1652 lines
49 KiB
C++
1652 lines
49 KiB
C++
#include "mini.h"
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#include "jfile.h"
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#include <string.h>
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#include "lua.h"
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#include "gif.h"
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#include "gifenc.h"
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#include "jail_audio.h"
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#include "jshader.h"
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#include "log.h"
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#include "default_font_gif.h"
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#include "default_font_fnt.h"
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#define MAX_SURFACES 100
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#define MAX_FONTS 5
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#define SURF_NOTHING 0
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#define SURF_EXTERNAL 1
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#define SURF_GENERATED 2
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#define DRAWMODE_NORMAL 0
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#define DRAWMODE_PATTERN 1
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#define DRAWMODE_AND 2
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#define DRAWMODE_OR 3
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#define DRAWMODE_XOR 4
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#define DRAWMODE_NOT 5
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#define UPDATE_ALWAYS 0
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#define UPDATE_WAIT 1
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#define UPDATE_TIMEOUT 2
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#ifdef MACOS_BUNDLE
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#include <libgen.h>
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#endif
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struct surface_t {
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char *name {nullptr};
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uint8_t *p {nullptr};
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uint16_t w, h;
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uint32_t size;
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uint8_t flags {SURF_NOTHING};
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};
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struct char_t {
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uint8_t x,y,w,h,base;
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};
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struct font_t {
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char *name {nullptr};
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uint8_t surface {0};
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uint8_t spacing {1};
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char_t chars[256];
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};
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int fps=0;
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char window_title[256];
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char config_folder[256];
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uint16_t screen_width = 160;
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uint16_t screen_height = 120;
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uint8_t screen_zoom = 4;
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bool screen_fullscreen = false;
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bool screen_cursor = true;
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surface_t surfaces[MAX_SURFACES];
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surface_t *screen_surface = &surfaces[0];
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surface_t *dest_surface = screen_surface;
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surface_t *source_surface = NULL;
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surface_t *map_surface = NULL;
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uint8_t tile_width = 8;
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uint8_t tile_height = 8;
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font_t fonts[MAX_FONTS];
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font_t *current_font;
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char main_lua_file[200] = "main.lua";
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bool override_ini = false;
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//char lua_files[1024];
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#define DEST(x, y) dest_surface->p[x+y*dest_surface->w]
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#define SOURCE(x, y) source_surface->p[x+y*source_surface->w]
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#define TILES(x, y) map_surface->p[x+y*map_surface->w]
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#define CURRENT(x, y) surfaces[i].p[(x)+(y)*surfaces[i].w]
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namespace ds {
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int origin[2] = {0, 0};
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int clip[4] = {0, 0, screen_width-1, screen_height-1};
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uint8_t trans = 0;
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uint16_t fill_pattern = 0b1111111111111111;
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uint8_t draw_palette[256];
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uint8_t mode = DRAWMODE_NORMAL;
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}
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int update_mode = UPDATE_ALWAYS;
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int timeout = 0;
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uint32_t last_update = 0;
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float delta_time = 0.0f;
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bool should_exit = false;
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bool should_quit = false;
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SDL_Window *mini_win;
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SDL_Renderer *mini_ren;
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SDL_Texture *mini_bak;
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SDL_Texture *mini_shadertex;
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Uint32 windowID;
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Uint32 *pixels;
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int pitch;
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uint32_t palette[256] = { 0xFF1a1c2c, 0xFF5d275d, 0xFFb13e53, 0xFFef7d57, 0xFFffcd75, 0xFFa7f070, 0xFF38b764, 0xFF257179,
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0xFF29366f, 0xFF3b5dc9, 0xFF41a6f6, 0xFF73eff7, 0xFFf4f4f4, 0xFF94b0c2, 0xFF566c86, 0xFF333c57 };
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const bool *keys;
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Uint8 key_just_pressed = 0;
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static char text_input_buffer[10];
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static bool has_text_input = false;
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int mouse_x, mouse_y, mouse_wheel;
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Uint32 mouse_buttons;
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uint8_t mouse_just_pressed = 0;
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bool double_click = false;
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bool mouse_discard = false;
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SDL_Gamepad *gamepad = NULL;
