- [FIX] Arreglat el make de macos

- [NEW] Publicació automàtica de releases
This commit is contained in:
2026-03-20 11:46:11 +01:00
parent 446f588cfe
commit d573c159fa
3 changed files with 26 additions and 20 deletions

4
.gitignore vendored
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@@ -4,4 +4,6 @@ mini_debug.exe
mini_debug
.vscode/*
info.plist
build/*
build/*
*.zip
*.tar.gz

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@@ -11,13 +11,13 @@ windows_debug:
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL3 -lopengl32 -o "$(executable)_debug.exe"
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
clang++ $(source) -Wall -Os -std=c++17 -Wno-deprecated -ffunction-sections -fdata-sections -lSDL3 -framework OpenGL -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)_debug"
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++17 -Wno-deprecated -ffunction-sections -fdata-sections -lSDL3 -framework OpenGL -o "$(executable)_debug"
macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++17 -Wno-deprecated -framework SDL3 -framework OpenGL -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -lGL -o "$(executable)"

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@@ -1,12 +1,16 @@
#!/bin/bash
set -e
if [ -z "$1" ]; then
echo "Uso: $0 <PARAMETRO>"
exit 1
fi
#if [ -z "$1" ]; then
# echo "Uso: $0 <PARAMETRO>"
# exit 1
#fi
PARAM=$1
# Leer versión desde version.h
VERSION=$(grep '#define MINI_VERSION' version.h | sed 's/.*"\(.*\)".*/\1/')
echo "Versión detectada: $VERSION"
#PARAM=$1
# Datos Windows
WIN_USER="raimon"
@@ -15,23 +19,23 @@ WIN_PATH_SSH="C:\Users\raimon\dev\mini"
WIN_PATH_SCP="C:/Users/Raimon/dev/mini"
echo "=== Compilando Linux ==="
#make linux
#make linux_debug
make linux
make linux_debug
echo "=== Empaquetando Linux ==="
#tar -czf mini_${PARAM}_linux_release.tar.gz mini
#tar -czf mini_${PARAM}_linux_debug.tar.gz mini_debug
tar -czf mini_v${VERSION}_linux_release.tar.gz mini
tar -czf mini_v${VERSION}_linux_debug.tar.gz mini_debug
echo "=== Ejecutando build remoto Windows ==="
#ssh ${WIN_USER}@${WIN_HOST} "cd ${WIN_PATH_SSH} && do_release.bat ${PARAM}"
ssh ${WIN_USER}@${WIN_HOST} "cd ${WIN_PATH_SSH} && do_release.bat v${VERSION}"
echo "=== Copiando ZIPs desde Windows ==="
scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_${PARAM}_windows_release.zip" .
scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_${PARAM}_windows_debug.zip" .
scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_windows_release.zip" .
scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_windows_debug.zip" .
echo "=== Build completado correctamente ==="
echo "Generados:"
echo " mini_${PARAM}_linux_release.tar.gz"
echo " mini_${PARAM}_linux_debug.tar.gz"
echo " mini_${PARAM}_windows_release.zip"
echo " mini_${PARAM}_windows_debug.zip"
echo " mini_v${VERSION}_linux_release.tar.gz"
echo " mini_v${VERSION}_linux_debug.tar.gz"
echo " mini_v${VERSION}_windows_release.zip"
echo " mini_v${VERSION}_windows_debug.zip"