Files
mini/source/mini.cpp

1652 lines
49 KiB
C++

#include "mini.h"
#include "jfile.h"
#include <string.h>
#include "lua.h"
#include "gif.h"
#include "gifenc.h"
#include "jail_audio.h"
#include "jshader.h"
#include "log.h"
#include "default_font_gif.h"
#include "default_font_fnt.h"
#define MAX_SURFACES 100
#define MAX_FONTS 5
#define SURF_NOTHING 0
#define SURF_EXTERNAL 1
#define SURF_GENERATED 2
#define DRAWMODE_NORMAL 0
#define DRAWMODE_PATTERN 1
#define DRAWMODE_AND 2
#define DRAWMODE_OR 3
#define DRAWMODE_XOR 4
#define DRAWMODE_NOT 5
#define UPDATE_ALWAYS 0
#define UPDATE_WAIT 1
#define UPDATE_TIMEOUT 2
#ifdef MACOS_BUNDLE
#include <libgen.h>
#endif
struct surface_t {
char *name {nullptr};
uint8_t *p {nullptr};
uint16_t w, h;
uint32_t size;
uint8_t flags {SURF_NOTHING};
};
struct char_t {
uint8_t x,y,w,h,base;
};
struct font_t {
char *name {nullptr};
uint8_t surface {0};
uint8_t spacing {1};
char_t chars[256];
};
int fps=0;
char window_title[256];
char config_folder[256];
uint16_t screen_width = 160;
uint16_t screen_height = 120;
uint8_t screen_zoom = 4;
bool screen_fullscreen = false;
bool screen_cursor = true;
surface_t surfaces[MAX_SURFACES];
surface_t *screen_surface = &surfaces[0];
surface_t *dest_surface = screen_surface;
surface_t *source_surface = NULL;
surface_t *map_surface = NULL;
uint8_t tile_width = 8;
uint8_t tile_height = 8;
font_t fonts[MAX_FONTS];
font_t *current_font;
char main_lua_file[200] = "main.lua";
bool override_ini = false;
//char lua_files[1024];
#define DEST(x, y) dest_surface->p[x+y*dest_surface->w]
#define SOURCE(x, y) source_surface->p[x+y*source_surface->w]
#define TILES(x, y) map_surface->p[x+y*map_surface->w]
#define CURRENT(x, y) surfaces[i].p[(x)+(y)*surfaces[i].w]
namespace ds {
int origin[2] = {0, 0};
int clip[4] = {0, 0, screen_width-1, screen_height-1};
uint8_t trans = 0;
uint16_t fill_pattern = 0b1111111111111111;
uint8_t draw_palette[256];
uint8_t mode = DRAWMODE_NORMAL;
}
int update_mode = UPDATE_ALWAYS;
int timeout = 0;
uint32_t last_update = 0;
float delta_time = 0.0f;
bool should_exit = false;
bool should_quit = false;
SDL_Window *mini_win;
SDL_Renderer *mini_ren;
SDL_Texture *mini_bak;
SDL_Texture *mini_shadertex;
Uint32 windowID;
Uint32 *pixels;
int pitch;
uint32_t palette[256] = { 0xFF1a1c2c, 0xFF5d275d, 0xFFb13e53, 0xFFef7d57, 0xFFffcd75, 0xFFa7f070, 0xFF38b764, 0xFF257179,
0xFF29366f, 0xFF3b5dc9, 0xFF41a6f6, 0xFF73eff7, 0xFFf4f4f4, 0xFF94b0c2, 0xFF566c86, 0xFF333c57 };
const bool *keys;
Uint8 key_just_pressed = 0;
static char text_input_buffer[10];
static bool has_text_input = false;
int mouse_x, mouse_y, mouse_wheel;
Uint32 mouse_buttons;
uint8_t mouse_just_pressed = 0;
bool double_click = false;
bool mouse_discard = false;
SDL_Gamepad *gamepad = NULL;
int8_t pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
#define MAX_SOUNDS 50
JA_Music_t *music = NULL;
JA_Sound_t *sounds[MAX_SOUNDS];
int16_t beats, num_beats = 0;
void createNewProject();
void raisewindow() {
SDL_RaiseWindow(mini_win);
}
char* get_value_from_line(char* line) {
char* equal_character = strchr(line, '=');
if (equal_character == NULL) return NULL;
*equal_character = '\0';
return ++equal_character;
}
void read_ini() {
int size;
FILE *f = file_getfilepointer("game.ini", size); // fopen("game.ini", "r");
char line[1024];
if (f == NULL) { log_msg(LOG_FAIL, "No s'ha pogut obrir 'game.ini'\n"); exit(-1); }
log_msg(LOG_OK, "'game.ini' carregat\n");
while (fgets(line, sizeof(line), f)) {
char *value = get_value_from_line(line);
if (value != NULL) {
value[strlen(value)-1] = '\0';
if (strcmp(line, "title") == 0) { strcpy(window_title, value); log_msg(LOG_VERBOSE, "title = %s\n", window_title); }
else if (strcmp(line, "config") == 0) { strcpy(config_folder, value); log_msg(LOG_VERBOSE, "config = %s\n", config_folder); }
else if (strcmp(line, "width") == 0) { screen_width = atoi(value); log_msg(LOG_VERBOSE, "screen width = %i\n", screen_width); }
else if (strcmp(line, "height") == 0) { screen_height = atoi(value); log_msg(LOG_VERBOSE, "screen height = %i\n", screen_height); }
else if (strcmp(line, "zoom") == 0) { screen_zoom = atoi(value); log_msg(LOG_VERBOSE, "screen zoom = %i\n", screen_zoom); }
else if (strcmp(line, "fullscreen") == 0) { screen_fullscreen = atoi(value); log_msg(LOG_VERBOSE, "screen sullscreen = %i\n", screen_fullscreen); }
//else if (strcmp(line, "files") == 0) {
//lua_files = (char*)malloc(strlen(value));
// strcpy(lua_files, value);
//}
}
}
fclose(f);
//SDL_Log("'game.ini' carregat!\n");
}
namespace mini
{
namespace surf
{
uint8_t create(int w, int h) {
unsigned int i = 0;
while (i<MAX_SURFACES && surfaces[i].p != NULL) ++i;
if (i==MAX_SURFACES) return 255;
surfaces[i].name = nullptr;
surfaces[i].w = w;
surfaces[i].h = h;
surfaces[i].size = w*h;
