15 Commits

Author SHA1 Message Date
JailDoctor c9114abb2d - Ara si 2026-05-30 14:07:40 +02:00
JailDoctor 734cab010e VERSIÓ 1.5.13:
- Ajustada versió després del merge
2026-05-30 14:07:15 +02:00
JailDoctor 20986a8947 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/mini 2026-05-29 20:39:30 +02:00
JailDoctor 4c0eabcc5c - [NEW] Funcions per a apilar i desapilar surfaces target i source:
surf.source.push(surface)
surf.source.pop()
surf.target.push(surface)
surf.target.pop()
2026-05-29 20:37:15 +02:00
JailDoctor a45cb95030 - [NEW] music.duration()
- [NEW] music.state()
- [NEW] contsants music.INVALID, music.PLAYING, music.PAUSED, music.STOPPED i music.DISABLED
- [NEW] El exemple en lua inclos te una secció per a mostrar les funcionalitats de la música
2026-05-29 20:01:26 +02:00
JailDoctor 4016118375 - [NEW] Funcions per a apilar i desapilar surfaces target i source:
surf.source.push(surface)
surf.source.pop()
surf.target.push(surface)
surf.target.pop()
2026-05-25 11:34:45 +02:00
JailDoctor eea4a67542 - [FIX] A vore si s'ha arreglat lo de CoreFoundation... 2026-05-16 08:37:37 +02:00
JailDoctor 752a065246 VERSIÓ 1.5.10:
- [NEW] Shaders passats al backend SDL3. Los últimos vestigios del antiguo jail_shader han sido barridos.
2026-05-14 12:07:24 +02:00
JailDoctor 916f0a458e VERSIÓ 1.5.9:
- [NEW] Audio passat al backend SDL3. Los últimos vestigios del antiguo jail_audio han sido barridos.
2026-05-14 11:17:07 +02:00
JailDoctor 669090238a VERSIÓ 1.5.8:
- [NEW] Implementat streaming de OGGs
2026-05-14 09:26:34 +02:00
JailDoctor 7ada99f766 - [FIX] Ara sí, acallat el warning tautològic de clang 2026-05-14 08:38:53 +02:00
JailDoctor 27c122f5bb - [FIX] Afegit -Wno-deprecated al target macos_debug
- [FIX] Afegits pragma per a que clang no renegue amb una tautología defensiva de stb_vorbis
2026-05-13 17:06:57 +02:00
JailDoctor a77a4bd364 - [NEW] Afegides configuracions "macos" i "macos_debug" al lagueirtofile que, amb l'ultima versió (2.1.0+) de lagueirto, hopefully compilarà en macOS. 2026-05-13 14:15:28 +02:00
JailDoctor bee9b2e489 - [FIX] Arreglats xicotets errors del library.lua per a code completion en vscode 2026-05-13 12:34:02 +02:00
JailDoctor 49cb0af228 VERSIÓ 1.5.6:
- [FIX] Acallats warnings en findloader de lua
- [FIX] Acallats alguns 'Illegal music handle' innecesaris
- [NEW] Ara detecta que no s'ha conectat al debuger de vscode i trau els missatges per consola com abans
- [NEW] Missatges de error més clars
- [NEW] Ara també trau els missatges de debug per consola en la versió release
2026-05-13 11:57:08 +02:00
26 changed files with 808 additions and 535 deletions
+29
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@@ -2,6 +2,8 @@
x=0
rot=0
music_states = { "INVALID", "PLAYING", "PAUSED", "STOPPED", "DISABLED" }
music_pos = 0
function mini.init()
s = surf.load("gfx/logo.gif")
@@ -18,6 +20,7 @@ function mini.init()
print("========================")
f = font.load("font.fnt")
--music.play("mus_menu.ogg")
end
function mini.update()
@@ -50,4 +53,30 @@ function mini.update()
draw.text("0146",100,50,28)
font.current(font.DEFAULT)
rot=rot+1
-- MUSICA
draw.text("music:", 1, 20, 22)
draw.text("duration:" .. music.duration(), 1, 28, 28)
draw.text("position:" .. music.pos(), 1, 36, 28)
draw.text("state: " .. music_states[music.state()+1], 1, 44, 28)
if key.press(key.P) then
if music.state() == music.PLAYING then
music.pause()
elseif music.state() == music.PAUSED then
music.resume()
else
music.play("mus_menu.ogg")
end
elseif key.press(key.S) then
music.stop()
elseif key.press(key.C) then
if music.state() == music.PLAYING then
music_pos = music.pos()
music.stop()
else
music.play("mus_menu.ogg")
music.pos(music_pos)
end
end
end
BIN
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Binary file not shown.
+16
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@@ -25,3 +25,19 @@ libs = -lmingw32 -lSDL3 -lopengl32
executable = mini_debug.exe
sourcepath = source+
buildpath = build
[macos]
compiler = clang++
cppflags = -Wall -Os -Wno-deprecated -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = -lSDL3 -framework OpenGL
executable = mini
sourcepath = source+
buildpath = build
[macos_debug]
compiler = clang++
cppflags = -D DEBUG -g -Wall -Wno-deprecated -std=c++20 -Isource
libs = -lSDL3 -framework OpenGL
executable = mini_debug
sourcepath = source+
buildpath = build
@@ -1,16 +1,16 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#if BACKEND == SDL3
#include "backends/backend.h"
#include "state.h"
#include "external/stb_vorbis.h"
#include "other/log.h"
#include <SDL3/SDL.h>
#include <stdio.h>
#include <vector>
// structs i variables
// =============================
namespace jail
namespace backend
{
namespace audio
{
@@ -22,14 +22,17 @@ namespace jail
{
struct music_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
SDL_AudioStream* stream { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
music::state state { music::state::invalid };
const uint8_t* ogg_data { nullptr };
uint32_t ogg_length { 0 };
stb_vorbis* vorbis { nullptr };
stb_vorbis_info info {};
int times { 0 };
music::state state { music::state::invalid };
};
static int current { -1 };
@@ -79,17 +82,19 @@ namespace jail
// Funcions
// ==================
namespace jail
namespace backend
{
namespace audio
{
static void updateMusic()
{
if (!music::enabled) return;
if (music::current < 0 || music::current > static_cast<int>(music::musics.size())) return;
auto &m = music::musics[music::current];
if (music::current < 0) return;
auto& m = music::musics[music::current];
if (m.state != music::state::playing) return;
// Fade-out
if (music::fade::fading) {
int time = SDL_GetTicks();
if (time > (music::fade::start_time + music::fade::duration)) {
@@ -97,23 +102,37 @@ namespace jail
music::stop();
return;
} else {
const int time_passed = time - music::fade::start_time;
const float percent = (float)time_passed / (float)music::fade::duration;
SDL_SetAudioStreamGain(m.stream, 1.0 - percent);
float percent = float(time - music::fade::start_time) / float(music::fade::duration);
SDL_SetAudioStreamGain(m.stream, 1.0f - percent);
}
}
if (m.times != 0)
{
if (SDL_GetAudioStreamAvailable(m.stream) < static_cast<int>(m.length/2)) {
SDL_PutAudioStreamData(m.stream, m.buffer, m.length);
// ¿Hay suficiente audio en el stream?