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int8_t pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
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#define MAX_SOUNDS 50
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JA_Music_t *music = NULL;
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JA_Sound_t *sounds[MAX_SOUNDS];
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int16_t beats, num_beats = 0;
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void createNewProject();
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void raisewindow() {
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SDL_RaiseWindow(mini_win);
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}
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char* get_value_from_line(char* line) {
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char* equal_character = strchr(line, '=');
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if (equal_character == NULL) return NULL;
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*equal_character = '\0';
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return ++equal_character;
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}
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void read_ini() {
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int size;
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FILE *f = file_getfilepointer("game.ini", size); // fopen("game.ini", "r");
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char line[1024];
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if (f == NULL) { log_msg(LOG_FAIL, "No s'ha pogut obrir 'game.ini'\n"); exit(-1); }
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log_msg(LOG_OK, "'game.ini' carregat\n");
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while (fgets(line, sizeof(line), f)) {
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char *value = get_value_from_line(line);
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if (value != NULL) {
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value[strlen(value)-1] = '\0';
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if (strcmp(line, "title") == 0) { strcpy(window_title, value); log_msg(LOG_VERBOSE, "title = %s\n", window_title); }
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else if (strcmp(line, "config") == 0) { strcpy(config_folder, value); log_msg(LOG_VERBOSE, "config = %s\n", config_folder); }
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else if (strcmp(line, "width") == 0) { screen_width = atoi(value); log_msg(LOG_VERBOSE, "screen width = %i\n", screen_width); }
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else if (strcmp(line, "height") == 0) { screen_height = atoi(value); log_msg(LOG_VERBOSE, "screen height = %i\n", screen_height); }
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else if (strcmp(line, "zoom") == 0) { screen_zoom = atoi(value); log_msg(LOG_VERBOSE, "screen zoom = %i\n", screen_zoom); }
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else if (strcmp(line, "fullscreen") == 0) { screen_fullscreen = atoi(value); log_msg(LOG_VERBOSE, "screen sullscreen = %i\n", screen_fullscreen); }
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//else if (strcmp(line, "files") == 0) {
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//lua_files = (char*)malloc(strlen(value));
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// strcpy(lua_files, value);
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//}
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}
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}
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fclose(f);
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//SDL_Log("'game.ini' carregat!\n");
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}
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namespace mini
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{
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namespace surf
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{
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uint8_t create(int w, int h) {
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unsigned int i = 0;
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while (i<MAX_SURFACES && surfaces[i].p != NULL) ++i;
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if (i==MAX_SURFACES) return 255;
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surfaces[i].name = nullptr;
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surfaces[i].w = w;
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surfaces[i].h = h;
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surfaces[i].size = w*h;
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surfaces[i].p = (uint8_t*)calloc(surfaces[i].size,1);
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surfaces[i].flags = SURF_GENERATED;
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log_msg(LOG_INFO, "Surface %i creada.\n", i);
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return i;
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}
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uint8_t load(uint8_t* buffer, const char* name) {
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// Agafar la pròxima textura lliure
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unsigned int i = 0;
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while (i<MAX_SURFACES && surfaces[i].p != NULL) ++i;
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if (i==MAX_SURFACES) return 255;
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surfaces[i].p = LoadGif(buffer, &surfaces[i].w, &surfaces[i].h);
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surfaces[i].size = surfaces[i].w*surfaces[i].h;
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surfaces[i].name = (char*)malloc(strlen(name)+1);
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strcpy(surfaces[i].name, name);
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log_msg(LOG_INFO, "Buffer '%s' carregat en surface: %i.\n", name, i);
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return i;
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}
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uint8_t load(const char* filename, const bool external) {
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// Si el gif ja s'ha carregat en una textura, tornem eixa textura
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for (unsigned int i=0; i<MAX_SURFACES; ++i)
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if (surfaces[i].name && strcmp(surfaces[i].name, filename)==0) {
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log_msg(LOG_INFO, "Carrega de '%s' abortada: Reusant: %i.\n", filename, i);
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return i;
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}
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// Agafar la pròxima textura lliure
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unsigned int i = 0;
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while (i<MAX_SURFACES && surfaces[i].p != NULL) ++i;
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if (i==MAX_SURFACES) return 255;
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surfaces[i].flags = SURF_NOTHING;
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// Carregar l'arxiu de disc
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int size;
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uint8_t *buffer;
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if (external) {
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buffer = (uint8_t*)file_getfilebufferex(filename, size);
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surfaces[i].flags |= SURF_EXTERNAL;
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} else {
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buffer = (uint8_t*)file_getfilebuffer(filename, size);
