forked from jaildesigner-jailgames/jaildoctors_dilemma
100 lines
944 B
Plaintext
100 lines
944 B
Plaintext
name=JAILGAMES GO TO HELL
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bgColor=red
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border=bright_red
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tileMapFile=57.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=56.room
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roomRight=58.room
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itemColor1=yellow
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itemColor2=green
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autoSurface=left
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[enemy]
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tileSetFile=dimallas.png
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animation=dimallas.ani
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width=16
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height=16
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x=13
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y=13
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vx=0.5
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vy=0
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x1=6
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y1=13
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x2=20
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y2=13
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color=green
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[/enemy]
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[enemy]
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tileSetFile=heavy.png
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animation=heavy.ani
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width=16
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height=16
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x=17
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y=5
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vx=0
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vy=0.5
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x1=17
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y1=5
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x2=17
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y2=11
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color=white
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[/enemy]
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[enemy]
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tileSetFile=heavy.png
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animation=heavy.ani
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width=16
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height=16
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x=10
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y=8
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vx=0
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vy=0.5
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x1=10
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y1=5
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x2=10
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y2=11
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color=yellow
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[/enemy]
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[item]
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tileSetFile=items.png
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tile=32
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x=7
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y=8
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=32
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x=14
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y=8
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counter=2
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[/item]
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[item]
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tileSetFile=items.png
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tile=32
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x=21
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y=8
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counter=3
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[/item]
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[item]
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tileSetFile=items.png
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tile=32
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x=9
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y=14
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counter=4
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[/item]
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[item]
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tileSetFile=items.png
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tile=32
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x=19
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y=14
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counter=5
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[/item] |