surfaces[i].p = (uint8_t*)calloc(surfaces[i].size,1);
surfaces[i].flags = SURF_GENERATED;
log_msg(LOG_INFO, "Surface %i creada.\n", i);
return i;
}
uint8_t load(uint8_t* buffer, const char* name) {
// Agafar la pròxima textura lliure
unsigned int i = 0;
while (i<MAX_SURFACES && surfaces[i].p != NULL) ++i;
if (i==MAX_SURFACES) return 255;
surfaces[i].p = LoadGif(buffer, &surfaces[i].w, &surfaces[i].h);
surfaces[i].size = surfaces[i].w*surfaces[i].h;
surfaces[i].name = (char*)malloc(strlen(name)+1);
strcpy(surfaces[i].name, name);
log_msg(LOG_INFO, "Buffer '%s' carregat en surface: %i.\n", name, i);
return i;
}
uint8_t load(const char* filename, const bool external) {
// Si el gif ja s'ha carregat en una textura, tornem eixa textura
for (unsigned int i=0; i<MAX_SURFACES; ++i)
if (surfaces[i].name && strcmp(surfaces[i].name, filename)==0) {
log_msg(LOG_INFO, "Carrega de '%s' abortada: Reusant: %i.\n", filename, i);
return i;
}
// Agafar la pròxima textura lliure
unsigned int i = 0;
while (i<MAX_SURFACES && surfaces[i].p != NULL) ++i;
if (i==MAX_SURFACES) return 255;
surfaces[i].flags = SURF_NOTHING;
// Carregar l'arxiu de disc
int size;
uint8_t *buffer;
if (external) {
buffer = (uint8_t*)file_getfilebufferex(filename, size);
surfaces[i].flags |= SURF_EXTERNAL;
} else {
buffer = (uint8_t*)file_getfilebuffer(filename, size);
}
// Si no s'ha pogut, petar
if (!buffer) {
log_msg(LOG_FAIL, "Error al intentar obrir l'arxiu '%s'\n", filename);
exit(-1);
return 255;
}
// Finalment, carregar el gif en la surface
surfaces[i].p = LoadGif(buffer, &surfaces[i].w, &surfaces[i].h);
surfaces[i].size = surfaces[i].w*surfaces[i].h;
surfaces[i].name = (char*)malloc(strlen(filename)+1);
strcpy(surfaces[i].name, filename);
free(buffer);
log_msg(LOG_INFO, "Arxiu '%s' carregat en surface: %i.\n", filename, i);
return i;
}
void reloadsurfs() {
for (unsigned int i=0; i<MAX_SURFACES; ++i)
if (surfaces[i].name) {
if (surfaces[i].flags & SURF_GENERATED) {
log_msg(LOG_INFO, "Ignorant surface generada %i.\n", i);
} else {
log_msg(LOG_INFO, "Recarregant de disc surface %i:'%s'.\n", i, surfaces[i].name);
int size;
uint8_t *buffer;
if (surfaces[i].flags & SURF_EXTERNAL) {
buffer = (uint8_t*)file_getfilebufferex(surfaces[i].name, size);
} else {
buffer = (uint8_t*)file_getfilebuffer(surfaces[i].name, size);
}
// Si no s'ha pogut, petar
if (!buffer) {
log_msg(LOG_FAIL, "Error al intentar obrir l'arxiu '%s'\n", surfaces[i].name);
exit(-1);
}
surfaces[i].p = LoadGif(buffer, &surfaces[i].w, &surfaces[i].h);
surfaces[i].size = surfaces[i].w*surfaces[i].h;
free(buffer);
}
}
}
void save(uint8_t surface, const char* filename, uint8_t *pal, uint8_t colors)
{
gif::write_gif(filename, surfaces[surface].p, surfaces[surface].w, surfaces[surface].h, pal, colors);
}
void destroy(uint8_t surface) {
if (surfaces[surface].name != NULL) free(surfaces[surface].name);
surfaces[surface].name = NULL;
if (surfaces[surface].p != NULL) {
free(surfaces[surface].p);
log_msg(LOG_INFO, "Surface %i alliberada.\n", surface);
}
surfaces[surface].p = NULL;
surfaces[surface].flags = SURF_NOTHING;
}
int width(uint8_t surface) {
return surfaces[surface].w;
}
int height(uint8_t surface) {
return surfaces[surface].h;
}
void cls(uint8_t color) {
const uint8_t col = ds::draw_palette[color];
SDL_memset(dest_surface->p, col, dest_surface->size);
}
namespace target {
void recalculate_clip() {
if (ds::clip[0]<0) ds::clip[0]=0;
if (ds::clip[1]<0) ds::clip[1]=0;
if (ds::clip[2]>=dest_surface->w) ds::clip[2]=dest_surface->w-1;
if (ds::clip[3]>=dest_surface->h) ds::clip[3]=dest_surface->h-1;
}
void set(uint8_t surface) {
dest_surface = &surfaces[surface];
recalculate_clip();
}
uint8_t get() {
for (unsigned int i=0; i<MAX_SURFACES; ++i) if (dest_surface == &surfaces[i]) return i;
return 0;
}
}
namespace source {
void set(uint8_t surface) {
source_surface = &surfaces[surface];
}
uint8_t get() {
for (unsigned int i=0; i<MAX_SURFACES; ++i) if (source_surface == &surfaces[i]) return i;
return 0;
}
}
namespace pixel {
static inline void pset_fast(int x, int y, uint8_t color) {
if (ds::trans != color) DEST(x, y) = ds::draw_palette[color];
}
static inline void pset_bool(int x, int y, uint8_t color) {
if (ds::trans != color) {
switch (ds::mode) {
case DRAWMODE_AND:
DEST(x, y) = DEST(x, y) & color;
break;
case DRAWMODE_OR:
DEST(x, y) = DEST(x, y) | color;
break;
case DRAWMODE_XOR:
DEST(x, y) = DEST(x, y) ^ color;
break;
case DRAWMODE_NOT:
DEST(x, y) = ~DEST(x, y);
break;
}
}
}
static inline void pset_pattern(int x, int y, uint8_t color) {
int pbx = x % 4, pby = y % 4;
int pb = pbx+pby*4;
if (ds::fill_pattern & (1 << pb)) if (ds::trans != color) DEST(x, y) = color;
}
// Per a les funcions que pinten tot del mateix color
static inline void direct_pset(int x, int y, uint8_t color) {
x += ds::origin[0]; y += ds::origin[1];
