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mini/lagueirtofile
T
Raimon @ quifisraimon 9e2b89a4ee VERSIÓ 1.6.1:
- [FIX] Memory leaks en gif.h
- [FIX] Memory leak en backends/SDL3/input.cpp
- [FIX] Bugaco enorme i silenciós en file.cpp
- [FIX] Els arxius de font s'han de carregar com a arxius de text
- [NEW] Afegit perfil 'linux_sanitize' per a detectar problemes de memòria
2026-10-13 13:25:36 +02:00

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[linux]
cppflags = -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = -Wl,--gc-sections -lSDL3 -lGL
executable = mini
sourcepath = source+
buildpath = build
[linux_debug] default
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -Isource
libs = -lSDL3 -lGL
executable = mini_debug
sourcepath = source+
buildpath = build
[linux_sanitize] default
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -fsanitize=address -fno-omit-frame-pointer -Isource
libs = -fsanitize=address -lSDL3 -lGL
executable = mini_san
sourcepath = source+
buildpath = build
[windows]
cppflags = -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = icon.res -Wl,--gc-sections -lmingw32 -lSDL3 -lopengl32 -static-libstdc++ -static-libgcc -lpthread -mwindows
executable = mini.exe
sourcepath = source+
buildpath = build
[windows_debug]
cppflags = -D DEBUG -g -Wall -std=c++20 -Isource
libs = -lmingw32 -lSDL3 -lopengl32
executable = mini_debug.exe
sourcepath = source+
buildpath = build
[macos]
compiler = clang++
cppflags = -Wall -Os -Wno-deprecated -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = -lSDL3 -framework OpenGL
executable = mini
sourcepath = source+
buildpath = build
[macos_debug]
compiler = clang++
cppflags = -D DEBUG -g -Wall -Wno-deprecated -std=c++20 -Isource
libs = -lSDL3 -framework OpenGL
executable = mini_debug
sourcepath = source+
buildpath = build