if (SDL_GetAudioStreamAvailable(m.stream) > 48000) return; // 1 segundo
// Decodificar un bloque
const int SAMPLES = 4096;
static int16_t temp[SAMPLES * 2];
int n = stb_vorbis_get_samples_short_interleaved(
m.vorbis,
m.info.channels,
temp,
SAMPLES
);
if (n == 0) {
if (m.times != 0) {
stb_vorbis_seek_start(m.vorbis);
if (m.times > 0) m.times--;
return;
} else {
music::stop();
return;
}
if (m.times>0) m.times--;
}
else
{
if (SDL_GetAudioStreamAvailable(m.stream) == 0) music::stop();
}
SDL_PutAudioStreamData(m.stream, temp, n * m.info.channels * sizeof(int16_t));
}
static void updateSound()
@@ -193,26 +212,31 @@ namespace jail
{
int load(const uint8_t* buffer, uint32_t length)
{
int music = 0;
while (music < static_cast<int>(musics.size()) && musics[music].state != state::invalid) { music++; }
if (music == static_cast<int>(musics.size())) musics.emplace_back();
int idx = 0;
while (idx < (int)musics.size() && musics[idx].state != state::invalid) idx++;
if (idx == (int)musics.size()) musics.emplace_back();
auto &m = musics[music];
auto& m = musics[idx];
int chan, samplerate;
short *output;
m.length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
m.ogg_data = buffer;
m.ogg_length = length;
m.spec.channels = chan;
m.spec.freq = samplerate;
int error;
m.vorbis = stb_vorbis_open_memory(buffer, length, &error, nullptr);
if (!m.vorbis) {
log_msg(LOG_FAIL, "stb_vorbis_open_memory failed: %d\n", error);
return -1;
}
m.info = stb_vorbis_get_info(m.vorbis);
m.spec.channels = m.info.channels;
m.spec.freq = m.info.sample_rate;
m.spec.format = SDL_AUDIO_S16;
m.buffer = (uint8_t*)SDL_malloc(m.length);
SDL_memcpy(m.buffer, output, m.length);
free(output);
m.pos = 0;
m.state = state::stopped;
return music;
return idx;
}
int load(const char* filename)
@@ -235,29 +259,25 @@ namespace jail
void play(int mus, int loop)
{
if (!music::enabled) return;
stop();
if (mus < 0 || mus >= static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::play: Illegal music handle: %i\n", mus);
return;
}
current = mus;
auto &m = musics[current];
m.pos = 0;
m.state = state::playing;
auto& m = musics[mus];
m.times = loop;
m.state = state::playing;
stb_vorbis_seek_start(m.vorbis);
m.stream = SDL_CreateAudioStream(&m.spec, &audioSpec);
if (!SDL_PutAudioStreamData(m.stream, m.buffer, m.length)) log_msg(LOG_FAIL, "SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(m.stream, volume);
if (!SDL_BindAudioStream(sdlAudioDevice, m.stream)) log_msg(LOG_FAIL, "SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current->stream);
SDL_BindAudioStream(sdlAudioDevice, m.stream);
}
void pause()
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
if (!music::enabled || (current<0)) return;
if (current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::pause: Illegal music handle: %i\n", current);
return;
}
@@ -274,8 +294,8 @@ namespace jail
void resume()
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
if (!music::enabled || (current<0)) return;
if (current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::resume: Illegal music handle: %i\n", current);
return;
}
@@ -292,28 +312,21 @@ namespace jail
void stop()
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::stop: Illegal music handle: %i\n", current);
return;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::stop: Invalidated music handle: %i\n", current);
return;
}
if (current < 0) return;
auto& m = musics[current];
m.pos = 0;
m.state = state::stopped;
//SDL_PauseAudioStreamDevice(current->stream);
SDL_DestroyAudioStream(m.stream);
if (m.stream) SDL_DestroyAudioStream(m.stream);
m.stream = nullptr;
current = -1;
}
void fadeOut(int milliseconds)
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
if (!music::enabled || (current<0)) return;
if (current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::fadeOut: Illegal music handle: %i\n", current);
return;
}
@@ -338,16 +351,16 @@ namespace jail
void destroy(int mus)
{
if (current == mus) current = -1;
if (mus<0 || mus>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::destroy: Illegal music handle: %i\n", mus);
return;
}
auto &m = musics[mus];
SDL_free(m.buffer);
m.buffer = nullptr;
if (mus < 0 || mus >= (int)musics.size()) return;
auto& m = musics[mus];
if (m.stream) SDL_DestroyAudioStream(m.stream);
if (m.vorbis) stb_vorbis_close(m.vorbis);
m.stream = nullptr;
m.vorbis = nullptr;
m.state = state::invalid;
}
@@ -365,34 +378,50 @@ namespace jail
void setPosition(float value)
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::setPosition: Illegal music handle: %i\n", current);
return;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::setPosition: Invalidated music handle: %i\n", current);
return;
}
auto& m = musics[current];
m.pos = value * m.spec.freq;
int sample = int(value * m.info.sample_rate);
if (stb_vorbis_seek(m.vorbis, sample)) {
SDL_ClearAudioStream(m.stream); // importante
}
}
float getPosition()
{
if (!music::enabled) return 0;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::getPosition: Illegal music handle: %i\n", current);
//log_msg(LOG_FAIL, "music::getPosition: Illegal music handle: %i\n", current);
return 0;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::getPosition: Invalidated music handle: %i\n", current);
//log_msg(LOG_FAIL, "music::getPosition: Invalidated music handle: %i\n", current);
return 0;
}
int sample = stb_vorbis_get_sample_offset(m.vorbis);
return float(sample) / float(m.info.sample_rate);
}
float getDuration()
{
if (!music::enabled) return 0;
if (current < 0 || current > static_cast<int>(musics.size())) {
//log_msg(LOG_FAIL, "music::getDuration: Illegal music handle: %i\n", current);
return 0;
}
return float(m.pos)/float(m.spec.freq);
auto &m = musics[current];
if (m.state == state::invalid) {
//log_msg(LOG_FAIL, "music::getDuration: Invalidated music handle: %i\n", current);
return 0;
}
// Total de muestras del stream
int total_samples = stb_vorbis_stream_length_in_samples(m.vorbis);
// Convertir a segundos
return float(total_samples) / float(m.info.sample_rate);
}
void enable(bool value)
+246
View File
@@ -0,0 +1,246 @@
#if BACKEND == SDL3
#include "backends/backend.h"
#include "state.h"
#include "mini/file/file.h"
#include "mini/win/win.h"
#include <iostream>
#ifdef __APPLE__
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#include <OpenGL/gl3.h>
#else
#include <OpenGL/gl.h>
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#else
#include <SDL3/SDL_opengl.h>
#include <SDL3/SDL_opengl_glext.h>
#endif
namespace backend
{
namespace shader
{
GLuint programId = 0;
SDL_Point win_size = {640, 480};
SDL_FPoint tex_size = {320, 240};
bool can_use_opengl = false;
bool using_opengl = false;
#ifndef __APPLE__
// I'm avoiding the use of GLEW or some extensions handler, but that
// doesn't mean you should...
