- [FIX] Updatat el makefile per a incloure opengl (per lo dels shaders, un dia he de tirar-los a la basura)

This commit is contained in:
2026-03-03 13:40:59 +01:00
parent 5db06a0645
commit 681cbc2207

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@@ -3,12 +3,12 @@ source = *.cpp ./lua/*.c
windows:
@echo off
g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -mwindows -o "$(executable).exe"
g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -lopengl32 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:
@echo off
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL3 -o "$(executable)_debug.exe"
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL3 -lopengl32 -o "$(executable)_debug.exe"
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
@@ -20,8 +20,8 @@ macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)"
g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -lGL -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug:
g++ $(source) -D LUA_USE_LINUX -D DEBUG -g -Wall -lSDL3 -o "$(executable)_debug"
g++ $(source) -D LUA_USE_LINUX -D DEBUG -g -Wall -lSDL3 -lGL -o "$(executable)_debug"