forked from jaildesigner-jailgames/jaildoctors_dilemma
47 lines
940 B
C++
47 lines
940 B
C++
#include "player.h"
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#include <fstream>
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#include <sstream>
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// Constructor
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Player::Player(std::string _tileset, SDL_Renderer *_renderer, Asset *_asset)
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{
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// Obten punteros a objetos
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asset = _asset;
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renderer = _renderer;
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// Crea objetos
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texture = new LTexture();
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sprite = new AnimatedSprite(texture, renderer);
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// Carga la textura
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loadTextureFromFile(texture, asset->get(_tileset), renderer);
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// Inicializa variables
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color = stringToColor("white");
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}
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// Destructor
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Player::~Player()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el enemigo en pantalla
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void Player::draw()
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{
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sprite->getTexture()->setColor(color.r, color.g, color.b);
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sprite->render();
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sprite->getTexture()->setColor(255, 255, 255);
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}
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// Actualiza las variables del objeto
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void Player::update()
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{
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sprite->update();
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sprite->animate(0);
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} |