PFNGLCREATESHADERPROC glCreateShader;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLACTIVETEXTUREPROC glActiveTexture;
bool initGLExtensions() {
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource");
glCompileShader = (PFNGLCOMPILESHADERPROC)SDL_GL_GetProcAddress("glCompileShader");
glGetShaderiv = (PFNGLGETSHADERIVPROC)SDL_GL_GetProcAddress("glGetShaderiv");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)SDL_GL_GetProcAddress("glGetShaderInfoLog");
glDeleteShader = (PFNGLDELETESHADERPROC)SDL_GL_GetProcAddress("glDeleteShader");
glAttachShader = (PFNGLATTACHSHADERPROC)SDL_GL_GetProcAddress("glAttachShader");
glCreateProgram = (PFNGLCREATEPROGRAMPROC)SDL_GL_GetProcAddress("glCreateProgram");
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)SDL_GL_GetProcAddress("glDeleteProgram");
glLinkProgram = (PFNGLLINKPROGRAMPROC)SDL_GL_GetProcAddress("glLinkProgram");
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)SDL_GL_GetProcAddress("glValidateProgram");
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)SDL_GL_GetProcAddress("glGetProgramiv");
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)SDL_GL_GetProcAddress("glGetUniformLocation");
glActiveTexture = (PFNGLACTIVETEXTUREPROC)SDL_GL_GetProcAddress("glActiveTexture");
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
glDeleteProgram && glLinkProgram && glValidateProgram && glGetProgramiv &&
glGetProgramInfoLog && glUseProgram && glGetUniformLocation;
}
#endif
GLuint compileShader(const char* source, GLuint shaderType) {
// Create ID for shader
GLuint result = glCreateShader(shaderType);
// Add define depending on shader type
const char *sources[2] = { shaderType==GL_VERTEX_SHADER?"#define VERTEX\n":"#define FRAGMENT\n", source };
// Define shader text
glShaderSource(result, 2, sources, NULL);
// Compile shader
glCompileShader(result);
//Check vertex shader for errors
GLint shaderCompiled = GL_FALSE;
glGetShaderiv( result, GL_COMPILE_STATUS, &shaderCompiled );
if (shaderCompiled != GL_TRUE)
{
std::cout << "Error en la compilación: " << result << "!" << std::endl;
GLint logLength;
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0)
{
GLchar *log = (GLchar*)malloc(logLength);
glGetShaderInfoLog(result, logLength, &logLength, log);
std::cout << "Shader compile log:" << log << std::endl;
//std::cout << source << std::endl;
free(log);
}
glDeleteShader(result);
result = 0;
}
return result;
}
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource)
{
GLuint programId = 0;
GLuint vtxShaderId, fragShaderId;
if (programId != 0) glDeleteProgram(programId);
programId = glCreateProgram();
vtxShaderId = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
fragShaderId = compileShader(fragmentShaderSource?fragmentShaderSource:vertexShaderSource, GL_FRAGMENT_SHADER);
if(vtxShaderId && fragShaderId)
{
// Associate shader with program
glAttachShader(programId, vtxShaderId);
glAttachShader(programId, fragShaderId);
glLinkProgram(programId);
glValidateProgram(programId);
// Check the status of the compile/link
GLint logLen;
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &logLen);
if (logLen > 0)
{
char* log = (char*) malloc(logLen * sizeof(char));
// Show any errors as appropriate
glGetProgramInfoLog(programId, logLen, &logLen, log);
std::cout << "Prog Info Log: " << std::endl << log << std::endl;
free(log);
}
}
if (vtxShaderId) glDeleteShader(vtxShaderId);
if (fragShaderId) glDeleteShader(fragShaderId);
return programId;
}
void init(const char* vshader, const char* fshader)
{
int filesize;
char *vshaderfile = mini::file::getfilebuffer(vshader, filesize, true);
char *fshaderfile = nullptr;
if (fshader) { fshaderfile = mini::file::getfilebuffer(fshader, filesize, true); }
SDL_GetWindowSize(video::window, &win_size.x, &win_size.y);
SDL_GetTextureSize(video::tex_shader, &tex_size.x, &tex_size.y);
SDL_PropertiesID props = SDL_GetTextureProperties(video::tex_shader);
int access = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, -1);
if (access != SDL_TEXTUREACCESS_TARGET) {
std::cout << "ERROR FATAL: La textura per al render ha de tindre SDL_TEXTUREACCESS_TARGET definit." << std::endl;
::exit(1);
}
const char * renderer_name = SDL_GetRendererName(backend::video::renderer);
if(!strncmp(renderer_name, "opengl", 6)) {
#ifndef __APPLE__
static bool gl_extensions_initialized = false;
if (!gl_extensions_initialized) {
if (!initGLExtensions()) {
std::cout << "WARNING: No s'han pogut inicialitzar les extensions d'OpenGL!" << std::endl;
can_use_opengl = false;
return;
}
gl_extensions_initialized = true;
}
#endif
// Compilar el shader y dejarlo listo para usar.
if (!vshaderfile) {
can_use_opengl = false;
return;
}
programId = compileProgram(vshaderfile, fshaderfile);
} else {
std::cout << "WARNING: El driver del renderer no es OpenGL." << std::endl;
can_use_opengl = false;
return;
}
can_use_opengl = true;
return;
}
void enable() { if (can_use_opengl) using_opengl = true; }
void disable() { using_opengl = false; }
void render()
{
SDL_FlushRenderer(backend::video::renderer);
SDL_SetRenderTarget(backend::video::renderer, NULL);
SDL_SetRenderDrawColor(backend::video::renderer, 0, 0, 0, 255);
SDL_RenderClear(backend::video::renderer);
SDL_FlushRenderer(backend::video::renderer);
if (using_opengl)
{
GLint oldProgramId;
if (programId != 0)
{
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
glUseProgram(programId);
}
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 1);
glViewport(0, 0, win_size.x, win_size.y);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(tex_size.x, 0.0f);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(0.0f, tex_size.y);
glVertex2f(-1.0f, 1.0f);
glTexCoord2f(tex_size.x, tex_size.y);
glVertex2f(1.0f, 1.0f);
glEnd();
SDL_GL_SwapWindow(backend::video::window);
if (programId != 0) glUseProgram(oldProgramId);
} else {
SDL_RenderTexture(backend::video::renderer, backend::video::tex_shader, NULL, NULL);
SDL_RenderPresent(backend::video::renderer);
}
if (glGetError()) { printf("GLERROR!\n"); ::exit(1); }
}
}
}
#endif
+1 -6
View File
@@ -43,11 +43,6 @@ namespace backend
// Crear textura shaders i inicialitzar shaders
