- [FIX] msgbox arreglat i redissenyat

- [FIX] Quan està el menu fora s'inhabiliten els shortcuts en l'editor
- [NEW] Menu nou funcionant
This commit is contained in:
2026-03-11 10:21:21 +01:00
parent de873a7a25
commit 40c3dcd6d0
4 changed files with 172 additions and 127 deletions

View File

@@ -1,10 +1,26 @@
require "popup"
require "ui"
menu = {
hidden = true,
pos_y = 0,
selected = 1,
draw = function()
actions = {
editor.play,
function() rooms.save() editor.modified=false end,
editor.quit,
function() editor.layer=LAYER_FOREGROUND end,
function() editor.layer=LAYER_BACKGROUND end,
function() editor.layer=LAYER_ITEMS end,
function() rooms.toggle_visibility(LAYER_FOREGROUND) end,
function() rooms.toggle_visibility(LAYER_BACKGROUND) end,
function() rooms.toggle_visibility(LAYER_SHADOWS) end,
function() rooms.toggle_visibility(LAYER_ITEMS) end
}
local sel = menu.selected
view.origin(0,menu.pos_y)
view.clip()
local y = menu.pos_y
@@ -13,38 +29,52 @@ menu = {
draw.hline(3,1,6,21)
draw.hline(3,3,6,21)
draw.hline(3,5,6,21)
draw.rectf(6,0,2,2,8)
if editor.modified then draw.rectf(6,0,2,2,8) end
if y<=0 then return end
view.origin(0,menu.pos_y-24)
draw.rectf(0,0,160,24,6)
menu.pushbutton("PLAY",1,3,16,13,10,editor.play)
menu.pushbutton("SAVE",22,3,7,22,21,function() rooms.save() editor.modified=false end)
menu.pushbutton("QUIT",22,12,7,12,5,editor.quit)
ui.pushbutton("PLAY",1,3,16,13,10,actions[1], sel==1)
ui.pushbutton("SAVE",22,3,7,22,21,actions[2], sel==2)
if editor.modified then draw.rectf(37,4,2,2,8) end
ui.pushbutton("QUIT",22,12,7,12,5,actions[3], sel==3)
draw.rrect(44,6,29,14,3,21)
draw.rectf(48,6,17,1,6)
draw.text("EDIT",49,3,21)
menu.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,function() editor.layer=LAYER_FOREGROUND end)
menu.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,function() editor.layer=LAYER_BACKGROUND end)
menu.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,function() editor.layer=LAYER_ITEMS end)
ui.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,actions[4], sel==4)
ui.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,actions[5], sel==5)
ui.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,actions[6], sel==6)
draw.rrect(75,6,37,14,3,21)
draw.rectf(79,6,17,1,6)
draw.text("SHOW",80,3,21)
menu.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
menu.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
menu.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),function() rooms.toggle_visibility(LAYER_SHADOWS) end)
menu.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),function() rooms.toggle_visibility(LAYER_ITEMS) end)
ui.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),actions[7], sel==7)
ui.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),actions[8], sel==8)
ui.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),actions[9], sel==9)
ui.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),actions[10], sel==10)
local tab = key.press(key.TAB)
if key.press(key.ESCAPE) then
menu.toggle()
elseif key.press(key.LEFT) or (tab and key.down(key.LSHIFT)) then
menu.selected=menu.selected-1
if menu.selected < 1 then menu.selected = 10 end
elseif key.press(key.RIGHT) or (tab and not key.down(key.LSHIFT)) then
menu.selected=menu.selected+1
if menu.selected > 10 then menu.selected = 1 end
elseif key.press(key.RETURN) or key.press(key.SPACE) then
actions[menu.selected]()
end
end,
toggle = function()
if menu.hidden then
menu.hidden = false
menu.selected = 1
tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end)
else
menu.hidden = true
@@ -52,39 +82,6 @@ menu = {
end
end,
pushbutton = function(label,x,y,h,col1,col2,callback)
local size = (#label*4)-1+4
local text_y = (h-5)//2
local button_h=0
local mx, my = mouse.pos()
if mx>=x and mx<x+size and my>=y and my<y+h then
button_h = mouse.down(mouse.LEFT) and -1 or 1
if mouse.press(mouse.LEFT) then callback() end
end
draw.rrectf(x,y+1,size,h,1,col2)
draw.rrectf(x,y-button_h,size,h,1,col1)
draw.text(label,x+2,y+text_y-button_h,col2)
end,
togglebutton = function(label,x,y,h,col1,col2,dis1,dis2,state,callback)
local size = (#label*4)-1+4
local text_y = (h-5)//2
local bh=0
local mx, my = mouse.pos()
if mx>=x and mx<x+size and my>=y and my<y+h then
bh = mouse.down(mouse.LEFT) and -1 or 1
if mouse.press(mouse.LEFT) then callback() end
end
if not state then
col1,col2 = dis1,dis2
else
if bh>-1 then bh=bh-1 end
end
draw.rrectf(x,y+1,size,h,1,col2)
draw.rrectf(x,y-bh,size,h,1,col1)
draw.text(label,x+2,y+text_y-bh,col2)
end,
-- current_x = 0,
--
-- init = function()