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}
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// Si no s'ha pogut, petar
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if (!buffer) {
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log_msg(LOG_FAIL, "Error al intentar obrir l'arxiu '%s'\n", filename);
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exit(-1);
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return 255;
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}
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// Finalment, carregar el gif en la surface
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surfaces[i].p = LoadGif(buffer, &surfaces[i].w, &surfaces[i].h);
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surfaces[i].size = surfaces[i].w*surfaces[i].h;
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surfaces[i].name = (char*)malloc(strlen(filename)+1);
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strcpy(surfaces[i].name, filename);
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free(buffer);
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log_msg(LOG_INFO, "Arxiu '%s' carregat en surface: %i.\n", filename, i);
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return i;
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}
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void reloadsurfs() {
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for (unsigned int i=0; i<MAX_SURFACES; ++i)
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if (surfaces[i].name) {
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if (surfaces[i].flags & SURF_GENERATED) {
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log_msg(LOG_INFO, "Ignorant surface generada %i.\n", i);
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} else {
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log_msg(LOG_INFO, "Recarregant de disc surface %i:'%s'.\n", i, surfaces[i].name);
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int size;
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uint8_t *buffer;
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if (surfaces[i].flags & SURF_EXTERNAL) {
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buffer = (uint8_t*)file_getfilebufferex(surfaces[i].name, size);
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} else {
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buffer = (uint8_t*)file_getfilebuffer(surfaces[i].name, size);
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}
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// Si no s'ha pogut, petar
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if (!buffer) {
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log_msg(LOG_FAIL, "Error al intentar obrir l'arxiu '%s'\n", surfaces[i].name);
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exit(-1);
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}
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surfaces[i].p = LoadGif(buffer, &surfaces[i].w, &surfaces[i].h);
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surfaces[i].size = surfaces[i].w*surfaces[i].h;
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free(buffer);
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}
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}
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}
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void save(uint8_t surface, const char* filename, uint8_t *pal, uint8_t colors)
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{
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gif::write_gif(filename, surfaces[surface].p, surfaces[surface].w, surfaces[surface].h, pal, colors);
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}
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void destroy(uint8_t surface) {
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if (surfaces[surface].name != NULL) free(surfaces[surface].name);
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surfaces[surface].name = NULL;
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if (surfaces[surface].p != NULL) {
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free(surfaces[surface].p);
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log_msg(LOG_INFO, "Surface %i alliberada.\n", surface);
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}
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surfaces[surface].p = NULL;
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surfaces[surface].flags = SURF_NOTHING;
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}
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int width(uint8_t surface) {
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return surfaces[surface].w;
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}
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int height(uint8_t surface) {
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return surfaces[surface].h;
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}
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void cls(uint8_t color) {
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const uint8_t col = ds::draw_palette[color];
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SDL_memset(dest_surface->p, col, dest_surface->size);
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}
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namespace target {
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void recalculate_clip() {
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if (ds::clip[0]<0) ds::clip[0]=0;
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if (ds::clip[1]<0) ds::clip[1]=0;
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if (ds::clip[2]>=dest_surface->w) ds::clip[2]=dest_surface->w-1;
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if (ds::clip[3]>=dest_surface->h) ds::clip[3]=dest_surface->h-1;
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}
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void set(uint8_t surface) {
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dest_surface = &surfaces[surface];
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recalculate_clip();
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}
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uint8_t get() {
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for (unsigned int i=0; i<MAX_SURFACES; ++i) if (dest_surface == &surfaces[i]) return i;
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return 0;
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}
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}
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namespace source {
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void set(uint8_t surface) {
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source_surface = &surfaces[surface];
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}
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uint8_t get() {
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for (unsigned int i=0; i<MAX_SURFACES; ++i) if (source_surface == &surfaces[i]) return i;
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return 0;
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}
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}
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namespace pixel {
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static inline void pset_fast(int x, int y, uint8_t color) {
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if (ds::trans != color) DEST(x, y) = ds::draw_palette[color];
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}
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static inline void pset_bool(int x, int y, uint8_t color) {
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if (ds::trans != color) {
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switch (ds::mode) {
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case DRAWMODE_AND:
