Files
jdd_opendingux/source/common/resource.cpp

53 lines
1.2 KiB
C++

#include "resource.h"
#include <iostream>
// Constructor
Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
{
this->renderer = renderer;
this->asset = asset;
this->options = options;
}
// Carga todos los recursos necesarios
void Resource::loadTextures(std::vector<std::string> list)
{
for (auto l : list)
{
texture_t t;
t.name = l;
t.texture = new Texture(renderer, asset->get(t.name));
textures.push_back(t);
}
}
// Libera los recursos
void Resource::freeTextures()
{
// Libera las texturas
for (auto texture : textures)
{
texture.texture->unload();
delete texture.texture;
}
textures.clear();
}
// Obtiene una textura
Texture *Resource::getTexture(std::string name)
{
//std::cout << "BUSCANDO TEXTURA" << std::endl;
for (auto texture : textures)
{
//std::cout << "COMPROBANDO: " << texture.name << " - " << name << std::endl;
if (texture.name.find(name) != std::string::npos)
{
std::cout << "CACHE: " << name << std::endl;
return texture.texture;
}
}
std::cout << "NO ENCONTRADA: " << name << std::endl;
return nullptr;
}