754 lines
18 KiB
Lua
754 lines
18 KiB
Lua
---@meta
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---@class mini
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mini = {}
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---@class surface
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surface = {}
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---@param w number
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---@param h number
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---@return number surface
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---Create new surface specifying width and height
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function surface.new(w, h) end
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---@param filename string
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---@return number surface
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---Load GIF file and return surface
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function surface.load(filename) end
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---@param surface number
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---@param filename string
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---@optional palette table
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---Save surface as GIF file, with optional palette
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function surface.save(surface, filename, palette) end
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---@param surface number
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---Free the specified surface
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function surface.free(surface) end
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---@param surface number
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---@return number w, number h
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---Retrieve width and height of surface
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function surface.getSize(surface) end
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---@param surface number
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---Set surface as target
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function surface.setTarget(surface) end
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---@param color number
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---Erase the current target surface with 'color'
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function surface.cls(color) end
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---@param surface number
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---@param x number
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---@param y number
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---@param color number
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---Set the color for pixel (x,y) in the specified surface.
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function surface.setPixel(surface, x, y, color) end
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---@param surface number
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---@param x number
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---@param y number
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---@return number color
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---Get color of pixel (x,y) in the specified surface.
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function surface.getPixel(surface, x, y) end
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---@param x number
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---@param y number
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---@param color number
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---Set the color for pixel (x,y) in the current target surface.
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function surface.setPixel(x, y, color) end
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---@param x number
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---@param y number
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---@return number color
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---Get color of pixel (x,y) in the current target
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function surface.getPixel(x, y) end
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---@class tilemap
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tilemap = {}
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---@param w number
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---@param h number
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---Create new map specifying width and height
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function tilemap.new(w, h) end
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---@param filename string
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---@return number surface
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---Load a tilemap from a file and set it as current tilemap
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function tilemap.load(filename) end
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---@param filename string
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---Save the current tilemap in a file
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function tilemap.save(filename) end
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---@param surface number
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---Set surface as the current tilemap
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function tilemap.set(surface) end
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---@param surface number
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---Draw the tilemap, using the provided surface as tile graphics source
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function tilemap.draw(surface) end
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---@param x number
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---@param y number
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---@return number color
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---Get tile at the position (x,y) in the current tilemap
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function tilemap.getTile(x, y) end
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---@param x number
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---@param y number
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---@param tile number
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---Set the tile at the position (x,y) in the current tilemap
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function tilemap.setTile(x, y, tile) end
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---@class palette
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palette = {}
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---@param filename string
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---@return table pal
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---Load a palette from a GIF file and return it
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function palette.load(filename) end
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---@param pal table
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---Set a specified palette as the current palette
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function palette.set(pal) end
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---@param index number
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---@return number r, number g, number b
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---Retrieve (r,g,b) color for the index specified in the current palette
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function palette.getColor(index) end
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---@param index number
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---@param r number
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---@param g number
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---@param b number
