forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit a defaults la habitació i posició inicials (normal i debug)
This commit is contained in:
@@ -26,6 +26,7 @@
|
||||
#include "game/ui/notifier.hpp" // Para Notifier, NotificationText, CHEEVO_NO...
|
||||
#include "utils/defines.hpp" // Para Tile::SIZE, PlayArea::HEIGHT, RoomBorder::BOTTOM
|
||||
#include "utils/utils.hpp" // Para PaletteColor, stringToColor
|
||||
#include "game/defaults.hpp" // Para Defaults::Game
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include "core/system/debug.hpp" // Para Debug
|
||||
@@ -38,13 +39,8 @@ Game::Game(Mode mode)
|
||||
room_tracker_(std::make_shared<RoomTracker>()),
|
||||
stats_(std::make_shared<Stats>(Resource::List::get()->get("stats.csv"), Resource::List::get()->get("stats_buffer.csv"))),
|
||||
mode_(mode),
|
||||
#ifdef _DEBUG
|
||||
current_room_("03.yaml"),
|
||||
spawn_data_(Player::SpawnData(25 * Tile::SIZE, 13 * Tile::SIZE, 0, 0, 0, Player::State::ON_GROUND, Flip::LEFT))
|
||||
#else
|
||||
current_room_("03.yaml"),
|
||||
spawn_data_(Player::SpawnData(25 * Tile::SIZE, 13 * Tile::SIZE, 0, 0, 0, Player::State::ON_GROUND, Flip::LEFT))
|
||||
#endif
|
||||
current_room_(Defaults::Game::Room::INITIAL),
|
||||
spawn_data_(Player::SpawnData(Defaults::Game::Player::SPAWN_X, Defaults::Game::Player::SPAWN_Y, 0, 0, 0, Player::State::ON_GROUND, Defaults::Game::Player::SPAWN_FLIP))
|
||||
{
|
||||
// Crea objetos e inicializa variables
|
||||
ItemTracker::init();
|
||||
|
||||
Reference in New Issue
Block a user