if (x < ds::clip[0] || x > ds::clip[2] || y < ds::clip[1] || y > ds::clip[3]) return;
switch (ds::mode) {
case DRAWMODE_NORMAL: pset_fast(x,y,color); break;
case DRAWMODE_PATTERN: pset_pattern(x,y,color); break;
default: pset_bool(x,y,color); break;
}
}
// Per a les funcions que van canviant de color (surf.pixel i draw.surf, bàsicament)
static inline void subst_pset(int x, int y, uint8_t color) {
direct_pset(x,y,ds::draw_palette[color]);
}
void set(int x, int y, uint8_t color) {
subst_pset(x,y,color);
}
uint8_t get(int x, int y) {
if (!source_surface) return 0;
if (x < 0 || x > (source_surface->w-1) || y < 0 || y > (source_surface->h-1)) return 0;
return SOURCE(x, y);
}
}
}
namespace map
{
namespace surf {
void set(uint8_t surface) {
map_surface = &surfaces[surface];
}
uint8_t get()
{
for (unsigned int i=0; i<MAX_SURFACES; ++i) if (map_surface == &surfaces[i]) return i;
return 0;
}
}
void draw() {
if (!map_surface || !source_surface) return;
const int tw = tile_width;
const int th = tile_height;
int celw = map_surface->w;
int celh = map_surface->h;
int celx = 0;
int cely = 0;
int ox = ds::origin[0];
int oy = ds::origin[1];
int sx = ox;
int sy = oy;
// Clipping global rápido
if (sx + celw * tw < ds::clip[0] ||
sy + celh * th < ds::clip[1] ||
sx > ds::clip[2] ||
sy > ds::clip[3])
return;
// Recorte por izquierda
if (sx < ds::clip[0]) {
int diff = (ds::clip[0] - sx) / tw;
celx += diff;
celw -= diff;
sx += diff * tw;
}
// Recorte por arriba
if (sy < ds::clip[1]) {
int diff = (ds::clip[1] - sy) / th;
cely += diff;
celh -= diff;
sy += diff * th;
}
// Recorte por derecha
int max_x = ds::clip[2] - sx;
if (max_x < celw * tw) celw = max_x / tw + 1;
// Recorte por abajo
int max_y = ds::clip[3] - sy;
if (max_y < celh * th) celh = max_y / th + 1;
// Ahora sx, sy son relativos al origen y ya están recortados
for (int y = 0; y < celh; ++y) {
int ty = sy + y * th;
for (int x = 0; x < celw; ++x) {
uint8_t tile = mget(celx + x, cely + y);
if (!tile) continue;
int tx = sx + x * tw;
tileblit(tile, tx - ox, ty - oy);
}
}
}
namespace tile {
uint8_t get(int celx, int cely) {
if (!map_surface) return 0;
if (celx < 0 || celx > (map_surface->w-1) || cely < 0 || cely > (map_surface->h-1)) return 0;
return TILES(celx, cely);
}
void set(int celx, int cely, uint8_t snum) {
if (!map_surface) return;
if (celx < 0 || celx > (map_surface->w-1) || cely < 0 || cely > (map_surface->h-1)) return;
TILES(celx, cely) = snum;
}
}
namespace cell {
uint8_t getw() { return tile_width; }
uint8_t geth() { return tile_height; }
void set(int w, int h) {
tile_width = w;
tile_height = h;
}
}
}
namespace draw
{
// Bresenham Line Algorithm
void line(int x0, int y0, int x1, int y1, uint8_t color) {
int x, y;
int dx, dy;
int incx, incy;
int balance;
color = ds::draw_palette[color];
if (x1 >= x0) { dx = x1 - x0; incx = 1; } else { dx = x0 - x1; incx = -1; }
if (y1 >= y0) { dy = y1 - y0; incy = 1; } else { dy = y0 - y1; incy = -1; }
x = x0; y = y0;
if (dx >= dy) {
dy <<= 1;
balance = dy - dx;
dx <<= 1;
while (x != x1) {
direct_pset(x, y, color);
if (balance >= 0) { y += incy; balance -= dx; }
balance += dy;
x += incx;
}
direct_pset(x, y, color);
} else {
dx <<= 1;
balance = dx - dy;
dy <<= 1;
while (y != y1) {
direct_pset(x, y, color);
if (balance >= 0) { x += incx; balance -= dy; }
balance += dx;
y += incy;
}
direct_pset(x, y, color);
}
}
void hline(int x0, int y, int x1, uint8_t color) {
color = ds::draw_palette[color];
if (x0>x1) { const int tmp=x0;x0=x1;x1=tmp; }
for (int x=x0; x<=x1; ++x) direct_pset(x, y, color);
}
void vline(int x, int y0, int y1, uint8_t color) {
color = ds::draw_palette[color];
if (y0>y1) { const int tmp=y0;y0=y1;y1=tmp; }
for (int y=y0; y<=y1; ++y) direct_pset(x, y, color);
}
void rect(int x, int y, int w, int h, uint8_t color) {
int x1 = w+x-1;
int y1 = h+y-1;
hline(x, y, x1, color);
hline(x, y1, x1, color);
vline(x, y, y1, color);
vline(x1, y, y1, color);
}
void rectf(int x, int y, int w, int h, uint8_t color) {
int x1 = w+x-1;
int y1 = h+y-1;
for (int i=y; i<=y1; ++i) hline(x, i, x1, color);
}
static inline void circ_scanline(int xc, int yc, int x, int y, uint8_t color) {
direct_pset(xc+x, yc+y, color);
direct_pset(xc-x, yc+y, color);
direct_pset(xc+x, yc-y, color);
direct_pset(xc-x, yc-y, color);
direct_pset(xc+y, yc+x, color);
direct_pset(xc-y, yc+x, color);
direct_pset(xc+y, yc-x, color);
direct_pset(xc-y, yc-x, color);
}
void circ(int x, int y, uint8_t r, uint8_t color) {
color = ds::draw_palette[color];
int xi=0, yi=r;
int d=3-2*r;
circ_scanline(x, y, xi, yi, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
circ_scanline(x, y, xi, yi, color);
}
}
static inline void circf_scanline(int xc, int yc, int x, int y, uint8_t color) {
hline(xc-x, yc+y, xc+x, color);
hline(xc-x, yc-y, xc+x, color);
hline(xc-y, yc+x, xc+y, color);