tex_shader = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width*zoom, height*zoom);
SDL_SetTextureScaleMode(tex_shader, SDL_SCALEMODE_NEAREST);
mini::shader::init(window, tex_shader, nullptr);
// [TODO]
//log_msg(LOG_OK, "Graphics subsystem initialized\n");
}
void quit() {
@@ -72,7 +67,7 @@ namespace backend
SDL_UnlockTexture(tex_back);
SDL_RenderTexture(renderer, tex_back, NULL, NULL); //NEW
mini::shader::render();
backend::shader::render();
//SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
//SDL_RenderPresent(mini_ren);
+54 -3
View File
@@ -33,10 +33,11 @@ namespace backend
void cursor(const bool value);
}
namespace audio
namespace shader
{
void init();
void quit();
void init(const char* vshader, const char* fshader);
void enable();
void disable();
void render();
}
@@ -74,4 +75,54 @@ namespace backend
int press();
}
}
namespace audio
{
void init();
void quit();
namespace music
{
enum state { invalid=0, playing=1, paused=2, stopped=3, disabled=4 };
int load(const char* filename);
int load(const uint8_t* buffer, uint32_t length);
void play(int mus, int loop = -1);
void pause();
void resume();
void stop();
void fadeOut(int milliseconds);
state getState();
void destroy(int mus);
float setVolume(float vol);
void setPosition(float value);
float getPosition();
float getDuration();
void enable(bool value);
bool isEnabled();
}
namespace sound
{
int create(uint8_t* buffer, uint32_t length);
int load(uint8_t* buffer, uint32_t length);
int load(const char* filename);
int play(int snd, int loop = 0);
int playOnChannel(int snd, int chan, int loop = 0);
void destroy(int snd);
float setVolume(float vol);
void enable(bool value);
bool isEnabled();
namespace channel
{
enum state { invalid, free, playing, paused, disabled };
void pause(int chan);
void resume(int chan);
void stop(int chan);
state getState(int chan);
}
}
}
}
+11 -2
View File
@@ -649,6 +649,13 @@ static void findloader (lua_State *L, const char *name) {
// [RZC 12/03/2026] ==================================
// Soport per a rutes relatives i absolutes
//
static void safe_concat3(char *out, size_t outsz, const char *a, const char *b, const char *c) {
out[0] = '\0';
strncat(out, a, outsz - 1);
strncat(out, b, outsz - strlen(out) - 1);
strncat(out, c, outsz - strlen(out) - 1);
}
static void resolve_module_name(lua_State *L, char *out, size_t outsz) {
const char *req = luaL_checkstring(L, 1);
@@ -730,7 +737,8 @@ static void resolve_module_name(lua_State *L, char *out, size_t outsz) {
// Hemos llegado a la raíz
strncpy(out, rest, outsz - 1);
} else {
snprintf(out, outsz, "%s.%s", temp, rest);
//snprintf(out, outsz, "%s.%s", temp, rest);
safe_concat3(out, outsz, temp, ".", rest);
}
out[outsz - 1] = '\0';
@@ -742,7 +750,8 @@ static void resolve_module_name(lua_State *L, char *out, size_t outsz) {
// Estamos en la raíz
strncpy(out, req, outsz - 1);
} else {
snprintf(out, outsz, "%s.%s", caller, req);
//snprintf(out, outsz, "%s.%s", caller, req);
safe_concat3(out, outsz, caller, ".", req);
}
out[outsz - 1] = '\0';
+3 -2
View File
@@ -1401,12 +1401,13 @@ static int set_file_offset(stb_vorbis *f, unsigned int loc)
#endif
f->eof = 0;
if (USE_MEMORY(f)) {
if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) {
uint8_t *pos = f->stream_start + loc;
if (pos >= f->stream_end || pos < f->stream_start) {
f->stream = f->stream_end;
f->eof = 1;
return 0;
} else {
f->stream = f->stream_start + loc;
f->stream = pos;
return 1;
}
}
+27 -24
View File
@@ -1,5 +1,5 @@
#include "audio.h"
#include "jail_audio.h"
#include "backends/backend.h"
#include "mini/file/file.h"
namespace mini
@@ -7,18 +7,13 @@ namespace mini
namespace audio
{
int current_music = -1;
//#define MAX_SOUNDS 50
//JA_Sound_t *sounds[MAX_SOUNDS];
void init() {
jail::audio::init();
//for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
backend::audio::init();
}
void quit() {
//if (current_music != NULL) JA_DeleteMusic(current_music);
//for (int i=0;i<MAX_SOUNDS;++i) if (sounds[i]!=NULL) JA_DeleteSound(sounds[i]);
jail::audio::quit();
backend::audio::quit();
}
namespace music
@@ -26,45 +21,53 @@ namespace mini
void play(const char *filename, const int loop) {
int size;
char *buffer = file::getfilebuffer(filename, size);
if (current_music != -1) jail::audio::music::destroy(current_music);
current_music = jail::audio::music::load((uint8_t*)buffer, size);
jail::audio::music::play(current_music, loop);
if (current_music != -1) backend::audio::music::destroy(current_music);
current_music = backend::audio::music::load((uint8_t*)buffer, size);
backend::audio::music::play(current_music, loop);
}
void pause() {
jail::audio::music::pause();
backend::audio::music::pause();
}
void resume() {
jail::audio::music::resume();
backend::audio::music::resume();
}
void stop(const int t) {
jail::audio::music::stop();
backend::audio::music::stop();
}
float duration() {
return backend::audio::music::getDuration();
}
int state() {
return backend::audio::music::getState();
}
namespace pos {
void set(float value)
{
jail::audio::music::setPosition(value);
backend::audio::music::setPosition(value);
}
float get()
{
return jail::audio::music::getPosition();
return backend::audio::music::getPosition();
}
}
namespace enable {
void set(const bool value)
{
jail::audio::music::enable(value);
backend::audio::music::enable(value);
file::setconfigvalue("music", value?"true":"false");
}
const bool get()
{
return jail::audio::music::isEnabled();
return backend::audio::music::isEnabled();
}
}
}
@@ -74,32 +77,32 @@ namespace mini
int load(const char *filename) {
int size;
char *buffer = file::getfilebuffer(filename, size);
return jail::audio::sound::load((uint8_t*)buffer, size);
return backend::audio::sound::load((uint8_t*)buffer, size);
}
void free(int soundfile) {
return jail::audio::sound::destroy(soundfile);
return backend::audio::sound::destroy(soundfile);
}
int play(int soundfile, const int volume) {
// [TODO] Ficar el volumen
return jail::audio::sound::play(soundfile, 0);
return backend::audio::sound::play(soundfile, 0);
}
void stop(int soundchannel) {
return jail::audio::sound::channel::stop(soundchannel);