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DEST(x, y) = DEST(x, y) & color;
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break;
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case DRAWMODE_OR:
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DEST(x, y) = DEST(x, y) | color;
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break;
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case DRAWMODE_XOR:
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DEST(x, y) = DEST(x, y) ^ color;
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break;
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case DRAWMODE_NOT:
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DEST(x, y) = ~DEST(x, y);
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break;
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}
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}
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}
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static inline void pset_pattern(int x, int y, uint8_t color) {
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int pbx = x % 4, pby = y % 4;
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int pb = pbx+pby*4;
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if (ds::fill_pattern & (1 << pb)) if (ds::trans != color) DEST(x, y) = color;
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}
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// Per a les funcions que pinten tot del mateix color
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static inline void direct_pset(int x, int y, uint8_t color) {
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x += ds::origin[0]; y += ds::origin[1];
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if (x < ds::clip[0] || x > ds::clip[2] || y < ds::clip[1] || y > ds::clip[3]) return;
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switch (ds::mode) {
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case DRAWMODE_NORMAL: pset_fast(x,y,color); break;
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case DRAWMODE_PATTERN: pset_pattern(x,y,color); break;
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default: pset_bool(x,y,color); break;
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}
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}
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// Per a les funcions que van canviant de color (surf.pixel i draw.surf, bàsicament)
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static inline void subst_pset(int x, int y, uint8_t color) {
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direct_pset(x,y,ds::draw_palette[color]);
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}
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void set(int x, int y, uint8_t color) {
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subst_pset(x,y,color);
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}
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uint8_t get(int x, int y) {
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if (!source_surface) return 0;
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if (x < 0 || x > (source_surface->w-1) || y < 0 || y > (source_surface->h-1)) return 0;
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return SOURCE(x, y);
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}
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}
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}
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namespace map
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{
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namespace surf {
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void set(uint8_t surface) {
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map_surface = &surfaces[surface];
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}
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uint8_t get()
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{
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for (unsigned int i=0; i<MAX_SURFACES; ++i) if (map_surface == &surfaces[i]) return i;
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return 0;
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}
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}
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void draw() {
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if (!map_surface || !source_surface) return;
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const int tw = tile_width;
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const int th = tile_height;
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int celw = map_surface->w;
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int celh = map_surface->h;
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int celx = 0;
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int cely = 0;
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int ox = ds::origin[0];
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int oy = ds::origin[1];
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int sx = ox;
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int sy = oy;
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// Clipping global rápido
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if (sx + celw * tw < ds::clip[0] ||
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sy + celh * th < ds::clip[1] ||
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sx > ds::clip[2] ||
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sy > ds::clip[3])
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return;
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// Recorte por izquierda
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if (sx < ds::clip[0]) {
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int diff = (ds::clip[0] - sx) / tw;
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celx += diff;
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celw -= diff;
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sx += diff * tw;
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}
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// Recorte por arriba
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if (sy < ds::clip[1]) {
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int diff = (ds::clip[1] - sy) / th;
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cely += diff;
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celh -= diff;
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sy += diff * th;
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}
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// Recorte por derecha
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int max_x = ds::clip[2] - sx;
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if (max_x < celw * tw) celw = max_x / tw + 1;
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// Recorte por abajo
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int max_y = ds::clip[3] - sy;
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if (max_y < celh * th) celh = max_y / th + 1;
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// Ahora sx, sy son relativos al origen y ya están recortados
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for (int y = 0; y < celh; ++y) {
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int ty = sy + y * th;
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for (int x = 0; x < celw; ++x) {
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uint8_t tile = mget(celx + x, cely + y);
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if (!tile) continue;
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int tx = sx + x * tw;
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tileblit(tile, tx - ox, ty - oy);
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}