hline(xc-y, yc-x, xc+y, color);
}
void circf(int x, int y, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
circf_scanline(x, y, xi, yi, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
circf_scanline(x, y, xi, yi, color);
}
}
void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
int xf = w+x-1;
int yf = h+y-1;
int x1 = x+r, y1 = y+r;
int x2 = xf-r, y2 = yf-r;
hline(x1, y, x2, color);
hline(x1, yf, x2, color);
vline(x, y1, y2, color);
vline(xf, y1, y2, color);
color = ds::draw_palette[color];
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
direct_pset(x2+xi, y2+yi, color);
direct_pset(x1-xi, y2+yi, color);
direct_pset(x2+xi, y1-yi, color);
direct_pset(x1-xi, y1-yi, color);
direct_pset(x2+yi, y2+xi, color);
direct_pset(x1-yi, y2+xi, color);
direct_pset(x2+yi, y1-xi, color);
direct_pset(x1-yi, y1-xi, color);
}
}
void roundrectf(int x, int y, int w, int h, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
int xf = w+x-1;
int yf = h+y-1;
int x1 = x+r, y1 = y+r;
int x2 = xf-r, y2 = yf-r;
for (int i=y1; i<=y2; ++i) hline(x, i, xf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
hline(x1-xi, y2+yi, x2+xi, color);
hline(x1-xi, y1-yi, x2+xi, color);
hline(x1-yi, y2+xi, x2+yi, color);
hline(x1-yi, y1-xi, x2+yi, color);
}
}
void oval_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
direct_pset((xc+x)*xf, (yc+y)*yf, color);
direct_pset((xc-x)*xf, (yc+y)*yf, color);
direct_pset((xc+x)*xf, (yc-y)*yf, color);
direct_pset((xc-x)*xf, (yc-y)*yf, color);
direct_pset((xc+y)*xf, (yc+x)*yf, color);
direct_pset((xc-y)*xf, (yc+x)*yf, color);
direct_pset((xc+y)*xf, (yc-x)*yf, color);
direct_pset((xc-y)*xf, (yc-x)*yf, color);
}
void oval(int x0, int y0, int x1, int y1, uint8_t color) {
color = ds::draw_palette[color];
int rx = (x1-x0)/2;
int ry = (y1-y0)/2;
int r = rx;
int x = x0 + rx;
int y = y0 + ry;
float xf = 1.0f, yf = 1.0f;
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
int xi=0, yi=r;
int d=3-2*r;
oval_scanline(x, y, xi, yi, xf, yf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
oval_scanline(x, y, xi, yi, xf, yf, color);
}
}
static inline void ovalf_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
hline((xc-x)*xf, (yc+y)*yf, (xc+x)*xf, color);
hline((xc-x)*xf, (yc-y)*yf, (xc+x)*xf, color);
hline((xc-y)*xf, (yc+x)*yf, (xc+y)*xf, color);
hline((xc-y)*xf, (yc-x)*yf, (xc+y)*xf, color);
}
void ovalf(int x0, int y0, int x1, int y1, uint8_t color) {
int rx = (x1-x0)/2;
int ry = (y1-y0)/2;
int r = rx;
int x = x0 + rx;
int y = y0 + ry;
float xf = 1.0f, yf = 1.0f;
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
int xi=0, yi=r;
int d=3-2*r;
ovalf_scanline(x, y, xi, yi, xf, yf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
ovalf_scanline(x, y, xi, yi, xf, yf, color);
}
}
namespace mode {
void set(uint8_t mode) {
ds::mode = mode;
}
}
}
}
void initaudio() {
JA_Init(48000, SDL_AUDIO_S16, 1);
for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
}
void quitaudio() {
if (music != NULL) JA_DeleteMusic(music);
for (int i=0;i<MAX_SOUNDS;++i) if (sounds[i]!=NULL) JA_DeleteSound(sounds[i]);
JA_Quit();
}
int scrw() {
return screen_width;
}
int scrh() {
return screen_height;
}
void shader_init(const char* vshader, const char* fshader)
{
int filesize;
char *vshaderfile = file_getfilebuffer(vshader, filesize, true);
char *fshaderfile = nullptr;
if (fshader) { fshaderfile = file_getfilebuffer(fshader, filesize, true); }
shader::init(mini_win, mini_shadertex, vshaderfile, fshaderfile);
}
void shader_enable() { shader::enable(); }
void shader_disable() { shader::disable(); }
uint8_t loadfont_from_buffer(const char* buffer, uint8_t index, const char* name) {
if (!buffer) return false;
const char* ptr = buffer;
char line[256];
// --- Read first line ---
{
// Extract line
int len = 0;
while (ptr[len] && ptr[len] != '\n' && len < 255) len++;
memcpy(line, ptr, len);
line[len] = '\0';
ptr += (ptr[len] == '\n') ? len + 1 : len; // Advance pointer
if (len > 0 && line[len - 1] == '\r') line[len - 1] = '\0';
if (strncmp(line, "bitmap=", 7) != 0) return false; // Parse first line
fonts[index].surface = loadsurf(line + 7);
fonts[index].name = (char*)malloc(strlen(name)+1);
strcpy(fonts[index].name, name);
}
// --- Read character lines ---
while (*ptr) {
// Extract next line
int len = 0;
while (ptr[len] && ptr[len] != '\n' && len < 255) len++;
memcpy(line, ptr, len);
line[len] = '\0';
ptr += (ptr[len] == '\n') ? len + 1 : len; // Advance pointer
if (len > 0 && line[len - 1] == '\r') line[len - 1] = '\0';
// Remove comments
char* hash = strchr(line, '#');
if (hash) *hash = '\0';
// Parse
int code, x, y, w, h, base;
if (sscanf(line, "%d: %d %d %d %d %d", &code, &x, &y, &w, &h, &base) == 6) {
if (code >= 0 && code < 256) {
fonts[index].chars[code] = { (uint8_t)x, (uint8_t)y, (uint8_t)w, (uint8_t)h, (uint8_t)base };
