Files
mathwars/api.cpp
2017-10-13 08:11:07 +02:00

194 lines
5.3 KiB
C++

#include "api.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <vector>
#include <algorithm>
SDL_Window* sdlWindow = NULL;
SDL_Renderer* sdlRenderer = NULL;
SDL_Texture* sdlTexture = NULL;
SDL_Event sdlEvent;
SDL_Scancode keyJustPressed = SDL_SCANCODE_UNKNOWN;
const Uint8* keyboard = nullptr;
bool blink = false;
KeyboardHandler keyboardHandler = NULL;
std::vector<System*> systems;
std::vector<std::string> msgTexts;
std::vector<System*> msgSystems;
int msgParams[5];
bool reseted = false;
bool anyKey = false;
void Init() {
SDL_Init(SDL_INIT_EVERYTHING);
sdlWindow = SDL_CreateWindow("Math Wars v0.1", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 960, 540, SDL_WINDOW_FULLSCREEN_DESKTOP); // SDL_WINDOW_SHOWN
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_PRESENTVSYNC);
SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_BLEND);
SDL_RenderSetLogicalSize(sdlRenderer, 480, 270);
}
void Quit() {
SDL_DestroyWindow(sdlWindow);
SDL_Quit();
}
void LoadImage(const char* filename) {
int w, h, c;
FILE* f = fopen(filename, "rb");
//if (!f) { error = 2; return; }
unsigned char* buffer = stbi_load_from_file(f, &w, &h, &c, 4);
if (sdlTexture) SDL_DestroyTexture(sdlTexture);
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STATIC, w, h);
SDL_UpdateTexture(sdlTexture, NULL, buffer, w * sizeof(Uint32));
SDL_SetTextureBlendMode(sdlTexture, SDL_BLENDMODE_BLEND);
fclose(f);
}
void Flip() {
SDL_RenderPresent(sdlRenderer);
}
void Clear() {
if (blink) {
SDL_SetRenderDrawColor(sdlRenderer, 255, 255, 255, 255);
}
else {
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
}
blink = false;
SDL_RenderClear(sdlRenderer);
}
void Blink() {
blink = true;
}
void Draw(int x, int y, int sx, int sy, int w, int h, int angle) {
SDL_Rect src, dst;
src.x = sx; src.y = sy;
dst.x = x; dst.y = y;
src.w = dst.w = w;
src.h = dst.h = h;
SDL_RenderCopyEx(sdlRenderer, sdlTexture, &src, &dst, angle, NULL, SDL_FLIP_NONE);
}
void DrawScale(int x, int y, int sx, int sy, int w, int h, float scale) {
SDL_Rect src, dst;
src.x = sx; src.y = sy;
dst.x = x; dst.y = y;
src.w = w; dst.w = w*scale;
src.h = h; dst.h = h*scale;
SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
}
void DrawEx(int x, int y, int sx, int sy, int w, int h, float scale, int angle) {
SDL_Rect src, dst;
float xx = x - (w*scale - w) / 2;
float yy = y - (h*scale - h) / 2;
src.x = sx; src.y = sy;
dst.x = xx; dst.y = yy;
src.w = w; dst.w = w*scale;
src.h = h; dst.h = h*scale;
SDL_RenderCopyEx(sdlRenderer, sdlTexture, &src, &dst, angle, NULL, SDL_FLIP_NONE);
}
void Print(int x, int y, const char* text, int r, int g, int b) {
int str_size = strlen(text);
SDL_SetTextureColorMod(sdlTexture, r, g, b);
for (int i = 0; i < str_size; i++) {
char chr = text[i];
Draw(x + (i * 8), y, (chr & 0x0f) * 8, (chr >> 4) * 8, 8, 8);
}
SDL_SetTextureColorMod(sdlTexture, 255, 255, 255);
}
void PrintChar(int x, int y, const char text, int r, int g, int b) {
SDL_SetTextureColorMod(sdlTexture, r, g, b);
Draw(x, y, (text & 0x0f) * 8, (text >> 4) * 8, 8, 8);
SDL_SetTextureColorMod(sdlTexture, 255, 255, 255);
}
void SetColor(int r, int g, int b) {
SDL_SetRenderDrawColor(sdlRenderer, r, g, b, 255);
}
void DrawPoint(int x, int y) {
SDL_RenderDrawPoint(sdlRenderer, x, y);
}
void DrawLine(int x1, int y1, int x2, int y2) {
SDL_RenderDrawLine(sdlRenderer, x1, y1, x2, y2);
}
void Tint(int r, int g, int b) {
SDL_SetTextureColorMod(sdlTexture, r, g, b);
}
void SetBlend(BlendMode mode) {
SDL_BlendMode m = mode == BlendNone ? SDL_BLENDMODE_NONE : mode == BlendBlend ? SDL_BLENDMODE_BLEND : mode == BlendAdd ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD;
SDL_SetTextureBlendMode(sdlTexture, m);
}
void SetAlpha(int alpha) {
SDL_SetTextureAlphaMod(sdlTexture, alpha);
}
void RegisterKeyboardHandler(KeyboardHandler handler) {
keyboardHandler = handler;
}
void RegisterSystem(System* system) {
systems.push_back(system);
}
void RemoveSystem(System* system) {
systems.erase(std::remove(systems.begin(), systems.end(), system), systems.end());
}
void Reset() {
systems.clear();
msgSystems.clear();
msgTexts.clear();
reseted = true;
}
bool Update() {
while (SDL_PollEvent(&sdlEvent)) {
if (sdlEvent.type == SDL_QUIT) { return true; break; }
else if (sdlEvent.type == SDL_KEYDOWN) {
anyKey = true;
keyJustPressed = sdlEvent.key.keysym.scancode;
if (sdlEvent.key.keysym.scancode == SDL_SCANCODE_ESCAPE) { return true; }
if (keyboardHandler) keyboardHandler(keyJustPressed);
anyKey = false;
}
}
Clear();
for (auto system : systems) {
system->Update();
if (reseted) {
reseted = false; break;
}
}
Flip();
return false;
}
void RegisterMessage(const char* msg, System* handler) {
msgTexts.push_back(msg);
msgSystems.push_back(handler);
}
void SendMessage(const char* msg, int p1, int p2, int p3, int p4, int p5) {
msgParams[0] = p1; msgParams[1] = p2; msgParams[2] = p3; msgParams[3] = p4; msgParams[4] = p5;
auto it = std::find(msgTexts.begin(), msgTexts.end(), msg);
if (it != msgTexts.end()) {
auto index = std::distance(msgTexts.begin(), it);
msgSystems[index]->ProcessMessage(msg);
}
}
int* GetMessageParams() {
return msgParams;
}