Files
jdd_opendingux/source/item.cpp

64 lines
1.1 KiB
C++

#include "item.h"
#include <fstream>
#include <sstream>
// Constructor
Item::Item(SDL_Rect _rect, std::string _tileset, SDL_Renderer *_renderer, Asset *_asset)
{
// Obten punteros a objetos
asset = _asset;
renderer = _renderer;
// Crea objetos
texture = new LTexture();
sprite = new Sprite(_rect, texture, renderer);
// Carga la textura
loadTextureFromFile(texture, asset->get(_tileset), renderer);
// Inicia variables
sprite->setSpriteClip(0,0,8,8);
// Inicializa los colores
color_t c = stringToColor("blue");
color.push_back(c);
c = stringToColor("red");
color.push_back(c);
c = stringToColor("purple");
color.push_back(c);
c = stringToColor("green");
color.push_back(c);
c = stringToColor("cyan");
color.push_back(c);
c = stringToColor("yellow");
color.push_back(c);
}
// Destructor
Item::~Item()
{
texture->unload();
delete texture;
texture = nullptr;
delete sprite;
sprite = nullptr;
}
// Pinta el enemigo en pantalla
void Item::draw()
{
}
// Actualiza las variables del objeto
void Item::update()
{
}