return backend::audio::sound::channel::stop(soundchannel);
}
namespace enable {
void set(const bool value)
{
return jail::audio::sound::enable(value);
return backend::audio::sound::enable(value);
file::setconfigvalue("sound", value?"true":"false");
}
const bool get()
{
return jail::audio::sound::isEnabled();
return backend::audio::sound::isEnabled();
}
}
}
+2
View File
@@ -17,6 +17,8 @@ namespace mini
void set(float value);
float get();
}
float duration();
int state();
namespace enable {
void set(const bool value);
const bool get();
-57
View File
@@ -1,57 +0,0 @@
#pragma once
#include <stdint.h>
namespace jail
{
namespace audio
{
void init(/*const int freq, const SDL_AudioFormat format, const int channels*/);
void quit();
namespace music
{
//struct JA_Music_t;
enum state { invalid, playing, paused, stopped, disabled };
int load(const char* filename);
int load(const uint8_t* buffer, uint32_t length);
void play(int mus, int loop = -1);
void pause();
void resume();
void stop();
void fadeOut(int milliseconds);
state getState();
void destroy(int mus);
float setVolume(float vol);
void setPosition(float value);
float getPosition();
void enable(bool value);
bool isEnabled();
}
namespace sound
{
//struct JA_Sound_t;
int create(uint8_t* buffer, uint32_t length);
int load(uint8_t* buffer, uint32_t length);
int load(const char* filename);
int play(int snd, int loop = 0);
int playOnChannel(int snd, int chan, int loop = 0);
void destroy(int snd);
float setVolume(float vol);
void enable(bool value);
bool isEnabled();
namespace channel
{
enum state { invalid, free, playing, paused, disabled };
void pause(int chan);
void resume(int chan);
void stop(int chan);
state getState(int chan);
}
}
}
}
+46 -13
View File
@@ -1,6 +1,7 @@
#include "lua.h"
#include "lua.wrappers.h"
#include "lua.debug.h"
#include "lua.utils.h"
#include "external/lua/lua.hpp"
#include "mini/file/file.h"
#include "other/log.h"
@@ -22,6 +23,38 @@ namespace mini
return is_playing;
}
std::string assemble_error_message(const char *lua_error_string) {
std::string error = lua_error_string; // tu cadena original
std::string nombre;
int linea = 0;
std::string mensaje;
// 1. Buscar el nombre entre comillas
auto p1 = error.find('"');
auto p2 = error.find('"', p1 + 1);
if (p1 != std::string::npos && p2 != std::string::npos)
nombre = error.substr(p1 + 1, p2 - (p1 + 1));
// 2. Buscar la línea después de "]:"
auto p3 = error.find("]:", p2);
if (p3 != std::string::npos) {
size_t start = p3 + 2;
linea = std::stoi(error.substr(start));
}
// 3. Buscar el mensaje después del siguiente ':'
auto p4 = error.find(':', p3 + 2);
if (p4 != std::string::npos)
mensaje = error.substr(p4 + 2); // saltar ": "
// Ahora tienes:
// nombre → "main"
// linea → 18
// mensaje → "unexpected symbol near '+'"
return debug::chunkToPath(nombre) + ":" + std::to_string(linea) + ":" + mensaje;
}
int MiniLoader(lua_State *L) {
const char *name = luaL_checkstring(L, 1);
@@ -58,7 +91,7 @@ namespace mini
lua_setfield(L, -2, registerpath.c_str());
lua_pop(L, 2);
} else {
log_msg(LOG_LUALD, "Error cargando %s: %s\n", fullpath.c_str(), lua_tostring(L, -1));
log_msg(LOG_LUALD, "Error cargando %s: %s\n", fullpath.c_str(), assemble_error_message(lua_tostring(L, -1)).c_str());
lua_pop(L, 1);
}
@@ -85,7 +118,7 @@ namespace mini
}
if (luaL_loadbuffer(L, buffer, size, name)) {
log_msg(LOG_LUALD, "%s\n", lua_tostring(L, -1));
log_msg(LOG_LUALD, "%s\n", assemble_error_message(lua_tostring(L, -1)).c_str());
lua_pop(L, 1);
free(buffer);
lua_pushnil(L);
@@ -107,14 +140,14 @@ namespace mini
int size;
char* buffer = file::getfilebuffer(main_lua_file, size);
if (luaL_loadbuffer(L, buffer, size, "main")) {
log_msg(LOG_LUALD, "%s\n", lua_tostring(L, -1));
log_msg(LOG_LUALD, "%s\n", assemble_error_message(lua_tostring(L, -1)).c_str());
lua_pop(L,1);
return;
}
free(buffer);
if (lua_pcall(L,0, LUA_MULTRET, 0)) {
//luaL_traceback(L, L, NULL, 1);
log_msg(LOG_LUART, "%s\n", lua_tostring(L, -1));
log_msg(LOG_LUART, "%s\n", assemble_error_message(lua_tostring(L, -1)).c_str());
lua_pop(L,1);
return;
}
@@ -135,7 +168,7 @@ namespace mini
debug::init(L);
//std::thread(debugCommandThread).detach();
printf("stdin isatty: %d\n", isatty(0));
//printf("stdin isatty: %d\n", isatty(0));
is_playing = true;
}
@@ -157,15 +190,15 @@ namespace mini
lua_getglobal(L, "mini");
lua_getfield(L, -1, "init");
#if defined(DEBUG) && defined(__linux__)
if (debug::is_enabled()) {
is_playing = debug::call_and_handle_exceptions(L);
#else
} else {
if (lua_pcall(L, 0, 0, 0)) {
log_msg(LOG_LUART, "%s\n", lua_tostring(L, -1));
log_msg(LOG_LUART, "%s\n", assemble_error_message(lua_tostring(L, -1)).c_str());
lua_pop(L,1);
is_playing = false;
}
#endif
}
}
void update() {
@@ -173,15 +206,15 @@ namespace mini
lua_getglobal(L, "mini");
lua_getfield(L, -1, "update");
#if defined(DEBUG) && defined(__linux__)
if (debug::is_enabled()) {
is_playing = debug::call_and_handle_exceptions(L);
#else
} else {
if (lua_pcall(L, 0, 0, 0)) {
log_msg(LOG_LUART, "%s\n", lua_tostring(L, -1));
log_msg(LOG_LUART, "%s\n", assemble_error_message(lua_tostring(L, -1)).c_str());
lua_pop(L,1);
is_playing = false;
}
#endif
}
}
}
+21 -50
View File
@@ -1,6 +1,7 @@
#if defined(DEBUG) && defined(__linux__)
#include "lua.debug.h"
#include "lua.utils.h"
#include "external/lua/lua.hpp"
#include "mini/win/win.h"
@@ -63,7 +64,7 @@ namespace mini
int g_pauseLine = 0;
bool function_has_breakpoints = false;
std::stack<bool> funBreakStack;
bool debug_enabled = true;
bool debug_enabled = false;
enum StepMode {
STEP_NONE,
@@ -77,52 +78,6 @@ namespace mini
using json = nlohmann::json;
std::string pathToChunk(const std::string& path) {
std::filesystem::path p(path);
// 1. Normalizar la ruta
p = p.lexically_normal();
// 2. Buscar el directorio "data"
auto it = std::find(p.begin(), p.end(), "data");
if (it == p.end())
return ""; // no es un script Lua válido
// 3. Construir la parte relativa después de "data"
std::filesystem::path rel;
for (++it; it != p.end(); ++it)
rel /= *it;
// 4. Quitar ".lua"
std::string s = rel.string();
if (s.ends_with(".lua"))
s = s.substr(0, s.size() - 4);
// 5. Convertir "/" → "."