}
}
}
return index;
}
uint8_t loadfont(const char *filename) {
// Si la font ja s'ha carregat, tornem eixa font
for (unsigned int i=0; i<MAX_FONTS; ++i)
if (fonts[i].name && strcmp(fonts[i].name, filename)==0) {
log_msg(LOG_INFO, "Carrega de '%s' abortada: Reusant: %i.\n", filename, i);
return i;
}
// Agafar la pròxima textura lliure
unsigned int i = 0;
while (i<MAX_FONTS && fonts[i].name != NULL) ++i;
if (i==MAX_FONTS) return 255;
// Carregar l'arxiu de disc
int size;
char *buffer;
buffer = file_getfilebuffer(filename, size);
// Si no s'ha pogut, petar
if (!buffer) {
log_msg(LOG_FAIL, "Error al intentar obrir l'arxiu '%s'\n", filename);
exit(-1);
return 255;
}
loadfont_from_buffer(buffer, i, filename);
free(buffer);
log_msg(LOG_INFO, "Arxiu '%s' carregat en font: %i.\n", filename, i);
return i;
}
uint8_t getfont() {
for (unsigned int i=0; i<MAX_FONTS; ++i) if (current_font == &fonts[i]) return i;
return 0;
}
void setfont(uint8_t font) {
current_font = &fonts[font];
}
uint8_t getfontspacing() {
return current_font->spacing;
}
void setfontspacing(uint8_t spacing) {
current_font->spacing = spacing;
}
void createDisplay() {
if (screen_zoom <= 0) screen_zoom = 1;
const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
while (screen_width*screen_zoom > dm->w || screen_height*screen_zoom > dm->h) screen_zoom--;
mini_win = SDL_CreateWindow(window_title, screen_width*screen_zoom, screen_height*screen_zoom, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE|(screen_fullscreen?SDL_WINDOW_FULLSCREEN:0));
windowID = SDL_GetWindowID(mini_win);
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
mini_ren = SDL_CreateRenderer(mini_win, NULL);
if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_SetTextureScaleMode(mini_bak, SDL_SCALEMODE_NEAREST);
SDL_PropertiesID props = SDL_GetTextureProperties(mini_bak);
int real_pixelformat = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, -1);
if (real_pixelformat != SDL_PIXELFORMAT_ARGB8888) {
log_msg(LOG_FAIL, "Pixelformat incorrecte: %i\n", real_pixelformat);
exit(1);
}
mini_shadertex = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, screen_width*screen_zoom, screen_height*screen_zoom);
SDL_SetTextureScaleMode(mini_shadertex, SDL_SCALEMODE_NEAREST);
shader::init(mini_win, mini_shadertex, nullptr);
log_msg(LOG_OK, "Graphics subsystem initialized\n");
}
void destroyDisplay() {
SDL_DestroyTexture(mini_shadertex);
SDL_DestroyTexture(mini_bak);
SDL_DestroyRenderer(mini_ren);
SDL_DestroyWindow(mini_win);
}
void initGamePad() {
int num_joysticks;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
if (joysticks) {
for (int i=0; i<num_joysticks; ++i) {
if (SDL_IsGamepad(joysticks[i])) {
gamepad = SDL_OpenGamepad(joysticks[i]);
if (SDL_GamepadConnected(gamepad)) {
SDL_SetGamepadEventsEnabled(true);
log_msg(LOG_OK, "Gamepad found and initialized");
return;
}
}
}
}
}
int main(int argc,char*argv[]){
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
log_msg(LOG_UNSALTED, "MINI v%s\n",MINI_VERSION);
#endif
// Gestió de arguments
// ===============================================================
if (argc>1)
{
if (argv[1][0]=='-' && argv[1][1]=='-') {
const char *command = &argv[1][2];
if (strcmp(command, "new")==0) {
createNewProject();
exit(0);
} else if (strcmp(command, "version")==0) {
exit(0);
}
} else if (strstr(argv[1], ".lua")!=nullptr) {
file_setresourcefolder("./");
file_setsource(SOURCE_FOLDER);
strcpy(main_lua_file, argv[1]);
strcpy(window_title, argv[1]);
override_ini = true;
} else if (strstr(argv[1], ".jf2")!=nullptr) {
file_setresourcefilename(argv[1]);
file_setsource(SOURCE_FILE);
} else {
char path[256] = "./";
strcat(path, argv[1]);
file_setresourcefolder(path);
}
}
#ifdef MACOS_BUNDLE
char res_file[255] = "";
strcpy(res_file, dirname(argv[0]));
strcat(res_file, "/../Resources/data.jrf");
file_setresourcefilename(res_file);
#endif
while (!should_quit) {
should_exit=false;
// READ INI
if (!override_ini)
{
read_ini();
file_setconfigfolder(config_folder);
const char *zoom = file_getconfigvalue("zoom");
if (zoom) screen_zoom=atoi(zoom);
const char *fullscreen = file_getconfigvalue("fullscreen");
if (fullscreen) screen_fullscreen=strcmp(fullscreen, "true")==0?true:false;
const char *cursor = file_getconfigvalue("cursor");
if (cursor) screen_cursor=strcmp(cursor, "true")?true:false;
const char *music_enabled = file_getconfigvalue("music");
if (music_enabled) JA_EnableMusic(strcmp(music_enabled, "true")==0?true:false);
const char *sound_enabled = file_getconfigvalue("sound");
if (sound_enabled) JA_EnableSound(strcmp(sound_enabled, "true")==0?true:false);
}
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
createDisplay();
initGamePad();
reinit();
initaudio();
uint8_t font_surf = loadsurf(default_font_gif, "default_font");
surfaces[font_surf].flags |= SURF_GENERATED;
