Add draw.surf
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draw.surf.md
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draw.surf.md
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# draw.surf(sx, sy, sw, sh, dx, dy, dw, dh, flip_x, flip_y, invert)
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Bliteja la regió (sx, sy, sw, sh) de la surface d'origen a (dx, dy) en la surface de destí,
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opcionalment redimensionant-la, invertint eixos o fent flip horitzontal o vertical.
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### Exemple
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```
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draw.surf(0, 0, 32, 32, 100, 50, 64, 64, true, false, false)
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```
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### Vore també
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* [draw.surfrot](draw.surfrot)
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* [surf.source](surf.source)
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* [surf.target](surf.target)
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