for (char& c : s)
if (c == '/')
c = '.';
return s;
}
std::string chunkToPath(const std::string& chunk) {
// 1. Convertir "ia.test" → "ia/test"
std::string rel;
rel.reserve(chunk.size() + 10);
for (char c : chunk)
rel += (c == '.' ? '/' : c);
// 2. Añadir prefijo y sufijo
rel = "data/" + rel + ".lua";
// 3. Convertir a ruta absoluta
std::filesystem::path abs = std::filesystem::current_path() / rel;
return abs.lexically_normal().string();
}
int getStackDepth(lua_State* L) {
lua_Debug ar;
int depth = 0;
@@ -880,8 +835,11 @@ namespace mini
void processDebugCommand(lua_State* L, const std::string& line) {
//printf("COMANDO PROCESADO: %s\n", line.c_str());
if (!line.starts_with("@@DEBUGCMD@@"))
if (!line.starts_with("@@DEBUGCMD@@")) {
disable(L);
return;
}
enable(L);
json j = json::parse(line.substr(12));
@@ -1348,7 +1306,7 @@ namespace mini
}
void init(lua_State* L) {
lua_sethook(L, luaHook, LUA_MASKCALL | LUA_MASKRET, 0);
//lua_sethook(L, luaHook, LUA_MASKCALL | LUA_MASKRET, 0);
}
void kill_thread() {
@@ -1366,6 +1324,19 @@ namespace mini
}
}
void enable(lua_State* L) {
if (debug_enabled) return;
debug_enabled = true;
lua_sethook(L, luaHook, LUA_MASKCALL | LUA_MASKRET, 0);
}
void disable(lua_State* L) {
if (!debug_enabled) return;
debug_enabled = false;
lua_sethook(L, NULL,0, 0);
}
bool is_enabled() { return debug_enabled; }
}
}
}
+7
View File
@@ -1,4 +1,5 @@
#pragma once
struct lua_State;
namespace mini
@@ -13,12 +14,18 @@ namespace mini
void kill_thread();
void process_commands(lua_State* L);
void toggle(lua_State* L);
void enable(lua_State* L);
void disable(lua_State* L);
bool is_enabled();
#else
bool call_and_handle_exceptions(lua_State* L) { return true; };
void init(lua_State* L) {};
void kill_thread() {};
void process_commands(lua_State* L) {};
void toggle(lua_State* L) {};
void enable(lua_State* L) {};
void disable(lua_State* L) {};
bool is_enabled() { return false; };
#endif
}
+59
View File
@@ -0,0 +1,59 @@
#include "lua.utils.h"
#include <string>
#include <filesystem>
#include <algorithm>
namespace mini
{
namespace lua
{
namespace debug
{
std::string pathToChunk(const std::string& path) {
std::filesystem::path p(path);
// 1. Normalizar la ruta
p = p.lexically_normal();
// 2. Buscar el directorio "data"
auto it = std::find(p.begin(), p.end(), "data");
if (it == p.end())
return ""; // no es un script Lua válido
// 3. Construir la parte relativa después de "data"
std::filesystem::path rel;
for (++it; it != p.end(); ++it)
rel /= *it;
// 4. Quitar ".lua"
std::string s = rel.string();
if (s.ends_with(".lua"))
s = s.substr(0, s.size() - 4);
// 5. Convertir "/" → "."
for (char& c : s)
if (c == '/')
c = '.';
return s;
}
std::string chunkToPath(const std::string& chunk) {
// 1. Convertir "ia.test" → "ia/test"
std::string rel;
rel.reserve(chunk.size() + 10);
for (char c : chunk)
rel += (c == '.' ? '/' : c);
// 2. Añadir prefijo y sufijo
rel = "data/" + rel + ".lua";
// 3. Convertir a ruta absoluta
std::filesystem::path abs = std::filesystem::current_path() / rel;
return abs.lexically_normal().string();
}
}
}
}
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#include <string>
namespace mini
{
namespace lua
{
namespace debug
{
std::string pathToChunk(const std::string& path);
std::string chunkToPath(const std::string& chunk);
}
}
}
+74 -8
View File
@@ -154,12 +154,12 @@ namespace mini
static int target(lua_State *L) {
const int numargs = lua_gettop(L);
switch (numargs) {
case 0: {
case 1: {
lua_pushinteger(L, mini::surf::target::get());
return 1;
}
case 1: {
uint8_t surface = luaL_checkinteger(L, 1);
case 2: {
uint8_t surface = luaL_checkinteger(L, 2);
mini::surf::target::set(surface);
return 0;
}
@@ -168,15 +168,31 @@ namespace mini
};
}
static int target_push(lua_State *L) {
const int numargs = lua_gettop(L);
if (numargs==1) {
uint8_t surface = luaL_checkinteger(L, 1);
mini::surf::target::push(surface);
return 0;
} else {
return luaL_error(L, "Function 'surface.target.push' Unexpected number of parameters.");
};
}
static int target_pop(lua_State *L) {
mini::surf::target::pop();
return 0;
}
static int source(lua_State *L) {
const int numargs = lua_gettop(L);
switch (numargs) {
case 0: {
case 1: {
lua_pushinteger(L, mini::surf::source::get());
return 1;
}
case 1: {
uint8_t surface = luaL_checkinteger(L, 1);
case 2: {
uint8_t surface = luaL_checkinteger(L, 2);
mini::surf::source::set(surface);
return 0;
}
@@ -185,6 +201,22 @@ namespace mini
};
}
static int source_push(lua_State *L) {
const int numargs = lua_gettop(L);
if (numargs==1) {
uint8_t surface = luaL_checkinteger(L, 1);
mini::surf::source::push(surface);
return 0;
} else {
return luaL_error(L, "Function 'surface.source.push' Unexpected number of parameters.");
};
}
static int source_pop(lua_State *L) {
mini::surf::source::pop();
return 0;
}
static int cls(lua_State *L) {
uint8_t color = luaL_optinteger(L, 1, 0);
mini::surf::cls(color);
@@ -629,6 +661,16 @@ namespace mini
}
}
static int duration(lua_State *L) {
lua_pushnumber(L, mini::audio::music::duration());
return 1;
}
static int state(lua_State *L) {
lua_pushinteger(L, mini::audio::music::state());
return 1;
}
static int enable(lua_State *L) {
if (lua_gettop(L) == 0) {
lua_pushboolean(L, mini::audio::music::enable::get());
@@ -1036,8 +1078,23 @@ namespace mini
lua_pushcfunction(L,wrappers::surf::save); lua_setfield(L, -2, "save");
lua_pushcfunction(L,wrappers::surf::free); lua_setfield(L, -2, "free");
lua_pushcfunction(L,wrappers::surf::size); lua_setfield(L, -2, "size");
lua_pushcfunction(L,wrappers::surf::target); lua_setfield(L, -2, "target");
lua_pushcfunction(L,wrappers::surf::source); lua_setfield(L, -2, "source");
lua_newtable(L);
lua_pushcfunction(L, wrappers::surf::target_push);lua_setfield(L, -2, "push");
lua_pushcfunction(L, wrappers::surf::target_pop); lua_setfield(L, -2, "pop");
lua_newtable(L);
lua_pushcfunction(L, wrappers::surf::target); lua_setfield(L, -2, "__call");
lua_setmetatable(L, -2);
lua_setfield(L, -2, "target");
lua_newtable(L);
lua_pushcfunction(L, wrappers::surf::source_push);lua_setfield(L, -2, "push");
lua_pushcfunction(L, wrappers::surf::source_pop); lua_setfield(L, -2, "pop");
lua_newtable(L);
lua_pushcfunction(L, wrappers::surf::source); lua_setfield(L, -2, "__call");
lua_setmetatable(L, -2);
lua_setfield(L, -2, "source");
lua_pushcfunction(L,wrappers::surf::cls); lua_setfield(L, -2, "cls");
lua_pushcfunction(L,wrappers::surf::clip); lua_setfield(L, -2, "clip");
@@ -1104,7 +1161,16 @@ namespace mini
lua_pushcfunction(L,wrappers::music::resume); lua_setfield(L, -2, "resume");
lua_pushcfunction(L,wrappers::music::stop); lua_setfield(L, -2, "stop");
lua_pushcfunction(L,wrappers::music::pos); lua_setfield(L, -2, "pos");
lua_pushcfunction(L,wrappers::music::duration); lua_setfield(L, -2, "duration");
