Files
jdd_opendingux/source/common/resource.cpp

89 lines
2.1 KiB
C++

#include "resource.h"
#include <iostream>
// Constructor
Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
{
this->renderer = renderer;
this->asset = asset;
this->options = options;
}
// Carga las texturas de una lista
void Resource::loadTextures(std::vector<std::string> list)
{
std::cout << "** LOAD TEXTURES" << std::endl;
for (auto l : list)
{
texture_t t;
t.name = l;
t.texture = new Texture(renderer, asset->get(t.name));
textures.push_back(t);
}
std::cout << "** TEXTURES LOADED" << std::endl;
}
// Carga las animaciones desde una lista
void Resource::loadAnimations(std::vector<std::string> list)
{
std::cout << "** LOAD ANIMATIONS" << std::endl;
for (auto l : list)
{
animation_t as;
as.name = l+".ani";
as.animation = new animatedSprite_t(loadAnimationFromFile(getTexture(l+".png"), asset->get(l+".ani")));
animations.push_back(as);
}
std::cout << "** ANIMATIONS LOADED" << std::endl;
}
// Recarga las texturas
void Resource::reLoadTextures()
{
for (auto texture : textures)
{
texture.texture->reLoad();
}
}
// Libera las texturas
void Resource::freeTextures()
{
for (auto texture : textures)
{
delete texture.texture;
}
textures.clear();
}
// Obtiene una textura
Texture *Resource::getTexture(std::string name)
{
for (auto texture : textures)
{
if (texture.name.find(name) != std::string::npos)
{
std::cout << "CACHE: " << name << std::endl;
return texture.texture;
}
}
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}
// Obtiene una animación
animatedSprite_t *Resource::getAnimation(std::string name)
{
for (auto animation : animations)
{
if (animation.name.find(name) != std::string::npos)
{
std::cout << "CACHE: " << name << std::endl;
return animation.animation;
}
}
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}