loadfont_from_buffer((const char*)default_font_fnt, 0, "default_font");
current_font = &fonts[0];
mini::lua::init(main_lua_file);
mini::lua::callbacks::init();
Uint32 dt=SDL_GetTicks();
key_just_pressed = 0;
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
mouse_just_pressed = 0;
mouse_wheel = 0;
double_click = false;
has_text_input = false;
int fps_counter=0;
uint32_t fps_timer=0;
while(!should_exit) {
if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL);
else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout);
SDL_Event mini_eve;
while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_EVENT_QUIT) { should_exit=true; should_quit=true; break; }
if (mini_eve.type == SDL_EVENT_TEXT_INPUT) {
SDL_strlcpy(text_input_buffer, mini_eve.text.text, sizeof(text_input_buffer));
has_text_input = true;
}
if (mini_eve.type == SDL_EVENT_KEY_DOWN) {
#ifdef DEBUG
if (mini_eve.key.scancode == SDL_SCANCODE_F12) {
reloadsurfs();
//} else if (mini_eve.key.scancode == SDL_SCANCODE_F11) {
// mini::lua::debug::toggle();
} else if (mini_eve.key.scancode == SDL_SCANCODE_F5) {
should_exit=true;
} else {
key_just_pressed = mini_eve.key.scancode;
}
#else
key_just_pressed = mini_eve.key.scancode;
#endif
}
if (mini_eve.type == SDL_EVENT_MOUSE_BUTTON_UP) {
if (mouse_discard)
mouse_discard = false;
else
if (mini_eve.button.clicks==2 && mini_eve.button.button==SDL_BUTTON_LEFT) {
double_click = true;
} else {
mouse_just_pressed = mini_eve.button.button;
}
}
if (mini_eve.type == SDL_EVENT_MOUSE_WHEEL) {
mouse_wheel = mini_eve.wheel.y;
}
if (mini_eve.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
pad_just_pressed = mini_eve.gbutton.button;
}
/*if ( (mini_eve.type == SDL_WINDOWEVENT) &&
(mini_eve.window.windowID == windowID) &&
(mini_eve.window.event == SDL_WINDOWEVENT_MOVED) ) {
windowpos_x = mini_eve.window.data1-4;
windowpos_y = mini_eve.window.data2-36;
//SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y);
}*/
}
keys = SDL_GetKeyboardState(NULL);
float real_mouse_x, real_mouse_y;
mouse_buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y);
float mx, my;
SDL_RenderCoordinatesFromWindow(mini_ren, real_mouse_x, real_mouse_y, &mx, &my);
mouse_x = int(mx/screen_zoom);
mouse_y = int(my/screen_zoom);
//mouse_x /= screen_zoom; mouse_y /= screen_zoom;
if (SDL_GetTicks()-dt>13) {
dt = SDL_GetTicks();
if (mini::lua::runnning()) {
delta_time = float(SDL_GetTicks() - last_update)/1000.0f;
last_update = SDL_GetTicks();
mini::lua::callbacks::update();
} else {
exception_loop();
}
if (beats==0)beats=num_beats;
if (beats>0)beats--;
key_just_pressed = 0;
mouse_just_pressed = 0;
has_text_input = false;
text_input_buffer[0] = '\0';
double_click = false;
mouse_wheel = 0;
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
}
SDL_SetRenderTarget(mini_ren, mini_shadertex);
SDL_SetRenderDrawColor(mini_ren, 0, 0, 0, 255);
SDL_RenderClear(mini_ren);
SDL_LockTexture(mini_bak, NULL, (void**)&pixels, &pitch);
for (uint32_t i=0;i<screen_surface->size;++i) pixels[i] = palette[screen_surface->p[i]];
SDL_UnlockTexture(mini_bak);
SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL); //NEW
shader::render();
//SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
//SDL_RenderPresent(mini_ren);
fps_counter++;
if (SDL_GetTicks()>=(fps_timer+1000)) {
fps = fps_counter;
fps_counter=0;
fps_timer = SDL_GetTicks();
}
}
mini::lua::quit();
quitaudio();
//Mix_Quit();
for (unsigned int i=0;i<MAX_SURFACES;++i) freesurf(i);
dest_surface = source_surface = map_surface = NULL;
destroyDisplay();
SDL_Quit();
}
mini::lua::cleanup();
return 0;
}
uint32_t *loadpal(const char* filename, uint16_t *palsize) {
int size;
uint8_t *buffer = (uint8_t*)file_getfilebuffer(filename, size);
uint32_t *pal = LoadPalette(buffer, palsize);
free(buffer);
return pal;
}
void setpal(uint32_t *pal) {
for (int i=0; i<256; ++i) palette[i] = pal[i] | 0xff000000;
//memcpy(palette, pal, 1024);
}
void setcolor(uint8_t index, uint32_t color) {
palette[index] = color | 0xff000000;
}
uint32_t getcolor(uint8_t index) {
return palette[index];
}
void settrans(uint8_t index) {
ds::trans = index;
}
uint8_t gettrans() {
return ds::trans;
}
uint8_t subpal(uint8_t index, uint8_t color) {
const uint8_t old = ds::draw_palette[SDL_clamp(index,0,255)];
ds::draw_palette[SDL_clamp(index,0,255)] = SDL_clamp(color,0,255);
return old;
}
void reset_subpal() {
for (int i=0;i<256;++i) ds::draw_palette[i]=i;
}
void fillp(uint16_t pat, bool transparent) {
ds::fill_pattern = pat;
}
const uint8_t printchar(uint8_t c, int x, int y) {
char_t &chr = current_font->chars[c];
blit(chr.x, chr.y, chr.w, chr.h, x, y-chr.base);
return chr.w;
}
void print(const char* str, int x, int y, uint8_t color) {
const unsigned char* p = (const unsigned char*)str;
uint8_t cp;
uint8_t xpos = x;
uint8_t old_source = getsource();
