253 lines
6.0 KiB
C++
253 lines
6.0 KiB
C++
#pragma once
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#include <SDL3/SDL.h>
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#include "version.h"
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void exception_loop();
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void raisewindow();
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namespace mini
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{
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namespace surf
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{
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uint8_t create(int w, int h);
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uint8_t load(const char* filename, const bool external = false);
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void save(uint8_t surface, const char* filename, uint8_t *pal, uint8_t colors=0);
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void destroy(uint8_t surface);
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int width(uint8_t surface);
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int height(uint8_t surface);
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void cls(uint8_t color=0);
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namespace target {
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void set(uint8_t surface);
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uint8_t get();
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}
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namespace source {
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void set(uint8_t surface);
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uint8_t get();
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}
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namespace pixel {
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void set(int x, int y, uint8_t color);
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uint8_t get(int x, int y);
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}
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}
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namespace map
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{
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namespace surf {
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void set(uint8_t surface);
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uint8_t get();
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}
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void draw(); //int celx, int cely, int sx, int sy, uint8_t celw, uint8_t celh, uint8_t layer=0);
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namespace tile {
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uint8_t get(int celx, int cely);
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void set(int celx, int cely, uint8_t snum);
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}
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namespace cell {
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uint8_t getw();
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uint8_t geth();
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void set(int w, int h);
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}
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}
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namespace pal
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{
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uint32_t *load(const char* filename, uint16_t *palsize=NULL);
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void set(uint32_t *pal);
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namespace color {
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void set(uint8_t index, uint32_t color);
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uint32_t get(uint8_t index);
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}
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namespace trans {
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void set(uint8_t index);
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uint8_t get();
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}
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namespace subpal {
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uint8_t set(uint8_t index, uint8_t color);
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void reset();
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}
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}
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namespace view
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{
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namespace clip {
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void set(int x, int y, int w, int h);
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void reset();
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}
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namespace origin {
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void set(int x, int y);
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int getx();
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int gety();
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}
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}
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namespace draw
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{
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void line(int x0, int y0, int x1, int y1, uint8_t color);
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void hline(int x0, int y, int x1, uint8_t color);
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void vline(int x, int y0, int y1, uint8_t color);
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void rect(int x, int y, int w, int h, uint8_t color);
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void rectf(int x, int y, int w, int h, uint8_t color);
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void circ(int x, int y, uint8_t r, uint8_t color);
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void circf(int x, int y, uint8_t r, uint8_t color);
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void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color);
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void roundrectf(int x, int y, int w, int h, uint8_t r, uint8_t color);
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void oval(int x0, int y0, int x1, int y1, uint8_t color);
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void ovalf(int x0, int y0, int x1, int y1, uint8_t color);
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namespace pattern {
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void set(uint16_t pat, bool transparent = false);
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}
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void surf(int sx, int sy, int sw, int sh, int dx, int dy, int dw=0, int dh=0, bool flip_x = false, bool flip_y = false, bool invert = false);
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void surfrot(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, float angle_deg);
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void text(const char *str, int x, int y, uint8_t color);
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namespace mode
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{
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void set(uint8_t mode);
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}
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}
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namespace shader
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{
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void init(const char* vshader, const char* fshader);
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void enable();
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void disable();
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}
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namespace audio
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{
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namespace music
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{
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void play(const char *filename, const int loop=-1);
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void pause();
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void resume();
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void stop(const int t=1000);
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namespace pos {
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void set(float value);
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float get();
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}
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namespace enable {
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void set(const bool value);
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const bool get();
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}
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}
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namespace sound
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{
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int load(const char *filename);
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void free(int soundfile);
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int play(int soundfile, const int volume=-1);
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void stop(int soundchannel);
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namespace enable {
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void set(const bool value);
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const bool get();
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}
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}
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}
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namespace sys
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{
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float delta();
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float time();
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bool beat(int16_t i);
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int getfps();
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namespace update {
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void set(const int value, const int t=0);
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int get();
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}
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void exit();
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}
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namespace win
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{
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namespace zoom {
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void set(const int value);
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int get();
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}
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namespace fullscreen {
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void set(const bool value);
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bool get();
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}
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namespace cursor {
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void set(const bool value);
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bool get();
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}
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namespace res {
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void set(const int w, const int h);
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int getw();
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int geth();
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}
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}
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namespace config
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{
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namespace key {
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void set(const char* key, const char* value);
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const char *get(const char* key);
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}
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const char *folder();
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}
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namespace font
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{
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uint8_t load(const char *filename);
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namespace current {
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void set(uint8_t font);
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uint8_t get();
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}
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namespace spacing {
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void set(uint8_t spacing);
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uint8_t get();
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}
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}
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namespace mouse
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{
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int posx();
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int posy();
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int wheel();
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bool down(uint8_t i);
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bool press(uint8_t i);
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bool dblclick();
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void discard();
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bool inside(int x, int y, int w, int h);
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}
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namespace key
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{
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bool down(uint8_t i);
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bool press(uint8_t i);
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int press();
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bool any();
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void text(const bool enable);
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const char *utf8char();
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}
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namespace pad
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{
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bool down(int8_t i);
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bool press(int8_t i);
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int press();
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}
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}
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