- [FIX] Arreglat el make de macos
- [NEW] Publicació automàtica de releases
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -4,4 +4,6 @@ mini_debug.exe
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mini_debug
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.vscode/*
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info.plist
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build/*
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build/*
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*.zip
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*.tar.gz
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6
Makefile
6
Makefile
@@ -11,13 +11,13 @@ windows_debug:
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g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL3 -lopengl32 -o "$(executable)_debug.exe"
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macos:
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clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
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clang++ $(source) -Wall -Os -std=c++17 -Wno-deprecated -ffunction-sections -fdata-sections -lSDL3 -framework OpenGL -o "$(executable)"
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macos_debug:
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clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)_debug"
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clang++ $(source) -D DEBUG -g -Wall -Os -std=c++17 -Wno-deprecated -ffunction-sections -fdata-sections -lSDL3 -framework OpenGL -o "$(executable)_debug"
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macos_bundle:
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++17 -Wno-deprecated -framework SDL3 -framework OpenGL -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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linux:
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g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -lGL -o "$(executable)"
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@@ -1,12 +1,16 @@
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#!/bin/bash
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set -e
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if [ -z "$1" ]; then
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echo "Uso: $0 <PARAMETRO>"
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exit 1
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fi
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#if [ -z "$1" ]; then
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# echo "Uso: $0 <PARAMETRO>"
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# exit 1
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#fi
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PARAM=$1
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# Leer versión desde version.h
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VERSION=$(grep '#define MINI_VERSION' version.h | sed 's/.*"\(.*\)".*/\1/')
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echo "Versión detectada: $VERSION"
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#PARAM=$1
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# Datos Windows
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WIN_USER="raimon"
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@@ -15,23 +19,23 @@ WIN_PATH_SSH="C:\Users\raimon\dev\mini"
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WIN_PATH_SCP="C:/Users/Raimon/dev/mini"
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echo "=== Compilando Linux ==="
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#make linux
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#make linux_debug
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make linux
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make linux_debug
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echo "=== Empaquetando Linux ==="
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#tar -czf mini_${PARAM}_linux_release.tar.gz mini
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#tar -czf mini_${PARAM}_linux_debug.tar.gz mini_debug
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tar -czf mini_v${VERSION}_linux_release.tar.gz mini
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tar -czf mini_v${VERSION}_linux_debug.tar.gz mini_debug
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echo "=== Ejecutando build remoto Windows ==="
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#ssh ${WIN_USER}@${WIN_HOST} "cd ${WIN_PATH_SSH} && do_release.bat ${PARAM}"
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ssh ${WIN_USER}@${WIN_HOST} "cd ${WIN_PATH_SSH} && do_release.bat v${VERSION}"
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echo "=== Copiando ZIPs desde Windows ==="
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scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_${PARAM}_windows_release.zip" .
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scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_${PARAM}_windows_debug.zip" .
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scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_windows_release.zip" .
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scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_windows_debug.zip" .
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echo "=== Build completado correctamente ==="
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echo "Generados:"
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echo " mini_${PARAM}_linux_release.tar.gz"
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echo " mini_${PARAM}_linux_debug.tar.gz"
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echo " mini_${PARAM}_windows_release.zip"
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echo " mini_${PARAM}_windows_debug.zip"
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echo " mini_v${VERSION}_linux_release.tar.gz"
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echo " mini_v${VERSION}_linux_debug.tar.gz"
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echo " mini_v${VERSION}_windows_release.zip"
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echo " mini_v${VERSION}_windows_debug.zip"
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