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}
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}
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namespace tile {
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uint8_t get(int celx, int cely) {
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if (!map_surface) return 0;
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if (celx < 0 || celx > (map_surface->w-1) || cely < 0 || cely > (map_surface->h-1)) return 0;
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return TILES(celx, cely);
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}
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|
|
void set(int celx, int cely, uint8_t snum) {
|
|
if (!map_surface) return;
|
|
if (celx < 0 || celx > (map_surface->w-1) || cely < 0 || cely > (map_surface->h-1)) return;
|
|
TILES(celx, cely) = snum;
|
|
}
|
|
}
|
|
|
|
namespace cell {
|
|
uint8_t getw() { return tile_width; }
|
|
uint8_t geth() { return tile_height; }
|
|
|
|
void set(int w, int h) {
|
|
tile_width = w;
|
|
tile_height = h;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
namespace draw
|
|
{
|
|
// Bresenham Line Algorithm
|
|
void line(int x0, int y0, int x1, int y1, uint8_t color) {
|
|
int x, y;
|
|
int dx, dy;
|
|
int incx, incy;
|
|
int balance;
|
|
color = ds::draw_palette[color];
|
|
|
|
if (x1 >= x0) { dx = x1 - x0; incx = 1; } else { dx = x0 - x1; incx = -1; }
|
|
if (y1 >= y0) { dy = y1 - y0; incy = 1; } else { dy = y0 - y1; incy = -1; }
|
|
|
|
x = x0; y = y0;
|
|
|
|
if (dx >= dy) {
|
|
dy <<= 1;
|
|
balance = dy - dx;
|
|
dx <<= 1;
|
|
|
|
while (x != x1) {
|
|
direct_pset(x, y, color);
|
|
if (balance >= 0) { y += incy; balance -= dx; }
|
|
balance += dy;
|
|
x += incx;
|
|
}
|
|
direct_pset(x, y, color);
|
|
} else {
|
|
dx <<= 1;
|
|
balance = dx - dy;
|
|
dy <<= 1;
|
|
|
|
while (y != y1) {
|
|
direct_pset(x, y, color);
|
|
if (balance >= 0) { x += incx; balance -= dy; }
|
|
balance += dx;
|
|
y += incy;
|
|
}
|
|
direct_pset(x, y, color);
|
|
}
|
|
}
|
|
|
|
void hline(int x0, int y, int x1, uint8_t color) {
|
|
color = ds::draw_palette[color];
|
|
if (x0>x1) { const int tmp=x0;x0=x1;x1=tmp; }
|
|
for (int x=x0; x<=x1; ++x) direct_pset(x, y, color);
|
|
}
|
|
|
|
void vline(int x, int y0, int y1, uint8_t color) {
|
|
color = ds::draw_palette[color];
|
|
if (y0>y1) { const int tmp=y0;y0=y1;y1=tmp; }
|
|
for (int y=y0; y<=y1; ++y) direct_pset(x, y, color);
|
|
}
|
|
|
|
void rect(int x, int y, int w, int h, uint8_t color) {
|
|
int x1 = w+x-1;
|
|
int y1 = h+y-1;
|
|
hline(x, y, x1, color);
|
|
hline(x, y1, x1, color);
|
|
vline(x, y, y1, color);
|
|
vline(x1, y, y1, color);
|
|
}
|
|
|
|
void rectf(int x, int y, int w, int h, uint8_t color) {
|
|
int x1 = w+x-1;
|
|
int y1 = h+y-1;
|
|
for (int i=y; i<=y1; ++i) hline(x, i, x1, color);
|
|
}
|
|
|
|
static inline void circ_scanline(int xc, int yc, int x, int y, uint8_t color) {
|
|
direct_pset(xc+x, yc+y, color);
|
|
direct_pset(xc-x, yc+y, color);
|
|
direct_pset(xc+x, yc-y, color);
|
|
direct_pset(xc-x, yc-y, color);
|
|
direct_pset(xc+y, yc+x, color);
|
|
direct_pset(xc-y, yc+x, color);
|
|
direct_pset(xc+y, yc-x, color);
|
|
direct_pset(xc-y, yc-x, color);
|
|
}
|
|
|
|
void circ(int x, int y, uint8_t r, uint8_t color) {
|
|
color = ds::draw_palette[color];
|
|
int xi=0, yi=r;
|
|
int d=3-2*r;
|
|
circ_scanline(x, y, xi, yi, color);
|
|
while (yi>=xi++) {
|
|
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
|
|
circ_scanline(x, y, xi, yi, color);
|
|
}
|
|
}
|
|
|
|
static inline void circf_scanline(int xc, int yc, int x, int y, uint8_t color) {
|
|
hline(xc-x, yc+y, xc+x, color);
|
|
hline(xc-x, yc-y, xc+x, color);
|
|
hline(xc-y, yc+x, xc+y, color);
|
|
hline(xc-y, yc-x, xc+y, color);
|
|
}
|
|
|
|
void circf(int x, int y, uint8_t r, uint8_t color) {
|
|
int xi=0, yi=r;
|
|
int d=3-2*r;
|
|
circf_scanline(x, y, xi, yi, color);
|
|
while (yi>=xi++) {
|
|
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
|
|
circf_scanline(x, y, xi, yi, color);
|
|
}
|
|
}
|
|
|
|
|
|
void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color) {
|
|
int xi=0, yi=r;
|
|
int d=3-2*r;
|
|
|
|
int xf = w+x-1;
|
|
int yf = h+y-1;
|
|
int x1 = x+r, y1 = y+r;
|
|
int x2 = xf-r, y2 = yf-r;
|
|
hline(x1, y, x2, color);
|
|
hline(x1, yf, x2, color);
|
|
vline(x, y1, y2, color);
|
|
vline(xf, y1, y2, color);
|
|
|
|
color = ds::draw_palette[color];
|
|
while (yi>=xi++) {
|
|
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
|
|
direct_pset(x2+xi, y2+yi, color);
|
|
direct_pset(x1-xi, y2+yi, color);
|
|
direct_pset(x2+xi, y1-yi, color);
|
|
direct_pset(x1-xi, y1-yi, color);
|
|
direct_pset(x2+yi, y2+xi, color);
|
|
direct_pset(x1-yi, y2+xi, color);
|
|
direct_pset(x2+yi, y1-xi, color);
|
|
direct_pset(x1-yi, y1-xi, color);
|
|
}
|
|
}
|
|
|
|
void roundrectf(int x, int y, int w, int h, uint8_t r, uint8_t color) {
|
|
int xi=0, yi=r;
|
|
int d=3-2*r;
|
|
|
|
int xf = w+x-1;
|
|
int yf = h+y-1;
|
|
int x1 = x+r, y1 = y+r;
|
|
int x2 = xf-r, y2 = yf-r;
|
|
for (int i=y1; i<=y2; ++i) hline(x, i, xf, color);
|
|
|
|
while (yi>=xi++) {
|
|
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
|
|
hline(x1-xi, y2+yi, x2+xi, color);
|
|
hline(x1-xi, y1-yi, x2+xi, color);
|
|
hline(x1-yi, y2+xi, x2+yi, color);
|
|
hline(x1-yi, y1-xi, x2+yi, color);
|
|
}
|
|
}
|
|
|
|
void oval_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
|
|
direct_pset((xc+x)*xf, (yc+y)*yf, color);
|
|
direct_pset((xc-x)*xf, (yc+y)*yf, color);
|
|
direct_pset((xc+x)*xf, (yc-y)*yf, color);
|
|
direct_pset((xc-x)*xf, (yc-y)*yf, color);
|
|
direct_pset((xc+y)*xf, (yc+x)*yf, color);
|
|
direct_pset((xc-y)*xf, (yc+x)*yf, color);
|
|
direct_pset((xc+y)*xf, (yc-x)*yf, color);
|
|
direct_pset((xc-y)*xf, (yc-x)*yf, color);
|
|
}
|
|
|
|
void oval(int x0, int y0, int x1, int y1, uint8_t color) {
|
|
color = ds::draw_palette[color];
|
|
int rx = (x1-x0)/2;
|
|
int ry = (y1-y0)/2;
|
|
int r = rx;
|
|
int x = x0 + rx;
|
|
int y = y0 + ry;
|
|
float xf = 1.0f, yf = 1.0f;
|
|
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
|
|
int xi=0, yi=r;
|
|
int d=3-2*r;
|
|
oval_scanline(x, y, xi, yi, xf, yf, color);
|
|
while (yi>=xi++) {
|
|
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
|
|
oval_scanline(x, y, xi, yi, xf, yf, color);
|
|
}
|
|
}
|
|
|
|
static inline void ovalf_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
|
|
hline((xc-x)*xf, (yc+y)*yf, (xc+x)*xf, color);
|
|
hline((xc-x)*xf, (yc-y)*yf, (xc+x)*xf, color);
|
|
hline((xc-y)*xf, (yc+x)*yf, (xc+y)*xf, color);
|
|
hline((xc-y)*xf, (yc-x)*yf, (xc+y)*xf, color);
|
|
}
|
|
|
|
void ovalf(int x0, int y0, int x1, int y1, uint8_t color) {
|
|
int rx = (x1-x0)/2;
|
|
int ry = (y1-y0)/2;
|
|
int r = rx;
|
|
int x = x0 + rx;
|
|
int y = y0 + ry;
|
|
float xf = 1.0f, yf = 1.0f;
|
|
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
|
|
int xi=0, yi=r;
|
|
int d=3-2*r;
|
|
ovalf_scanline(x, y, xi, yi, xf, yf, color);
|
|
while (yi>=xi++) {
|
|
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
|
|
ovalf_scanline(x, y, xi, yi, xf, yf, color);
|
|
}
|
|
}
|
|
|
|
namespace mode {
|
|
void set(uint8_t mode) {
|
|
ds::mode = mode;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void initaudio() {
|
|
JA_Init(48000, SDL_AUDIO_S16, 1);
|
|
for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
|
|
}
|
|
|
|
void quitaudio() {
|
|
if (music != NULL) JA_DeleteMusic(music);
|
|
for (int i=0;i<MAX_SOUNDS;++i) if (sounds[i]!=NULL) JA_DeleteSound(sounds[i]);
|
|
JA_Quit();
|
|
}
|
|
|
|
int scrw() {
|
|
return screen_width;
|
|
}
|
|
|
|
int scrh() {
|
|
return screen_height;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void shader_init(const char* vshader, const char* fshader)
|
|
{
|
|
int filesize;
|
|
char *vshaderfile = file_getfilebuffer(vshader, filesize, true);
|
|
|
|
char *fshaderfile = nullptr;
|
|
if (fshader) { fshaderfile = file_getfilebuffer(fshader, filesize, true); }
|
|
shader::init(mini_win, mini_shadertex, vshaderfile, fshaderfile);
|
|
}
|
|
|
|
void shader_enable() { shader::enable(); }