setsource(current_font->surface);
uint8_t old_color = ds::draw_palette[1];
ds::draw_palette[1] = color;
uint8_t old_trans = ds::trans;
ds::trans = 0;
while (p[0]!=0) {
if (p[0] < 0x80) {
cp = p[0];
p+=1;
} else if ((p[0] & 0xE0) == 0xC0) {
cp = (p[0] << 6) | (p[1] & 0x3F);
p+=2;
}
xpos += printchar(cp, xpos, y) + current_font->spacing;
}
ds::trans = old_trans;
ds::draw_palette[1] = old_color;
setsource(old_source);
}
void clip(int x, int y, int w, int h) {
ds::clip[0] = x; ds::clip[1] = y; ds::clip[2] = w-x-1; ds::clip[3] = h-y-1;
recalculate_clip();
}
void clip() {
ds::clip[0] = ds::clip[1] = 0; ds::clip[2] = dest_surface->w-1; ds::clip[3] = dest_surface->h-1;
recalculate_clip();
}
void origin(int x, int y) {
ds::origin[0] = x;
ds::origin[1] = y;
}
int camx() {
return ds::origin[0];
}
int camy() {
return ds::origin[1];
}
static inline void tileblit(uint8_t n, int x, int y) {
const int tw = tile_width;
const int th = tile_height;
const int tiles_per_row = source_surface->w / tw;
// Coordenadas del tile dentro del spritesheet
int tx = (n % tiles_per_row) * tw;
int ty = (n / tiles_per_row) * th;
int src_y = ty;
for (int yi = 0; yi < th; ++yi) {
int src_x = tx;
for (int xi = 0; xi < tw; ++xi) {
uint8_t c = sget(src_x, src_y);
subst_pset(x + xi, y + yi, c);
src_x++;
}
src_y++;
}
}
void blit(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, bool invert) {
if (dw == 0) dw = sw;
if (dh == 0) dh = sh;
// 16.16 fixed point
int sdx = (sw << 16) / dw;
int sdy = (sh << 16) / dh;
if (flip_x) sdx = -sdx;
if (flip_y) sdy = -sdy;
int ssx = flip_x ? ((sx + sw - 1) << 16) : (sx << 16);
int ssy = flip_y ? ((sy + sh - 1) << 16) : (sy << 16);
int csy = ssy;
if (!invert) {
for (int y = dy; y < dy + dh; ++y) {
int csx = ssx;
for (int x = dx; x < dx + dw; ++x) {
uint8_t color = sget(csx >> 16, csy >> 16);
subst_pset(x, y, color);
csx += sdx;
}
csy += sdy;
}
} else {
for (int y = dy; y < dy + dh; ++y) {
int csx = ssx;
for (int x = dx; x < dx + dw; ++x) {
uint8_t color = sget(csy >> 16, csx >> 16);
subst_pset(x, y, color);
csx += sdx;
}
csy += sdy;
}
}
}
void blit_r(int sx, int sy, int sw, int sh,
int dx, int dy, int dw, int dh,
bool flip_x, bool flip_y,
float angle_deg)
{
if (dw == 0) dw = sw;
if (dh == 0) dh = sh;
// Centro del destino (rectángulo sin rotar)
float dcx = dx + dw * 0.5f;
float dcy = dy + dh * 0.5f;
// Centro del subrectángulo origen
float scx = sx + sw * 0.5f;
float scy = sy + sh * 0.5f;
// Escalado destino -> origen
float inv_scale_x = float(sw) / float(dw);
float inv_scale_y = float(sh) / float(dh);
// Flips integrados en la escala
if (flip_x) inv_scale_x = -inv_scale_x;
if (flip_y) inv_scale_y = -inv_scale_y;
// Ángulo en radianes
float a = angle_deg * 3.14159265f / 180.0f;
float ca = SDL_cosf(a);
float sa = SDL_sinf(a);
// --- 1. Bounding box rotado del rectángulo destino ---
float hx = dw * 0.5f;
float hy = dh * 0.5f;
float vx[4] = { -hx, hx, -hx, hx };
float vy[4] = { -hy, -hy, hy, hy };
float min_x = 1e9f, max_x = -1e9f;
float min_y = 1e9f, max_y = -1e9f;
for (int i = 0; i < 4; ++i) {
float rr_x = vx[i] * ca - vy[i] * sa;
float rr_y = vx[i] * sa + vy[i] * ca;
float dxp = dcx + rr_x;
float dyp = dcy + rr_y;
if (dxp < min_x) min_x = dxp;
if (dxp > max_x) max_x = dxp;
if (dyp < min_y) min_y = dyp;
if (dyp > max_y) max_y = dyp;
}
int bb_x0 = (int)SDL_floorf(min_x);
int bb_x1 = (int)SDL_ceilf (max_x);
int bb_y0 = (int)SDL_floorf(min_y);
int bb_y1 = (int)SDL_ceilf (max_y);
// --- 2. Rotación inversa + escalado + clipping estricto ---
for (int y = bb_y0; y <= bb_y1; ++y) {
for (int x = bb_x0; x <= bb_x1; ++x) {
// Coordenadas relativas al centro destino
float rx = x - dcx;
float ry = y - dcy;
// Rotación inversa
float ux = rx * ca + ry * sa;
float uy = -rx * sa + ry * ca;
// Escalado destino -> origen (con flips)
float sxp = scx + ux * inv_scale_x;
float syp = scy + uy * inv_scale_y;
// Clipping estricto al subrectángulo origen
if (sxp < sx || sxp >= sx + sw ||
syp < sy || syp >= sy + sh)
continue; // no pintamos nada
uint8_t color = sget((int)sxp, (int)syp);
subst_pset(x, y, color);
}
}
}
bool btn(uint8_t i) {
return keys[i];
}
int wbtnp() {
return key_just_pressed;
}
bool btnp(uint8_t i) {
if (key_just_pressed == i) {
key_just_pressed=0;
return true;
} else {
return false;
}
}
bool anykey() {
const bool something_pressed = (key_just_pressed != 0) || (pad_just_pressed != -1);
key_just_pressed=0;
pad_just_pressed=-1;
return something_pressed;
}
void textenable(const bool enable) {
if (enable)
SDL_StartTextInput(mini_win);
else
SDL_StopTextInput(mini_win);
}
const char* textinput() {
return has_text_input ? text_input_buffer : nullptr;
}
bool pad(int8_t i) {
if (!gamepad) return false;
return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(i)) == 1;
}
bool padp(int8_t i) {
if (pad_just_pressed == i) {