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---Set (r,g,b) color for the specified index in the current palette
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function palette.setColor(index, r, g, b) end
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---@param index number
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---Set the index specified as transparent color
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function palette.setTransparent(index) end
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---@class subpalette
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subpalette = {}
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---Reset all the subpalette indices to their default palette index
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function subpalette.resetAll() end
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---@param index number
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---@param color number
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---Set the specified subpalette index to the specified palette index
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function subpalette.set(index, color) end
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---@param index number
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---Reset the specified subpalette index to its default palette index
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function subpalette.reset(index) end
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---@param index1 number
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---@param index2 number
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---@param color number
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---Set the specified subpalette range to the specified palette index
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function subpalette.setRange(index1, index2, color) end
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---@param index1 number
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---@param index2 number
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---Reset the specified subpalette range to its default palette index
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function subpalette.resetRange(index1, index2) end
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---@class viewport
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viewport = {}
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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---Set the current clipping region
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function viewport.setClipping(x, y, w, h) end
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---reset the current clipping region to the entire window
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function viewport.resetClipping() end
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---@param x number
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---@param y number
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---Set the current origin position
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function viewport.setOrigin(x, y) end
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---@return number x, number y
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---Get the current origin position
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function viewport.getOrigin() end
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---@param x number
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---@param y number
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---@return number x, number y
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---Convert screen position to viewport position
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function viewport.toLocal(x, y) end
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---@class draw
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draw = {}
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@param color number
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---Draw a line from (x1,y1) to (x2,y2) with the given color
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function draw.line(x1, y1, x2, y2, color) end
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---@param x1 number
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---@param y number
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---@param x2 number
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---@param color number
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---Draw an horizontal line from (x1,y) to (x2,y) with the given color
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function draw.hline(x1, y, x2, color) end
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---@param x number
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---@param y1 number
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---@param y2 number
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---@param color number
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---Draw a vertical line from (x,y1) to (x,y2) with the givencolor
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function draw.vline(x, y1, y2, color) end
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@param color number
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---Draw the ouline of a rectangle from (x1,y1) to (x2,y2) with the given color
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function draw.rect(x1, y1, x2, y2, color) end
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@param color number
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---Draw a filled rectangle from (x1,y1) to (x2,y2) with the given color
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function draw.rectFill(x1, y1, x2, y2, color) end
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---@param x number
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---@param y number
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---@param r number
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---@param color number
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---Draw the outline of a cicle at position(x,y) with radius r and the given color
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function draw.circ(x, y, r, color) end
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---@param x number
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---@param y number
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---@param r number
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---@param color number
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---Draw a filled cicle at position(x,y) with radius r and the given color
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function draw.circFill(x, y, r, color) end
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@param color number
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---Draw the outline of an oval enclosed in (x1,y1)-(x2,y2) and the given color
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function draw.oval(x1, y1, x2, y2, color) end
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@param color number
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---Draw a filled oval enclosed in (x1,y1)-(x2,y2) and the given color
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function draw.ovalFill(x1, y1, x2, y2, color) end
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---@param pattern number
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---Specify a pattern for the drawing functions
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function draw.setPattern(pattern) end
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---@param surface number
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---@param sx number
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---@param sy number
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---@param sw number
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---@param sh number
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---@param dx number
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---@param dy number