lua_pushcfunction(L,wrappers::music::state); lua_setfield(L, -2, "state");
lua_pushcfunction(L,wrappers::music::enable); lua_setfield(L, -2, "enabled");
lua_pushinteger(L, 0); lua_setfield(L, -2, "INVALID");
lua_pushinteger(L, 1); lua_setfield(L, -2, "PLAYING");
lua_pushinteger(L, 2); lua_setfield(L, -2, "PAUSED");
lua_pushinteger(L, 3); lua_setfield(L, -2, "STOPPED");
lua_pushinteger(L, 4); lua_setfield(L, -2, "DISABLED");
lua_setglobal(L, "music");
lua_newtable(L);
+7 -255
View File
@@ -1,268 +1,20 @@
#include "shader.h"
#include "mini/file/file.h"
#include "mini/win/win.h"
#include <SDL3/SDL.h>
#include <iostream>
#ifdef __APPLE__
#include "CoreFoundation/CoreFoundation.h"
#include <OpenGL/OpenGL.h>
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#include <OpenGL/gl3.h>
#else
#include <OpenGL/gl.h>
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#else
#include <SDL3/SDL_opengl.h>
#include <SDL3/SDL_opengl_glext.h>
#endif
#include "backends/backend.h"
namespace mini
{
namespace shader
{
SDL_Window *win = nullptr;
SDL_Renderer *renderer = nullptr;
GLuint programId = 0;
SDL_Texture* backBuffer = nullptr;
SDL_Point win_size = {640, 480};
SDL_FPoint tex_size = {320, 240};
bool can_use_opengl = false;
bool using_opengl = false;
GLuint texture_number;
GLuint nose;
#ifndef __APPLE__
// I'm avoiding the use of GLEW or some extensions handler, but that
// doesn't mean you should...
PFNGLCREATESHADERPROC glCreateShader;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLACTIVETEXTUREPROC glActiveTexture;
bool initGLExtensions() {
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource");
glCompileShader = (PFNGLCOMPILESHADERPROC)SDL_GL_GetProcAddress("glCompileShader");
glGetShaderiv = (PFNGLGETSHADERIVPROC)SDL_GL_GetProcAddress("glGetShaderiv");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)SDL_GL_GetProcAddress("glGetShaderInfoLog");
glDeleteShader = (PFNGLDELETESHADERPROC)SDL_GL_GetProcAddress("glDeleteShader");
glAttachShader = (PFNGLATTACHSHADERPROC)SDL_GL_GetProcAddress("glAttachShader");
glCreateProgram = (PFNGLCREATEPROGRAMPROC)SDL_GL_GetProcAddress("glCreateProgram");
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)SDL_GL_GetProcAddress("glDeleteProgram");
glLinkProgram = (PFNGLLINKPROGRAMPROC)SDL_GL_GetProcAddress("glLinkProgram");
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)SDL_GL_GetProcAddress("glValidateProgram");
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)SDL_GL_GetProcAddress("glGetProgramiv");
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)SDL_GL_GetProcAddress("glGetUniformLocation");
glActiveTexture = (PFNGLACTIVETEXTUREPROC)SDL_GL_GetProcAddress("glActiveTexture");
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
glDeleteProgram && glLinkProgram && glValidateProgram && glGetProgramiv &&
glGetProgramInfoLog && glUseProgram && glGetUniformLocation;
}
#endif
state_t state;
void init(const char* vshader, const char* fshader)
{
// [TODO]
//int filesize;
//char *vshaderfile = file::getfilebuffer(vshader, filesize, true);
//
//char *fshaderfile = nullptr;
//if (fshader) { fshaderfile = file::getfilebuffer(fshader, filesize, true); }
//init(win::state.window, win::state.tex_shader, vshaderfile, fshaderfile);
void init(const char* vshader, const char* fshader) {
backend::shader::init(vshader, fshader);
}
GLuint compileShader(const char* source, GLuint shaderType) {
// Create ID for shader
GLuint result = glCreateShader(shaderType);
// Add define depending on shader type
const char *sources[2] = { shaderType==GL_VERTEX_SHADER?"#define VERTEX\n":"#define FRAGMENT\n", source };
// Define shader text
glShaderSource(result, 2, sources, NULL);
// Compile shader
glCompileShader(result);
//Check vertex shader for errors
GLint shaderCompiled = GL_FALSE;
glGetShaderiv( result, GL_COMPILE_STATUS, &shaderCompiled );
if (shaderCompiled != GL_TRUE)
{
std::cout << "Error en la compilación: " << result << "!" << std::endl;
GLint logLength;
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0)
{
GLchar *log = (GLchar*)malloc(logLength);
glGetShaderInfoLog(result, logLength, &logLength, log);
std::cout << "Shader compile log:" << log << std::endl;
//std::cout << source << std::endl;
free(log);
}
glDeleteShader(result);
result = 0;
}
return result;
void enable() {
backend::shader::enable();
}
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource)
{
GLuint programId = 0;
GLuint vtxShaderId, fragShaderId;
if (programId != 0) glDeleteProgram(programId);
programId = glCreateProgram();
vtxShaderId = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
fragShaderId = compileShader(fragmentShaderSource?fragmentShaderSource:vertexShaderSource, GL_FRAGMENT_SHADER);
if(vtxShaderId && fragShaderId)
{
// Associate shader with program
glAttachShader(programId, vtxShaderId);
glAttachShader(programId, fragShaderId);
glLinkProgram(programId);
glValidateProgram(programId);
// Check the status of the compile/link
GLint logLen;
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &logLen);
if (logLen > 0)
{
char* log = (char*) malloc(logLen * sizeof(char));
// Show any errors as appropriate
glGetProgramInfoLog(programId, logLen, &logLen, log);
std::cout << "Prog Info Log: " << std::endl << log << std::endl;
free(log);
}
}
if (vtxShaderId) glDeleteShader(vtxShaderId);
if (fragShaderId) glDeleteShader(fragShaderId);
return programId;
void disable() {
backend::shader::disable();
}
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader)
{
shader::win = win;
shader::renderer = SDL_GetRenderer(win);
shader::backBuffer = backBuffer;
SDL_GetWindowSize(win, &win_size.x, &win_size.y);
SDL_GetTextureSize(backBuffer, &tex_size.x, &tex_size.y);
//printf("tex size: %fx%f\n", tex_size.x, tex_size.y);
SDL_PropertiesID props = SDL_GetTextureProperties(backBuffer);
texture_number = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, -1);
//printf("texture number: %i\n", texture_number);
int access = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, -1);
nose = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, -1);
//printf("texture target number: %i\n", nose);
if (access != SDL_TEXTUREACCESS_TARGET)
{
std::cout << "ERROR FATAL: La textura per al render ha de tindre SDL_TEXTUREACCESS_TARGET definit." << std::endl;
exit(1);
}
const char * renderer_name = SDL_GetRendererName(renderer);
//printf("rendererInfo.name: %s\n", renderer_name);
if(!strncmp(renderer_name, "opengl", 6)) {
#ifndef __APPLE__
static bool gl_extensions_initialized = false;
if (!gl_extensions_initialized) {
if (!initGLExtensions()) {
std::cout << "WARNING: No s'han pogut inicialitzar les extensions d'OpenGL!" << std::endl;
can_use_opengl = false;
return false;
}
gl_extensions_initialized = true;
}
#endif
// Compilar el shader y dejarlo listo para usar.
