Files
jdd_opendingux/Makefile

90 lines
3.7 KiB
Makefile

executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
windows:
@echo off
if exist data\config (Remove-Item data\config -Recurse -Force)
if not exist data\config (New-Item data\config -ItemType Directory)
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
windows_release:
@echo off
# Remove data
if exist data\config (Remove-Item data\config -Recurse -Force)
if exist $(releaseFolder) (Remove-Item $(releaseFolder) -Recurse -Force)
# Create folders
if not exist data\config (New-Item data\config -ItemType Directory)
if not exist $(releaseFolder) (New-Item $(releaseFolder) -ItemType Directory)
# Copy data
Copy-Item "data" -Destination "$(releaseFolder)"
Copy-Item "LICENSE" -Destination "$(releaseFolder)"
Copy-Item "README.md" -Destination "$(releaseFolder)"
Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
# Build
g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(releaseFolder)/$(executable).exe
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
# Create ZIP
Compress-Archive -Path $(releaseFolder)* -DestinationPath $(executable).zip
# Remove folder
if exist $(releaseFolder) (Remove-Item $(releaseFolder) -Recurse -Force)
macos:
rm -rdf data/config
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
macos_release:
# Remove data
rm -rdf data/config
rm -rdf "$(releaseFolder)
# Create folders
mkdir -p data/config
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Copy folders
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
cp -R /Library/Frameworks/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R /Library/Frameworks/SDL2.framework Frameworks
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
# Build
clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Remove folders
rm -rdf Frameworks
# Build DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(executable).dmg"
# Remove data
rm -rdf "$(releaseFolder)"
rm tmp.dmg
linux:
rm -rdf data/config
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
linux_release:
# Remove data
rm -rdf data/config
rm -rdf $(releaseFolder)
# Create folders
mkdir -p data/config
mkdir -p $(releaseFolder)
# Copy data
cp -R data $(releaseFolder)
cp LICENSE $(releaseFolder)
cp README.md $(releaseFolder)
# Build
g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
# Pack files
cd $(releaseFolder) && tar -czvf ../$(executable).tar.gz *
# Remove data
rm -rdf $(releaseFolder)