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---@optional dw number
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---@optional dh number
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---@optional boolean flip_x
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---@optional boolean flip_y
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---@optional boolean invert
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---Blit the region starting at (sx,sy) and size (sw, sh) from the specified surface
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---to the position (dx, dy) (and optionally of size (dw, dh)) to the target surface,
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---optionally flipping it horizontally or vertically, or inverting x and y axes
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function draw.surface(surface, sx, sy, sw, sh, dx, dy, dw, dh, flip_x, flip_y, invert) end
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---@param surface number
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---@param sx number
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---@param sy number
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---@param sw number
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---@param sh number
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---@param x number
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---@param y number
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---@param a number
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---Blit the region starting at (sx,sy) and size (sw, sh) from the specified surface
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---to the position (dx, dy) of the target surface, rotating it by a degrees
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function draw.surfaceRotated(surface, sx, sy, sw, sh, x, y, a) end
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---@param text string
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---@param x number
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---@param y number
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---@param color number
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---Draw text to (x,y) using the specified color
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function draw.text(text, x, y, color) end
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---@class music
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music = {}
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---@param filename string
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---Load and play the song in the specified OGG file
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function music.play(filename) end
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---Pause the currently playing song
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function music.pause() end
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---Resume the currently paused song
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function music.resume() end
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---Stop the currently playing song
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function music.stop() end
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---@param pos number
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---Set the playing position of the currently loaded song
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function music.setPosition(pos) end
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---@return number pos
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---Get the playing position of the currently loaded song
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function music.getPosition() end
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---@class sound
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sound = {}
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---@param filename string
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---@return number snd
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---Load a sound in WAV format from the specified file and return it
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function sound.load(filename) end
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---@param snd number
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---Free the sound specified
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function sound.free(snd) end
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---@param snd number
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---@return number chl
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---Play the sound specified, returns the channel in which it's playing
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function sound.play(snd) end
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---@param chl number
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---Stop the channel specified
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function sound.stop(chl) end
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---@class system
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system = {}
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---Get current system timer in seconds (with decimals)
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function system.getTime() end
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---@param bts number
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---Set number of frames between beats
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function system.setBeat(bts) end
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---@return boolean
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---Query if a beat has already passed
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function system.isBeat() end
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---The game will call mini.update as fast as possible
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function system.updateAtFullSpeed() end
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---The game will call mini.update only when a keyboard, mouse or pad event fires
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function system.updateOnlyOnEvents() end
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---@param ms number
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---The game will call mini.update on events or after the milliseconds specified passed
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function system.updateOnEventsAndTimeout(ms) end
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---@return table
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---Gets a table with the name of each file in the data directory
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function system.getFilesInDataDirectory() end
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---Exit the game
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function system.quit() end
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---@class window
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window = {}
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---@param value number
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---Set the window zoom
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function window.setZoom(value) end
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---@return number value
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---Get the window zoom
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function window.getZoom() end
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---@param value boolean
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---Specifies if the window must display at fullscreen or not
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function window.setFullscreen(value) end
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---@return boolean value
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---Returns if the window is at fullscreen or not
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function window.getFullscreen() end