if (!vertexShader) {
can_use_opengl = false;
return false;
}
programId = compileProgram(vertexShader, fragmentShader);
} else {
std::cout << "WARNING: El driver del renderer no es OpenGL." << std::endl;
can_use_opengl = false;
return false;
}
can_use_opengl = true;
return true;
}
void enable() { if (can_use_opengl) using_opengl = true; }
void disable() { using_opengl = false; }
void render()
{
SDL_FlushRenderer(renderer);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_FlushRenderer(renderer);
if (using_opengl)
{
GLint oldProgramId;
if (programId != 0)
{
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
glUseProgram(programId);
}
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 1);
glViewport(0, 0, win_size.x, win_size.y);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(tex_size.x, 0.0f);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(0.0f, tex_size.y);
glVertex2f(-1.0f, 1.0f);
glTexCoord2f(tex_size.x, tex_size.y);
glVertex2f(1.0f, 1.0f);
glEnd();
SDL_GL_SwapWindow(win);
if (programId != 0) glUseProgram(oldProgramId);
} else {
SDL_RenderTexture(renderer, backBuffer, NULL, NULL);
SDL_RenderPresent(renderer);
}
if (glGetError()) { printf("GLERROR!\n"); exit(1); }
}
}
}
-14
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@@ -1,27 +1,13 @@
#pragma once
#include <stdint.h>
struct SDL_Window;
struct SDL_Texture;
namespace mini
{
namespace shader
{
struct state_t {
const bool *keys;
uint8_t just_pressed = 0;
char text_input_buffer[10];
bool has_text_input = false;
};
extern state_t state;
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader=nullptr);
void init(const char* vshader, const char* fshader);
void enable();
void disable();
void render();
}
}
+20
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@@ -176,6 +176,16 @@ namespace mini
uint8_t get() {
return state.dest_surface;
}
void push(uint8_t surface) {
state.dest_stack.push(state.dest_surface);
state.dest_surface = surface;
}
void pop() {
state.dest_surface = state.dest_stack.top();
state.dest_stack.pop();
}
}
namespace source {
@@ -186,6 +196,16 @@ namespace mini
uint8_t get() {
return state.source_surface;
}
void push(uint8_t surface) {
state.source_stack.push(state.source_surface);
state.source_surface = surface;
}
void pop() {
state.source_surface = state.source_stack.top();
state.source_stack.pop();
}
}
namespace clip {
+7
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@@ -2,6 +2,7 @@
#include <stdint.h>
#include <vector>
#include <stack>
namespace mini
{
@@ -27,6 +28,8 @@ namespace mini
std::vector<surface_t> surfaces;
int dest_surface = -1;
int source_surface = -1;
std::stack<int> dest_stack;
std::stack<int> source_stack;
};
extern state_t state;
@@ -46,11 +49,15 @@ namespace mini
namespace target {
void set(uint8_t surface);
uint8_t get();
void push(uint8_t surface);
void pop();
}
namespace source {
void set(uint8_t surface);
uint8_t get();
void push(uint8_t surface);
void pop();
}
namespace clip {
+1 -1
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@@ -1,3 +1,3 @@
#pragma once
#define MINI_VERSION "1.5.5"
#define MINI_VERSION "1.5.13"
+1 -1
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@@ -2,7 +2,7 @@
#include "other/log.h"
#include "mini/file/file.h"
#include "mini/shader/shader.h"
#include <backends/backend.h>
#include "backends/backend.h"
#include <stdlib.h>
+4 -4
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@@ -2,7 +2,7 @@
#include <stdio.h>
#include <stdarg.h>
#ifdef DEBUG
//#ifdef DEBUG
enum LogLevel { LOG_OK, LOG_FAIL, LOG_WARN, LOG_INFO, LOG_LUART, LOG_LUALD, LOG_VERBOSE, LOG_UNSALTED };
static inline void log_msg(enum LogLevel level, const char *fmt, ...) {
@@ -22,6 +22,6 @@ static inline void log_msg(enum LogLevel level, const char *fmt, ...) {
vprintf(fmt, args);
va_end(args);
}
#else
#define log_msg(...) ((void)0)
#endif
//#else
//#define log_msg(...) ((void)0)
//#endif
+36 -2
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@@ -38,6 +38,8 @@ function surf.free(surface) end
---Retrieve width and height of surface
function surf.size(surface) end
surf.target = {}
---@return number surface
---Get current target surface
function surf.target() end
@@ -46,6 +48,15 @@ function surf.target() end
---Set surface as target
function surf.target(surface) end
---@param surface number
---push current target to the stack and set surface as target
function surf.target.push(surface) end
---pop surface on the stack as current target
function surf.target.pop() end
surf.source = {}
---@return number surface
---Get current source surface
function surf.source() end
@@ -54,6 +65,13 @@ function surf.source() end
---Set surface as source
function surf.source(surface) end
---@param surface number
---push current source to the stack and set surface as source
function surf.source.push(surface) end
---pop surface on the stack and set it as current source
function surf.source.pop() end
---Erase the current target surface with color 0.
function surf.cls() end
@@ -399,6 +417,14 @@ function music.pos() end
---Set the playing position of the currently loaded song
function music.pos(pos) end
---@return number time
---Get the duration of the currently loaded song
function music.duration() end
---@return integer value
---Get the state of the music
function music.state() end
---@return boolean value
---Get if music is enabled
function music.enabled() end
@@ -407,6 +433,12 @@ function music.enabled() end
---Set if music is enabled or not
function music.enabled(value) end
music.INVALID = 0
music.PLAYING = 1
music.PAUSED = 2
music.STOPPED = 3
music.DISABLED = 4
---@class sound
sound = {}
@@ -446,9 +478,11 @@ function sound.enabled(value) end
---@class sys
sys = {}
---@return number delta
---Get delta time from last update in seconds (with decimals)
function sys.delta() end
---@return number time
---Get current system timer in seconds (with decimals)
function sys.time() end
@@ -456,8 +490,8 @@ function sys.time() end
---Reset chrono time (with offset in seconds) (with decimals)
function sys.chrono(offset) end
---@return number
---@---Get chrono time since last chrono reset in seconds (with decimals)
---@return number seconds
---Get chrono time since last chrono reset in seconds (with decimals)
function sys.chrono() end
---@return boolean