
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@@ -194,7 +194,7 @@ void Credits::render()
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SDL_RenderCopy(renderer, textTexture, nullptr, nullptr);
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SDL_RenderCopy(renderer, textTexture, nullptr, nullptr);
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// Dibuja la textura que cubre el texto
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// Dibuja la textura que cubre el texto
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const int offset = std::min(counter / 4, 192 / 2);
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const int offset = std::min(counter / 8, 192 / 2);
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SDL_Rect rect = {0, offset * 2, 256, 192};
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SDL_Rect rect = {0, offset * 2, 256, 192};
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SDL_RenderCopy(renderer, coverTexture, nullptr, &rect);
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SDL_RenderCopy(renderer, coverTexture, nullptr, &rect);
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1
todo.txt
1
todo.txt
@@ -53,6 +53,7 @@ x (B) Así como no necesitar lo de frames per row
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(B) Si no se passa parametro, el fichero ani se deduce del png (y si no hay?)
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(B) Si no se passa parametro, el fichero ani se deduce del png (y si no hay?)
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x (C) Que no cree la ventana y luego añada el borde
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x (C) Que no cree la ventana y luego añada el borde
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(A) Las vidas del marcador no estan animadas. No cambian de frame
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(A) Las vidas del marcador no estan animadas. No cambian de frame
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(A) Mejorar las cintas. no permitir saltar hacia atras
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## TEMAS
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## TEMAS
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Reference in New Issue
Block a user