|
|
void shader_disable() { shader::disable(); }
|
|
|
|
uint8_t loadfont_from_buffer(const char* buffer, uint8_t index, const char* name) {
|
|
if (!buffer) return false;
|
|
|
|
const char* ptr = buffer;
|
|
char line[256];
|
|
|
|
// --- Read first line ---
|
|
{
|
|
// Extract line
|
|
int len = 0;
|
|
while (ptr[len] && ptr[len] != '\n' && len < 255) len++;
|
|
|
|
memcpy(line, ptr, len);
|
|
line[len] = '\0';
|
|
ptr += (ptr[len] == '\n') ? len + 1 : len; // Advance pointer
|
|
if (len > 0 && line[len - 1] == '\r') line[len - 1] = '\0';
|
|
|
|
if (strncmp(line, "bitmap=", 7) != 0) return false; // Parse first line
|
|
|
|
fonts[index].surface = loadsurf(line + 7);
|
|
|
|
fonts[index].name = (char*)malloc(strlen(name)+1);
|
|
strcpy(fonts[index].name, name);
|
|
}
|
|
|
|
// --- Read character lines ---
|
|
while (*ptr) {
|
|
// Extract next line
|
|
int len = 0;
|
|
while (ptr[len] && ptr[len] != '\n' && len < 255) len++;
|
|
|
|
memcpy(line, ptr, len);
|
|
line[len] = '\0';
|
|
ptr += (ptr[len] == '\n') ? len + 1 : len; // Advance pointer
|
|
if (len > 0 && line[len - 1] == '\r') line[len - 1] = '\0';
|
|
|
|
// Remove comments
|
|
char* hash = strchr(line, '#');
|
|
if (hash) *hash = '\0';
|
|
|
|
// Parse
|
|
int code, x, y, w, h, base;
|
|
if (sscanf(line, "%d: %d %d %d %d %d", &code, &x, &y, &w, &h, &base) == 6) {
|
|
if (code >= 0 && code < 256) {
|
|
fonts[index].chars[code] = { (uint8_t)x, (uint8_t)y, (uint8_t)w, (uint8_t)h, (uint8_t)base };
|
|
}
|
|
}
|
|
}
|
|
return index;
|
|
}
|
|
|
|
uint8_t loadfont(const char *filename) {
|
|
// Si la font ja s'ha carregat, tornem eixa font
|
|
for (unsigned int i=0; i<MAX_FONTS; ++i)
|
|
if (fonts[i].name && strcmp(fonts[i].name, filename)==0) {
|
|
log_msg(LOG_INFO, "Carrega de '%s' abortada: Reusant: %i.\n", filename, i);
|
|
return i;
|
|
}
|
|
|
|
// Agafar la pròxima textura lliure
|
|
unsigned int i = 0;
|
|
while (i<MAX_FONTS && fonts[i].name != NULL) ++i;
|
|
if (i==MAX_FONTS) return 255;
|
|
|
|
// Carregar l'arxiu de disc
|
|
int size;
|
|
char *buffer;
|
|
buffer = file_getfilebuffer(filename, size);
|
|
|
|
// Si no s'ha pogut, petar
|
|
if (!buffer) {
|
|
log_msg(LOG_FAIL, "Error al intentar obrir l'arxiu '%s'\n", filename);
|
|
exit(-1);
|
|
return 255;
|
|
}
|
|
|
|
loadfont_from_buffer(buffer, i, filename);
|
|
free(buffer);
|
|
|
|
log_msg(LOG_INFO, "Arxiu '%s' carregat en font: %i.\n", filename, i);
|
|
return i;
|
|
}
|
|
|
|
uint8_t getfont() {
|
|
for (unsigned int i=0; i<MAX_FONTS; ++i) if (current_font == &fonts[i]) return i;
|
|
return 0;
|
|
}
|
|
|
|
void setfont(uint8_t font) {
|
|
current_font = &fonts[font];
|
|
}
|
|
|
|
uint8_t getfontspacing() {
|
|
return current_font->spacing;
|
|
}
|
|
|
|
void setfontspacing(uint8_t spacing) {
|
|
current_font->spacing = spacing;
|
|
}
|
|
|
|
void createDisplay() {
|
|
if (screen_zoom <= 0) screen_zoom = 1;
|
|
|
|
const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
|
|
while (screen_width*screen_zoom > dm->w || screen_height*screen_zoom > dm->h) screen_zoom--;
|
|
|
|
mini_win = SDL_CreateWindow(window_title, screen_width*screen_zoom, screen_height*screen_zoom, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE|(screen_fullscreen?SDL_WINDOW_FULLSCREEN:0));
|
|
windowID = SDL_GetWindowID(mini_win);
|
|
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
|
|
mini_ren = SDL_CreateRenderer(mini_win, NULL);
|
|
if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
|
|
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
|
SDL_SetTextureScaleMode(mini_bak, SDL_SCALEMODE_NEAREST);
|
|
SDL_PropertiesID props = SDL_GetTextureProperties(mini_bak);
|
|
int real_pixelformat = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, -1);
|
|
if (real_pixelformat != SDL_PIXELFORMAT_ARGB8888) {
|
|
log_msg(LOG_FAIL, "Pixelformat incorrecte: %i\n", real_pixelformat);
|
|
exit(1);
|
|
}
|
|
mini_shadertex = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, screen_width*screen_zoom, screen_height*screen_zoom);
|
|
SDL_SetTextureScaleMode(mini_shadertex, SDL_SCALEMODE_NEAREST);
|
|
shader::init(mini_win, mini_shadertex, nullptr);
|
|
|
|
log_msg(LOG_OK, "Graphics subsystem initialized\n");
|
|
}
|
|
|
|
void destroyDisplay() {
|
|
SDL_DestroyTexture(mini_shadertex);
|
|
SDL_DestroyTexture(mini_bak);
|
|
SDL_DestroyRenderer(mini_ren);
|
|
SDL_DestroyWindow(mini_win);
|
|
}
|
|
|
|
void initGamePad() {
|
|
int num_joysticks;
|
|
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
|
|
if (joysticks) {
|
|
for (int i=0; i<num_joysticks; ++i) {
|
|
if (SDL_IsGamepad(joysticks[i])) {
|
|
gamepad = SDL_OpenGamepad(joysticks[i]);
|
|
if (SDL_GamepadConnected(gamepad)) {
|
|
SDL_SetGamepadEventsEnabled(true);
|
|
log_msg(LOG_OK, "Gamepad found and initialized");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int main(int argc,char*argv[]){
|
|
|
|
#ifdef DEBUG
|
|
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
|
log_msg(LOG_UNSALTED, "MINI v%s\n",MINI_VERSION);
|
|
#endif
|
|
|
|
// Gestió de arguments
|
|
// ===============================================================
|
|
if (argc>1)
|
|
{
|
|
if (argv[1][0]=='-' && argv[1][1]=='-') {
|
|
const char *command = &argv[1][2];
|
|
if (strcmp(command, "new")==0) {
|
|
createNewProject();
|
|
exit(0);
|
|
} else if (strcmp(command, "version")==0) {
|
|
exit(0);
|
|
}
|
|
} else if (strstr(argv[1], ".lua")!=nullptr) {
|
|
file_setresourcefolder("./");
|
|
file_setsource(SOURCE_FOLDER);
|
|
strcpy(main_lua_file, argv[1]);
|
|
strcpy(window_title, argv[1]);
|
|
override_ini = true;
|
|
} else if (strstr(argv[1], ".jf2")!=nullptr) {
|
|
file_setresourcefilename(argv[1]);
|
|
file_setsource(SOURCE_FILE);
|
|
} else {
|
|
char path[256] = "./";
|
|
strcat(path, argv[1]);
|
|
file_setresourcefolder(path);
|
|
}
|
|
}
|
|
#ifdef MACOS_BUNDLE
|
|
char res_file[255] = "";
|
|
strcpy(res_file, dirname(argv[0]));
|
|
strcat(res_file, "/../Resources/data.jrf");
|
|
file_setresourcefilename(res_file);
|
|
#endif
|
|
|
|
while (!should_quit) {
|
|
should_exit=false;
|
|
|
|
// READ INI
|
|
if (!override_ini)
|
|
{
|
|
read_ini();
|
|
file_setconfigfolder(config_folder);
|
|
const char *zoom = file_getconfigvalue("zoom");
|
|
if (zoom) screen_zoom=atoi(zoom);
|
|
const char *fullscreen = file_getconfigvalue("fullscreen");
|
|
if (fullscreen) screen_fullscreen=strcmp(fullscreen, "true")==0?true:false;
|
|
const char *cursor = file_getconfigvalue("cursor");
|
|
if (cursor) screen_cursor=strcmp(cursor, "true")?true:false;
|
|
const char *music_enabled = file_getconfigvalue("music");
|
|
if (music_enabled) JA_EnableMusic(strcmp(music_enabled, "true")==0?true:false);
|
|
const char *sound_enabled = file_getconfigvalue("sound");
|
|
if (sound_enabled) JA_EnableSound(strcmp(sound_enabled, "true")==0?true:false);
|
|
}
|
|
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
|
|
|
|
createDisplay();
|
|
|
|
initGamePad();
|
|
|
|
reinit();
|
|
initaudio();
|
|
|
|
uint8_t font_surf = loadsurf(default_font_gif, "default_font");
|
|
surfaces[font_surf].flags |= SURF_GENERATED;
|
|
loadfont_from_buffer((const char*)default_font_fnt, 0, "default_font");
|
|
current_font = &fonts[0];
|
|
|
|
mini::lua::init(main_lua_file);
|
|
mini::lua::callbacks::init();
|
|
|
|
Uint32 dt=SDL_GetTicks();
|
|
key_just_pressed = 0;
|
|
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
|
|
mouse_just_pressed = 0;
|
|
mouse_wheel = 0;
|
|
double_click = false;
|
|
has_text_input = false;
|
|
|
|
int fps_counter=0;
|
|
uint32_t fps_timer=0;
|
|
|
|
while(!should_exit) {
|
|
if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL);
|
|
else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout);
|
|
SDL_Event mini_eve;
|
|
while(SDL_PollEvent(&mini_eve)) {
|
|
if (mini_eve.type == SDL_EVENT_QUIT) { should_exit=true; should_quit=true; break; }
|
|
if (mini_eve.type == SDL_EVENT_TEXT_INPUT) {
|
|
SDL_strlcpy(text_input_buffer, mini_eve.text.text, sizeof(text_input_buffer));
|
|
has_text_input = true;
|
|
}
|
|
if (mini_eve.type == SDL_EVENT_KEY_DOWN) {
|
|
#ifdef DEBUG