pad_just_pressed=-1;
return true;
} else {
return false;
}
}
int wpad() {
return pad_just_pressed;
}
int mousex() {
return mouse_x-ds::origin[0];
}
int mousey() {
return mouse_y-ds::origin[1];
}
int mwheel() {
return mouse_wheel;
}
bool mbtn(uint8_t i) {
if (mouse_discard) return false;
return mouse_buttons & SDL_BUTTON_MASK(i);
}
bool mbtnp(uint8_t i) {
return mouse_just_pressed == i;
}
bool doubleclick() {
return double_click;
}
void mdiscard() {
mouse_discard = true;
}
bool minside(int x, int y, int w, int h) {
const int mx = mouse_x-ds::origin[0];
const int my = mouse_y-ds::origin[1];
return (mx>=x) && (my>=y) && (mx<x+w) && (my<y+h);
}
float time() {
return float(SDL_GetTicks())/1000.0f;
}
float delta() {
return delta_time;
}
bool beat(int16_t i) {
if (i<0) {
return beats==0;
} else {
beats=num_beats=i;
return false;
}
}
int getfps() {
return fps;
}
void playmusic(const char *filename, const int loop) {
int size;
char *buffer = file_getfilebuffer(filename, size);
if (music != NULL) JA_DeleteMusic(music);
music = JA_LoadMusic((Uint8*)buffer, size);
JA_PlayMusic(music, loop);
}
void pausemusic() {
JA_PauseMusic();
}
void resumemusic() {
JA_ResumeMusic();
}
void stopmusic(const int t) {
JA_StopMusic();
}
void musicpos(float value)
{
JA_SetMusicPosition(value);
}
float musicpos()
{
return JA_GetMusicPosition();
}
void enablemusic(const bool value)
{
JA_EnableMusic(value);
file_setconfigvalue("music", value?"true":"false");
}
const bool ismusicenabled()
{
return JA_IsMusicEnabled();
}
int loadsound(const char *filename) {
int size;
char *buffer = file_getfilebuffer(filename, size);
int i=0;
while (i<MAX_SOUNDS && sounds[i]!=NULL) i++;
if (i==MAX_SOUNDS) { i=0; JA_DeleteSound(sounds[i]); }
sounds[i]=JA_LoadSound((Uint8*)buffer, size);
return i;
}
void freesound(int soundfile) {
JA_DeleteSound(sounds[soundfile]);
sounds[soundfile] = NULL;
}
int playsound(int soundfile, const int volume) {
const int channel = JA_PlaySound(sounds[soundfile], 0);
JA_SetSoundVolume(128);
//Mix_Volume(channel, volume!=-1?volume:MIX_MAX_VOLUME);
return channel;
}
void stopsound(int soundchannel) {
JA_StopChannel(soundchannel);
//Mix_HaltChannel(soundchannel);
}
void enablesound(const bool value)
{
JA_EnableSound(value);
file_setconfigvalue("sound", value?"true":"false");
}
const bool issoundenabled()
{
return JA_IsSoundEnabled();
}
int getzoom() {
return screen_zoom;
}
void setzoom(const int value) {
screen_zoom = value;
destroyDisplay();
createDisplay();
char strzoom[3];
file_setconfigvalue("zoom", SDL_itoa(screen_zoom, strzoom, 10));
}
void setres(const int w, const int h) {
screen_width = w;
screen_height = h;
destroyDisplay();
createDisplay();
}
bool getfullscreen() {
return screen_fullscreen;
}
void setfullscreen(const bool value) {
screen_fullscreen=value;
destroyDisplay();
createDisplay();
file_setconfigvalue("fullscreen", screen_fullscreen?"true":"false");
}
bool getcursor() {
return screen_cursor;
}
void setcursor(const bool value) {
screen_cursor=value;
if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
}
const char* getconfig(const char* key) {
return file_getconfigvalue(key);
}
void setconfig(const char* key, const char* value) {
file_setconfigvalue(key, value);
}
const char *configfolder() {
return file_getconfigfolder();
}
void setupdatemode(const int value, const int t) {
update_mode = value;
timeout = t;
}
int getupdatemode() {
return update_mode;
}
void exit() {
should_exit = true;
should_quit = true;
}
void reinit() {
log_msg(LOG_INFO, "STARTING A SYSTEM REINITIALIZATION\n");
ds::mode = DRAWMODE_NORMAL;
ds::origin[0] = ds::origin[1] = 0;
ds::clip[0] = ds::clip[1] = 0; ds::clip[2] = screen_width-1; ds::clip[3] = screen_height-1;
ds::trans=0;
ds::fill_pattern = 0b1111111111111111;
for (unsigned int i=0; i<MAX_SURFACES; ++i) freesurf(i);
setdest(newsurf(screen_width, screen_height));
dest_surface = screen_surface;
for (int i=0;i<256;++i) ds::draw_palette[i]=i;
}
void createNewProject() {
if (file_createFolder("data")) {
log_msg(LOG_OK, "Directori 'data' creat\n");
} else {
log_msg(LOG_FAIL, "No s'ha pogut crear la carpeta 'data'\n");
exit(-1);
}
FILE *f = fopen("./data/game.ini", "w");
if (f) {
log_msg(LOG_OK, "Arxiu 'data/game.ini' creat\n");
} else {
log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/game.ini'\n");
exit(-1);
}
fprintf(f, "title=NEW MINI PROJECT\nconfig=newminiproject\nwidth=320\nheight=240\nzoom=2\n");
fclose(f);
f = fopen("./data/main.lua", "w");
if (f) {
log_msg(LOG_OK, "Arxiu 'data/main.lua' creat\n");
} else {
log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/main.lua'\n");
exit(-1);
}
fprintf(f, "function mini.init()\n\nend\n\nfunction mini.update()\n surf.cls(0)\nend\n");
fclose(f);
log_msg(LOG_OK, "Projecte nou creat. Ja està fet lo més dificil del jailgame!\n");
}