forked from jaildesigner-jailgames/jaildoctors_dilemma
26 lines
420 B
C++
26 lines
420 B
C++
#include "screen.h"
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// Constructor
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Screen::Screen(SDL_Renderer *renderer)
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{
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mRenderer = renderer;
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}
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// Destructor
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Screen::~Screen()
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{
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mRenderer = nullptr;
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}
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// Limpia la pantalla
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void Screen::clean()
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{
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SDL_SetRenderDrawColor(mRenderer, 0xAA, 0x44, 0x44, 0xFF);
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SDL_RenderClear(mRenderer);
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}
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// Vuelca el contenido del renderizador en pantalla
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void Screen::blit()
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{
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SDL_RenderPresent(mRenderer);
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} |