|
|
if (mini_eve.key.scancode == SDL_SCANCODE_F12) {
|
|
reloadsurfs();
|
|
//} else if (mini_eve.key.scancode == SDL_SCANCODE_F11) {
|
|
// mini::lua::debug::toggle();
|
|
} else if (mini_eve.key.scancode == SDL_SCANCODE_F5) {
|
|
should_exit=true;
|
|
} else {
|
|
key_just_pressed = mini_eve.key.scancode;
|
|
}
|
|
#else
|
|
key_just_pressed = mini_eve.key.scancode;
|
|
#endif
|
|
}
|
|
if (mini_eve.type == SDL_EVENT_MOUSE_BUTTON_UP) {
|
|
if (mouse_discard)
|
|
mouse_discard = false;
|
|
else
|
|
if (mini_eve.button.clicks==2 && mini_eve.button.button==SDL_BUTTON_LEFT) {
|
|
double_click = true;
|
|
} else {
|
|
mouse_just_pressed = mini_eve.button.button;
|
|
}
|
|
}
|
|
if (mini_eve.type == SDL_EVENT_MOUSE_WHEEL) {
|
|
mouse_wheel = mini_eve.wheel.y;
|
|
}
|
|
if (mini_eve.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
|
pad_just_pressed = mini_eve.gbutton.button;
|
|
}
|
|
/*if ( (mini_eve.type == SDL_WINDOWEVENT) &&
|
|
(mini_eve.window.windowID == windowID) &&
|
|
(mini_eve.window.event == SDL_WINDOWEVENT_MOVED) ) {
|
|
windowpos_x = mini_eve.window.data1-4;
|
|
windowpos_y = mini_eve.window.data2-36;
|
|
//SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y);
|
|
}*/
|
|
}
|
|
keys = SDL_GetKeyboardState(NULL);
|
|
float real_mouse_x, real_mouse_y;
|
|
mouse_buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y);
|
|
float mx, my;
|
|
SDL_RenderCoordinatesFromWindow(mini_ren, real_mouse_x, real_mouse_y, &mx, &my);
|
|
mouse_x = int(mx/screen_zoom);
|
|
mouse_y = int(my/screen_zoom);
|
|
//mouse_x /= screen_zoom; mouse_y /= screen_zoom;
|
|
|
|
if (SDL_GetTicks()-dt>13) {
|
|
dt = SDL_GetTicks();
|
|
|
|
if (mini::lua::runnning()) {
|
|
delta_time = float(SDL_GetTicks() - last_update)/1000.0f;
|
|
last_update = SDL_GetTicks();
|
|
|
|
mini::lua::callbacks::update();
|
|
} else {
|
|
exception_loop();
|
|
}
|
|
if (beats==0)beats=num_beats;
|
|
if (beats>0)beats--;
|
|
key_just_pressed = 0;
|
|
mouse_just_pressed = 0;
|
|
has_text_input = false;
|
|
text_input_buffer[0] = '\0';
|
|
double_click = false;
|
|
mouse_wheel = 0;
|
|
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
|
|
}
|
|
SDL_SetRenderTarget(mini_ren, mini_shadertex);
|
|
SDL_SetRenderDrawColor(mini_ren, 0, 0, 0, 255);
|
|
SDL_RenderClear(mini_ren);
|
|
SDL_LockTexture(mini_bak, NULL, (void**)&pixels, &pitch);
|
|
for (uint32_t i=0;i<screen_surface->size;++i) pixels[i] = palette[screen_surface->p[i]];
|
|
SDL_UnlockTexture(mini_bak);
|
|
SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL); //NEW
|
|
|
|
shader::render();
|
|
//SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
|
|
//SDL_RenderPresent(mini_ren);
|
|
|
|
fps_counter++;
|
|
if (SDL_GetTicks()>=(fps_timer+1000)) {
|
|
fps = fps_counter;
|
|
fps_counter=0;
|
|
fps_timer = SDL_GetTicks();
|
|
}
|
|
}
|
|
mini::lua::quit();
|
|
quitaudio();
|
|
|
|
//Mix_Quit();
|
|
|
|
for (unsigned int i=0;i<MAX_SURFACES;++i) freesurf(i);
|
|
dest_surface = source_surface = map_surface = NULL;
|
|
destroyDisplay();
|
|
SDL_Quit();
|
|
}
|
|
mini::lua::cleanup();
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint32_t *loadpal(const char* filename, uint16_t *palsize) {
|
|
int size;
|
|
uint8_t *buffer = (uint8_t*)file_getfilebuffer(filename, size);
|
|
uint32_t *pal = LoadPalette(buffer, palsize);
|
|
free(buffer);
|
|
return pal;
|
|
}
|
|
|
|
void setpal(uint32_t *pal) {
|
|
for (int i=0; i<256; ++i) palette[i] = pal[i] | 0xff000000;
|
|
//memcpy(palette, pal, 1024);
|
|
}
|
|
|
|
void setcolor(uint8_t index, uint32_t color) {
|
|
palette[index] = color | 0xff000000;
|
|
}
|
|
|
|
uint32_t getcolor(uint8_t index) {
|
|
return palette[index];
|
|
}
|
|
|
|
void settrans(uint8_t index) {
|
|
ds::trans = index;
|
|
}
|
|
|
|
uint8_t gettrans() {
|
|
return ds::trans;
|
|
}
|
|
|
|
uint8_t subpal(uint8_t index, uint8_t color) {
|
|
const uint8_t old = ds::draw_palette[SDL_clamp(index,0,255)];
|
|
ds::draw_palette[SDL_clamp(index,0,255)] = SDL_clamp(color,0,255);
|
|
return old;
|
|
}
|
|
|
|
void reset_subpal() {
|
|
for (int i=0;i<256;++i) ds::draw_palette[i]=i;
|
|
}
|
|
|
|
|
|
void fillp(uint16_t pat, bool transparent) {
|
|
ds::fill_pattern = pat;
|
|
}
|
|
|
|
const uint8_t printchar(uint8_t c, int x, int y) {
|
|
char_t &chr = current_font->chars[c];
|
|
blit(chr.x, chr.y, chr.w, chr.h, x, y-chr.base);
|
|
return chr.w;
|
|
}
|
|
|
|
void print(const char* str, int x, int y, uint8_t color) {
|
|
|
|
const unsigned char* p = (const unsigned char*)str;
|
|
uint8_t cp;
|
|
uint8_t xpos = x;
|
|
|
|
uint8_t old_source = getsource();
|
|
setsource(current_font->surface);
|
|
uint8_t old_color = ds::draw_palette[1];
|
|
ds::draw_palette[1] = color;
|
|
uint8_t old_trans = ds::trans;
|
|
ds::trans = 0;
|
|
while (p[0]!=0) {
|
|
if (p[0] < 0x80) {
|
|
cp = p[0];
|
|
p+=1;
|
|
} else if ((p[0] & 0xE0) == 0xC0) {
|
|
cp = (p[0] << 6) | (p[1] & 0x3F);
|
|
p+=2;
|
|
}
|
|
xpos += printchar(cp, xpos, y) + current_font->spacing;
|
|
}
|
|
ds::trans = old_trans;
|
|
ds::draw_palette[1] = old_color;
|
|
setsource(old_source);
|
|
}
|
|
|
|
void clip(int x, int y, int w, int h) {
|
|
ds::clip[0] = x; ds::clip[1] = y; ds::clip[2] = w-x-1; ds::clip[3] = h-y-1;
|
|
recalculate_clip();
|
|
}
|
|
|
|
void clip() {
|
|
ds::clip[0] = ds::clip[1] = 0; ds::clip[2] = dest_surface->w-1; ds::clip[3] = dest_surface->h-1;
|
|
recalculate_clip();
|
|
}
|
|
|
|
void origin(int x, int y) {
|
|
ds::origin[0] = x;
|
|
ds::origin[1] = y;
|
|
}
|
|
|
|
int camx() {
|
|
return ds::origin[0];
|
|
}
|
|
|
|
int camy() {
|
|
return ds::origin[1];
|
|
}
|
|
|
|
|
|
static inline void tileblit(uint8_t n, int x, int y) {
|
|
const int tw = tile_width;
|
|
const int th = tile_height;
|
|
|
|
const int tiles_per_row = source_surface->w / tw;
|
|
|
|
// Coordenadas del tile dentro del spritesheet
|
|
int tx = (n % tiles_per_row) * tw;
|
|
int ty = (n / tiles_per_row) * th;
|
|
|
|
int src_y = ty;
|
|
|
|
for (int yi = 0; yi < th; ++yi) {
|
|
int src_x = tx;
|
|
|
|
for (int xi = 0; xi < tw; ++xi) {
|
|
uint8_t c = sget(src_x, src_y);
|
|
subst_pset(x + xi, y + yi, c);
|
|
src_x++;
|
|
}
|
|
|
|
src_y++;
|
|
}
|
|
}
|
|
|
|
void blit(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, bool invert) {
|
|
if (dw == 0) dw = sw;
|
|
if (dh == 0) dh = sh;
|
|
|
|
// 16.16 fixed point
|
|
int sdx = (sw << 16) / dw;
|
|
int sdy = (sh << 16) / dh;
|
|
|
|
if (flip_x) sdx = -sdx;
|
|
if (flip_y) sdy = -sdy;
|
|
|
|
int ssx = flip_x ? ((sx + sw - 1) << 16) : (sx << 16);
|
|
int ssy = flip_y ? ((sy + sh - 1) << 16) : (sy << 16);
|
|
|
|
int csy = ssy;
|
|
|
|
if (!invert) {
|
|
for (int y = dy; y < dy + dh; ++y) {
|
|
int csx = ssx;
|
|
for (int x = dx; x < dx + dw; ++x) {
|
|
uint8_t color = sget(csx >> 16, csy >> 16);
|
|
subst_pset(x, y, color);
|
|
csx += sdx;
|
|
}
|
|
csy += sdy;
|
|
}
|
|
} else {
|
|
for (int y = dy; y < dy + dh; ++y) {
|
|
int csx = ssx;
|
|
for (int x = dx; x < dx + dw; ++x) {
|
|
uint8_t color = sget(csy >> 16, csx >> 16);
|
|
subst_pset(x, y, color);
|
|
csx += sdx;
|
|
}
|
|
csy += sdy;
|
|
}
|
|
}
|
|
}
|
|
|
|
void blit_r(int sx, int sy, int sw, int sh,
|
|
int dx, int dy, int dw, int dh,
|
|
bool flip_x, bool flip_y,
|
|
float angle_deg)
|
|
{
|
|
if (dw == 0) dw = sw;
|
|
if (dh == 0) dh = sh;
|
|
|
|
// Centro del destino (rectángulo sin rotar)
|
|
float dcx = dx + dw * 0.5f;
|
|
float dcy = dy + dh * 0.5f;
|
|
|
|
// Centro del subrectángulo origen
|
|
float scx = sx + sw * 0.5f;
|
|
float scy = sy + sh * 0.5f;
|
|
|
|
// Escalado destino -> origen
|
|
float inv_scale_x = float(sw) / float(dw);
|
|
float inv_scale_y = float(sh) / float(dh);
|
|
|
|
// Flips integrados en la escala
|
|
if (flip_x) inv_scale_x = -inv_scale_x;
|
|
if (flip_y) inv_scale_y = -inv_scale_y;
|
|
|
|
// Ángulo en radianes
|
|
float a = angle_deg * 3.14159265f / 180.0f;
|
|
float ca = SDL_cosf(a);
|
|
float sa = SDL_sinf(a);
|
|
|
|
// --- 1. Bounding box rotado del rectángulo destino ---
|
|
|
|
float hx = dw * 0.5f;
|
|
float hy = dh * 0.5f;
|
|
|
|
float vx[4] = { -hx, hx, -hx, hx };
|
|