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---@param value boolean
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---Specifies if the cursor must be visible or not
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function window.showCursor(value) end
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---@return number w, number h
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---Returns the current window size
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function window.getResolution() end
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---@param w number
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---@param h number
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---Sets the window size
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function window.setResolution(w, h) end
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---@class config
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config = {}
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---@param key string
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---@param value any
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---Sets the value of a key in the configuration file
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function config.setKey(key, value) end
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---@param key string
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---@return string value
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---Gets the value of a key in the configuration file
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function config.getKey(key) end
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---@return string value
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---Returns the folder in which the configuration file resides
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function config.getConfigFolder() end
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---@class mouse
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mouse = {}
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---@return number x, number y
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---Returns the current position of the mouse
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function mouse.getPos() end
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---@return number value
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---Returns the value of the mouse wheel
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function mouse.getWheel() end
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---@param btn number
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---@return boolean
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---Returns whether the specified mouse button is down
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function mouse.buttonDown(btn) end
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---@param btn number
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---@return boolean
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---Returns whether the specified mouse button has just been pressed
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function mouse.buttonPressed(btn) end
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---@class keyboard
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keyboard = {}
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---@param key number
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---@return boolean
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---Returns whether the specified keyboard key is down
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function keyboard.keyDown(key) end
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---@return number
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---Returns which keyboard key has just been pressed
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function keyboard.keyPressed() end
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---@param key number
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---@return boolean
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---Returns whether the specified keyboard key has just been pressed
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function keyboard.keyPressed(key) end
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---@return boolean
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---Returns whether any keyboard key has just been pressed
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function keyboard.anyKeyPressed() end
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---@class gamepad
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gamepad = {}
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---@param btn number
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---@return boolean
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---Returns whether the specified gamepad button is down
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function gamepad.buttonDown(btn) end
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---@return number
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---Returns which gamepad button has just been pressed
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function gamepad.buttonPressed() end
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---@param btn number
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---@return boolean
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---Returns whether the specified gamepad button has just been pressed
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function gamepad.buttonPressed(btn) end
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---@return boolean
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---Returns whether any gamepad button has just been pressed
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function gamepad.anybuttonPressed() end
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---@class key
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---@field key.UNKNOWN number
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---@field key.A number
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---@field key.B number
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---@field key.C number
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---@field key.D number
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---@field key.E number
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---@field key.F number
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---@field key.G number
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---@field key.H number
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---@field key.I number
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---@field key.J number
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---@field key.K number
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---@field key.L number
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---@field key.M number
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---@field key.N number
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---@field key.O number
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---@field key.P number
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---@field key.Q number
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---@field key.R number
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---@field key.S number
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---@field key.T number
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---@field key.U number
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---@field key.V number
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---@field key.W number
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---@field key.X number
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---@field key.Y number
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---@field key.Z number
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---@field key.1 number
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---@field key.2 number
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---@field key.3 number
