239 lines
5.8 KiB
C++
239 lines
5.8 KiB
C++
#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdint.h>
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#include "jfile.h"
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#include <sys/stat.h>
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#include <unistd.h>
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#include <string>
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#include <vector>
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#ifndef _WIN32
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#include <pwd.h>
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#endif
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#define DEFAULT_FILENAME "data.jrf"
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#define DEFAULT_FOLDER "data/"
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#define CONFIG_FILENAME "config.txt"
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#pragma pack(push,1)
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struct DATA_Header {
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char magic[4];
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uint32_t num_files;
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uint32_t index_offset;
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};
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struct DATA_Info {
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uint32_t offset;
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uint32_t length;
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char name[13];
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};
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struct DATA_Index {
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DATA_Info* file_info;
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};
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struct DATA_File {
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DATA_Header header;
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DATA_Index index;
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};
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#pragma pack(pop)
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/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
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struct keyvalue_t {
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std::string key, value;
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};
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char *resource_filename = NULL;
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char *resource_folder = NULL;
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DATA_File *data_file = NULL;
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int file_source = SOURCE_FILE;
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char scratch[255];
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std::string config_folder = NULL;
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std::vector<keyvalue_t> config;
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void file_setresourcefilename(const char *str) {
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if (resource_filename != NULL) free(resource_filename);
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resource_filename = (char*)malloc(strlen(str)+1);
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strcpy(resource_filename, str);
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}
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void file_setresourcefolder(const char *str) {
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if (resource_folder != NULL) free(resource_folder);
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resource_folder = (char*)malloc(strlen(str)+1);
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strcpy(resource_folder, str);
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}
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void file_setsource(const int src) {
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file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
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if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
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}
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bool file_getdictionary() {
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if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
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FILE* f = fopen(resource_filename, "rb");
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if (f) {
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data_file = (DATA_File*)malloc(sizeof(DATA_File));
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fread((char*)&data_file->header, sizeof(DATA_Header), 1, f);
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fseek(f, data_file->header.index_offset, SEEK_SET);
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data_file->index.file_info = (DATA_Info*)malloc(data_file->header.num_files * sizeof(DATA_Info));
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fread((char*)data_file->index.file_info, data_file->header.num_files * sizeof(DATA_Info), 1, f);
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fclose(f);
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return true;
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} else {
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return false;
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}
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}
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char *file_getfilenamewithfolder(const char* filename) {
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strcpy(scratch, resource_folder);
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strcat(scratch, filename);
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return scratch;
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}
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FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
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if (file_source==SOURCE_FILE and not data_file) {
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if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
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}
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FILE *f;
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if (file_source==SOURCE_FILE) {
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bool found = false;
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uint32_t count = 0;
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while( !found && count < data_file->header.num_files ) {
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found = ( strcmp( resourcename, data_file->index.file_info[count].name ) == 0 );
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if( !found ) count++;
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}
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if( !found ) {
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perror("El recurs no s'ha trobat en l'arxiu de recursos");
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exit(1);
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}
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filesize = data_file->index.file_info[count].length;
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f = fopen(resource_filename, binary?"rb":"r");
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if (not f) {
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perror("No s'ha pogut obrir l'arxiu de recursos");
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exit(1);
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}
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fseek(f, data_file->index.file_info[count].offset, SEEK_SET);
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} else {
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f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
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fseek(f, 0, SEEK_END);
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filesize = ftell(f);
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fseek(f, 0, SEEK_SET);
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}
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return f;
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}
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char *file_getfilebuffer(const char *resourcename, int& filesize) {
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FILE *f = file_getfilepointer(resourcename, filesize, true);
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char* buffer = (char*)malloc(filesize);
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fread(buffer, filesize, 1, f);
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fclose(f);
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return buffer;
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}
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// Crea la carpeta del sistema donde guardar datos
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void createSystemFolder(const char *foldername)
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{
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#ifdef _WIN32
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config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
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#elif __APPLE__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
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#elif __linux__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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config_folder = std::string(homedir) + "/." + foldername;
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#endif
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struct stat st = {0};
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if (stat(config_folder.c_str(), &st) == -1)
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{
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errno = 0;
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#ifdef _WIN32
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int ret = mkdir(config_folder.c_str());
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#else
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int ret = mkdir(config_folder.c_str(), S_IRWXU);
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#endif
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if (ret == -1)
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{
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switch (errno)
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{
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case EACCES:
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printf("the parent directory does not allow write");
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exit(EXIT_FAILURE);
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case EEXIST:
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printf("pathname already exists");
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exit(EXIT_FAILURE);
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case ENAMETOOLONG:
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printf("pathname is too long");
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exit(EXIT_FAILURE);
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default:
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perror("mkdir");
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exit(EXIT_FAILURE);
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}
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}
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}
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}
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void file_loadconfigvalues() {
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config.clear();
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std::string config_file = config_folder + "/config.txt";
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FILE *f = fopen(config_file.c_str(), "r");
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if (f) {
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while (!feof(f)) {
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char key[100], value[100];
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fscanf(f, "%s = %S", key, value);
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config.push_back({key, value});
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}
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fclose(f);
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}
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}
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void file_saveconfigvalues() {
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std::string config_file = config_folder + "/config.txt";
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FILE *f = fopen(config_file.c_str(), "w");
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if (f) {
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for (auto pair : config) {
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fprintf(f, "%s = %s\n", pair.key.c_str(), pair.value.c_str());
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}
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fclose(f);
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}
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}
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const char* file_getconfigvalue(const char *key) {
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if (config.empty()) file_loadconfigvalues();
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for (auto pair : config) {
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if (pair.key == std::string(key)) {
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strcpy(scratch, pair.value.c_str());
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return scratch;
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}
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}
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return NULL;
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}
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void file_setconfigvalue(const char* key, const char* value) {
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if (config.empty()) file_loadconfigvalues();
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for (auto pair : config) {
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if (pair.key == std::string(key)) {
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pair.value = value;
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file_saveconfigvalues();
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return;
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}
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}
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config.push_back({key, value});
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file_saveconfigvalues();
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return;
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}
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