float vy[4] = { -hy, -hy, hy, hy };
|
|
|
|
float min_x = 1e9f, max_x = -1e9f;
|
|
float min_y = 1e9f, max_y = -1e9f;
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
float rr_x = vx[i] * ca - vy[i] * sa;
|
|
float rr_y = vx[i] * sa + vy[i] * ca;
|
|
|
|
float dxp = dcx + rr_x;
|
|
float dyp = dcy + rr_y;
|
|
|
|
if (dxp < min_x) min_x = dxp;
|
|
if (dxp > max_x) max_x = dxp;
|
|
if (dyp < min_y) min_y = dyp;
|
|
if (dyp > max_y) max_y = dyp;
|
|
}
|
|
|
|
int bb_x0 = (int)SDL_floorf(min_x);
|
|
int bb_x1 = (int)SDL_ceilf (max_x);
|
|
int bb_y0 = (int)SDL_floorf(min_y);
|
|
int bb_y1 = (int)SDL_ceilf (max_y);
|
|
|
|
// --- 2. Rotación inversa + escalado + clipping estricto ---
|
|
|
|
for (int y = bb_y0; y <= bb_y1; ++y) {
|
|
for (int x = bb_x0; x <= bb_x1; ++x) {
|
|
|
|
// Coordenadas relativas al centro destino
|
|
float rx = x - dcx;
|
|
float ry = y - dcy;
|
|
|
|
// Rotación inversa
|
|
float ux = rx * ca + ry * sa;
|
|
float uy = -rx * sa + ry * ca;
|
|
|
|
// Escalado destino -> origen (con flips)
|
|
float sxp = scx + ux * inv_scale_x;
|
|
float syp = scy + uy * inv_scale_y;
|
|
|
|
// Clipping estricto al subrectángulo origen
|
|
if (sxp < sx || sxp >= sx + sw ||
|
|
syp < sy || syp >= sy + sh)
|
|
continue; // no pintamos nada
|
|
|
|
uint8_t color = sget((int)sxp, (int)syp);
|
|
subst_pset(x, y, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool btn(uint8_t i) {
|
|
return keys[i];
|
|
}
|
|
|
|
int wbtnp() {
|
|
return key_just_pressed;
|
|
}
|
|
|
|
bool btnp(uint8_t i) {
|
|
if (key_just_pressed == i) {
|
|
key_just_pressed=0;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool anykey() {
|
|
const bool something_pressed = (key_just_pressed != 0) || (pad_just_pressed != -1);
|
|
key_just_pressed=0;
|
|
pad_just_pressed=-1;
|
|
return something_pressed;
|
|
}
|
|
|
|
void textenable(const bool enable) {
|
|
if (enable)
|
|
SDL_StartTextInput(mini_win);
|
|
else
|
|
SDL_StopTextInput(mini_win);
|
|
}
|
|
|
|
const char* textinput() {
|
|
return has_text_input ? text_input_buffer : nullptr;
|
|
}
|
|
|
|
bool pad(int8_t i) {
|
|
if (!gamepad) return false;
|
|
return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(i)) == 1;
|
|
}
|
|
|
|
bool padp(int8_t i) {
|
|
if (pad_just_pressed == i) {
|
|
pad_just_pressed=-1;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int wpad() {
|
|
return pad_just_pressed;
|
|
}
|
|
|
|
int mousex() {
|
|
return mouse_x-ds::origin[0];
|
|
}
|
|
|
|
int mousey() {
|
|
return mouse_y-ds::origin[1];
|
|
}
|
|
|
|
int mwheel() {
|
|
return mouse_wheel;
|
|
}
|
|
|
|
bool mbtn(uint8_t i) {
|
|
if (mouse_discard) return false;
|
|
return mouse_buttons & SDL_BUTTON_MASK(i);
|
|
}
|
|
|
|
bool mbtnp(uint8_t i) {
|
|
return mouse_just_pressed == i;
|
|
}
|
|
|
|
bool doubleclick() {
|
|
return double_click;
|
|
}
|
|
|
|
void mdiscard() {
|
|
mouse_discard = true;
|
|
}
|
|
|
|
bool minside(int x, int y, int w, int h) {
|
|
const int mx = mouse_x-ds::origin[0];
|
|
const int my = mouse_y-ds::origin[1];
|
|
return (mx>=x) && (my>=y) && (mx<x+w) && (my<y+h);
|
|
}
|
|
|
|
float time() {
|
|
return float(SDL_GetTicks())/1000.0f;
|
|
}
|
|
|
|
float delta() {
|
|
return delta_time;
|
|
}
|
|
|
|
bool beat(int16_t i) {
|
|
if (i<0) {
|
|
return beats==0;
|
|
} else {
|
|
beats=num_beats=i;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int getfps() {
|
|
return fps;
|
|
}
|
|
|
|
void playmusic(const char *filename, const int loop) {
|
|
int size;
|
|
char *buffer = file_getfilebuffer(filename, size);
|
|
if (music != NULL) JA_DeleteMusic(music);
|
|
music = JA_LoadMusic((Uint8*)buffer, size);
|
|
JA_PlayMusic(music, loop);
|
|
}
|
|
|
|
void pausemusic() {
|
|
JA_PauseMusic();
|
|
}
|
|
|
|
void resumemusic() {
|
|
JA_ResumeMusic();
|
|
}
|
|
|
|
void stopmusic(const int t) {
|
|
JA_StopMusic();
|
|
}
|
|
|
|
void musicpos(float value)
|
|
{
|
|
JA_SetMusicPosition(value);
|
|
}
|
|
|
|
float musicpos()
|
|
{
|
|
return JA_GetMusicPosition();
|
|
}
|
|
|
|
void enablemusic(const bool value)
|
|
{
|
|
JA_EnableMusic(value);
|
|
file_setconfigvalue("music", value?"true":"false");
|
|
}
|
|
|
|
const bool ismusicenabled()
|
|
{
|
|
return JA_IsMusicEnabled();
|
|
}
|
|
|
|
|
|
int loadsound(const char *filename) {
|
|
int size;
|
|
char *buffer = file_getfilebuffer(filename, size);
|
|
int i=0;
|
|
while (i<MAX_SOUNDS && sounds[i]!=NULL) i++;
|
|
if (i==MAX_SOUNDS) { i=0; JA_DeleteSound(sounds[i]); }
|
|
sounds[i]=JA_LoadSound((Uint8*)buffer, size);
|
|
return i;
|
|
}
|
|
|
|
void freesound(int soundfile) {
|
|
JA_DeleteSound(sounds[soundfile]);
|
|
sounds[soundfile] = NULL;
|
|
}
|
|
|
|
int playsound(int soundfile, const int volume) {
|
|
const int channel = JA_PlaySound(sounds[soundfile], 0);
|
|
JA_SetSoundVolume(128);
|
|
//Mix_Volume(channel, volume!=-1?volume:MIX_MAX_VOLUME);
|
|
return channel;
|
|
}
|
|
|
|
void stopsound(int soundchannel) {
|
|
JA_StopChannel(soundchannel);
|
|
//Mix_HaltChannel(soundchannel);
|
|
}
|
|
|
|
void enablesound(const bool value)
|
|
{
|
|
JA_EnableSound(value);
|
|
file_setconfigvalue("sound", value?"true":"false");
|
|
}
|
|
|
|
const bool issoundenabled()
|
|
{
|
|
return JA_IsSoundEnabled();
|
|
}
|
|
|
|
int getzoom() {
|
|
return screen_zoom;
|
|
}
|
|
|
|
void setzoom(const int value) {
|
|
screen_zoom = value;
|
|
destroyDisplay();
|
|
createDisplay();
|
|
char strzoom[3];
|
|
file_setconfigvalue("zoom", SDL_itoa(screen_zoom, strzoom, 10));
|
|
}
|
|
|
|
void setres(const int w, const int h) {
|
|
screen_width = w;
|
|
screen_height = h;
|
|
destroyDisplay();
|
|
createDisplay();
|
|
}
|
|
|
|
bool getfullscreen() {
|
|
return screen_fullscreen;
|
|
}
|
|
|
|
void setfullscreen(const bool value) {
|
|
screen_fullscreen=value;
|
|
destroyDisplay();
|
|
createDisplay();
|
|
file_setconfigvalue("fullscreen", screen_fullscreen?"true":"false");
|
|
}
|
|
|
|
bool getcursor() {
|
|
return screen_cursor;
|
|
}
|
|
|
|
void setcursor(const bool value) {
|
|
screen_cursor=value;
|
|
if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
|
|
}
|
|
|
|
const char* getconfig(const char* key) {
|
|
return file_getconfigvalue(key);
|
|
}
|
|
|
|
void setconfig(const char* key, const char* value) {
|
|
file_setconfigvalue(key, value);
|
|
}
|
|
|
|
const char *configfolder() {
|
|
return file_getconfigfolder();
|
|
}
|
|
|
|
void setupdatemode(const int value, const int t) {
|
|
update_mode = value;
|
|
timeout = t;
|
|
}
|
|
|
|
int getupdatemode() {
|
|
return update_mode;
|
|
}
|
|
|
|
void exit() {
|
|
should_exit = true;
|
|
should_quit = true;
|
|
}
|
|
|
|
void reinit() {
|
|
log_msg(LOG_INFO, "STARTING A SYSTEM REINITIALIZATION\n");
|
|
ds::mode = DRAWMODE_NORMAL;
|
|
ds::origin[0] = ds::origin[1] = 0;
|
|
ds::clip[0] = ds::clip[1] = 0; ds::clip[2] = screen_width-1; ds::clip[3] = screen_height-1;
|
|
ds::trans=0;
|
|
ds::fill_pattern = 0b1111111111111111;
|
|
for (unsigned int i=0; i<MAX_SURFACES; ++i) freesurf(i);
|
|
setdest(newsurf(screen_width, screen_height));
|
|
dest_surface = screen_surface;
|
|
|
|
for (int i=0;i<256;++i) ds::draw_palette[i]=i;
|
|
}
|
|
|
|
void createNewProject() {
|
|
if (file_createFolder("data")) {
|
|
log_msg(LOG_OK, "Directori 'data' creat\n");
|
|
} else {
|
|
log_msg(LOG_FAIL, "No s'ha pogut crear la carpeta 'data'\n");
|
|
exit(-1);
|
|
}
|
|
|
|
FILE *f = fopen("./data/game.ini", "w");
|
|
if (f) {
|
|
log_msg(LOG_OK, "Arxiu 'data/game.ini' creat\n");
|
|
} else {
|
|
log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/game.ini'\n");
|
|
exit(-1);
|
|
}
|
|
fprintf(f, "title=NEW MINI PROJECT\nconfig=newminiproject\nwidth=320\nheight=240\nzoom=2\n");
|
|
fclose(f);
|
|
|
|
f = fopen("./data/main.lua", "w");
|
|
if (f) {
|
|
log_msg(LOG_OK, "Arxiu 'data/main.lua' creat\n");
|
|
} else {
|
|
log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/main.lua'\n");
|
|
exit(-1);
|
|
}
|
|
fprintf(f, "function mini.init()\n\nend\n\nfunction mini.update()\n surf.cls(0)\nend\n");
|
|
fclose(f);
|
|
|
|
log_msg(LOG_OK, "Projecte nou creat. Ja està fet lo més dificil del jailgame!\n");
|
|
}
|