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---@field key.4 number
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---@field key.5 number
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---@field key.6 number
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---@field key.7 number
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---@field key.8 number
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---@field key.9 number
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---@field key.0 number
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---@field key.RETURN number
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---@field key.ESCAPE number
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---@field key.BACKSPACE number
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---@field key.TAB number
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---@field key.SPACE number
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---@field key.MINUS number
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---@field key.EQUALS number
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---@field key.LEFTBRACKET number
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---@field key.RIGHTBRACKET number
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---@field key.BACKSLASH number
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---@field key.NONUSHASH number
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---@field key.SEMICOLON number
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---@field key.APOSTROPHE number
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---@field key.GRAVE number
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---@field key.COMMA number
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---@field key.PERIOD number
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---@field key.SLASH number
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---@field key.CAPSLOCK number
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---@field key.F1 number
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---@field key.F2 number
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---@field key.F3 number
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---@field key.F4 number
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---@field key.F5 number
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---@field key.F6 number
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---@field key.F7 number
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---@field key.F8 number
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---@field key.F9 number
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---@field key.F10 number
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---@field key.F11 number
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---@field key.F12 number
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---@field key.PRINTSCREEN number
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---@field key.SCROLLLOCK number
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---@field key.PAUSE number
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---@field key.INSERT number
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---@field key.HOME number
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---@field key.PAGEUP number
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---@field key.DELETE number
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---@field key.END number
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---@field key.PAGEDOWN number
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---@field key.RIGHT number
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---@field key.LEFT number
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---@field key.DOWN number
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---@field key.UP number
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---@field key.NUMLOCKCLEAR number
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---@field key.KP_DIVIDE number
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---@field key.KP_MULTIPLY number
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---@field key.KP_MINUS number
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---@field key.KP_PLUS number
|
|
---@field key.KP_ENTER number
|
|
---@field key.KP_1 number
|
|
---@field key.KP_2 number
|
|
---@field key.KP_3 number
|
|
---@field key.KP_4 number
|
|
---@field key.KP_5 number
|
|
---@field key.KP_6 number
|
|
---@field key.KP_7 number
|
|
---@field key.KP_8 number
|
|
---@field key.KP_9 number
|
|
---@field key.KP_0 number
|
|
---@field key.KP_PERIOD number
|
|
---@field key.NONUSBACKSLASH number
|
|
---@field key.APPLICATION number
|
|
---@field key.LCTRL number
|
|
---@field key.LSHIFT number
|
|
---@field key.LALT number
|
|
---@field key.LGUI number
|
|
---@field key.RCTRL number
|
|
---@field key.RSHIFT number
|
|
---@field key.RALT number
|
|
---@field key.RGUI number
|
|
key = {}
|
|
key.UNKNOWN = 0
|
|
key.A = 4
|
|
key.B = 5
|
|
key.C = 6
|
|
key.D = 7
|
|
key.E = 8
|
|
key.F = 9
|
|
key.G = 10
|
|
key.H = 11
|
|
key.I = 12
|
|
key.J = 13
|
|
key.K = 14
|
|
key.L = 15
|
|
key.M = 16
|
|
key.N = 17
|
|
key.O = 18
|
|
key.P = 19
|
|
key.Q = 20
|
|
key.R = 21
|
|
key.S = 22
|
|
key.T = 23
|
|
key.U = 24
|
|
key.V = 25
|
|
key.W = 26
|
|
key.X = 27
|
|
key.Y = 28
|
|
key.Z = 29
|
|
key.N1 = 30
|
|
key.N2 = 31
|
|
key.N3 = 32
|
|
key.N4 = 33
|
|
key.N5 = 34
|
|
key.N6 = 35
|
|
key.N7 = 36
|
|
key.N8 = 37
|
|
key.N9 = 38
|
|
key.N0 = 39
|
|
key.RETURN = 40
|
|
key.ESCAPE = 41
|
|
key.BACKSPACE = 42
|
|
key.TAB = 43
|
|
key.SPACE = 44
|
|
key.MINUS = 45
|
|
key.EQUALS = 46
|
|
key.LEFTBRACKET = 47
|
|
key.RIGHTBRACKET = 48
|
|
key.BACKSLASH = 49
|
|
key.NONUSHASH = 50
|
|
key.SEMICOLON = 51
|
|
key.APOSTROPHE = 52
|
|
key.GRAVE = 53
|
|
key.COMMA = 54
|
|
key.PERIOD = 55
|
|
key.SLASH = 56
|
|
key.CAPSLOCK = 57
|
|
key.F1 = 58
|
|
key.F2 = 59
|
|
key.F3 = 60
|
|
key.F4 = 61
|
|
key.F5 = 62
|
|
key.F6 = 63
|
|
key.F7 = 64
|
|
key.F8 = 65
|
|
key.F9 = 66
|
|
key.F10 = 67
|
|
key.F11 = 68
|
|
key.F12 = 69
|
|
key.PRINTSCREEN = 70
|
|
key.SCROLLLOCK = 71
|
|
key.PAUSE = 72
|
|
key.INSERT = 73
|
|
key.HOME = 74
|
|
key.PAGEUP = 75
|
|
key.DELETE = 76
|
|
key.END = 77
|
|
key.PAGEDOWN = 78
|
|
key.RIGHT = 79
|
|
key.LEFT = 80
|
|
key.DOWN = 81
|
|
key.UP = 82
|
|
key.NUMLOCKCLEAR = 83
|
|
key.KP_DIVIDE = 84
|
|
key.KP_MULTIPLY = 85
|
|
key.KP_MINUS = 86
|
|
key.KP_PLUS = 87
|
|
key.KP_ENTER = 88
|
|
key.KP_1 = 89
|
|
key.KP_2 = 90
|
|
key.KP_3 = 91
|
|
key.KP_4 = 92
|
|
key.KP_5 = 93
|
|
key.KP_6 = 94
|
|
key.KP_7 = 95
|
|
key.KP_8 = 96
|
|
key.KP_9 = 97
|
|
key.KP_0 = 98
|
|
key.KP_PERIOD = 99
|
|
key.NONUSBACKSLASH = 100
|
|
key.APPLICATION = 101
|
|
key.LCTRL = 224
|
|
key.LSHIFT = 225
|
|
key.LALT = 226
|
|
key.LGUI = 227
|
|
key.RCTRL = 228
|
|
key.RSHIFT = 229
|
|
key.RALT = 230
|
|
key.RGUI = 231
|
|
|
|
|
|
---@class button
|
|
---@field button.INVALID number
|
|
---@field button.A number
|
|
---@field button.B number
|
|
---@field button.X number
|
|
---@field button.Y number
|
|
---@field button.BACK number
|
|
---@field button.GUIDE number
|
|
---@field button.START number
|
|
---@field button.LEFTSTICK number
|
|
---@field button.RIGHTSTICK number
|
|
---@field button.LEFTSHOULDER number
|
|
---@field button.RIGHTSHOULDER number
|
|
---@field button.UP number
|
|
---@field button.DOWN number
|
|
---@field button.LEFT number
|
|
---@field button.RIGHT number
|
|
---@field button.MISC1 number
|
|
---@field button.PADDLE1 number
|
|
---@field button.PADDLE2 number
|
|
---@field button.PADDLE3 number
|
|
---@field button.PADDLE4 number
|
|
---@field button.TOUCHPAD number
|
|
|
|
button = {}
|
|
button.INVALID = -1
|
|
button.A = 0
|
|
button.B = 1
|
|
button.X = 2
|
|
button.Y = 3
|
|
button.BACK = 4
|
|
button.GUIDE = 5
|
|
button.START = 6
|
|
button.LEFTSTICK = 7
|
|
button.RIGHTSTICK = 8
|
|
button.LEFTSHOULDER = 9
|
|
button.RIGHTSHOULDER = 10
|
|
button.UP = 11
|
|
button.DOWN = 12
|
|
button.LEFT = 13
|
|
button.RIGHT = 14
|
|
button.MISC1 = 15
|
|
button.PADDLE1 = 16
|
|
button.PADDLE2 = 17
|
|
button.PADDLE3 = 18
|
|
button.PADDLE4 = 19
|
|
button.TOUCHPAD = 20 |