- [FIX] msgbox arreglat i redissenyat
- [FIX] Quan està el menu fora s'inhabiliten els shortcuts en l'editor - [NEW] Menu nou funcionant
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@@ -1,10 +1,26 @@
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require "popup"
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require "ui"
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menu = {
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hidden = true,
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pos_y = 0,
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selected = 1,
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draw = function()
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actions = {
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editor.play,
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function() rooms.save() editor.modified=false end,
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editor.quit,
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function() editor.layer=LAYER_FOREGROUND end,
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function() editor.layer=LAYER_BACKGROUND end,
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function() editor.layer=LAYER_ITEMS end,
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function() rooms.toggle_visibility(LAYER_FOREGROUND) end,
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function() rooms.toggle_visibility(LAYER_BACKGROUND) end,
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function() rooms.toggle_visibility(LAYER_SHADOWS) end,
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function() rooms.toggle_visibility(LAYER_ITEMS) end
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}
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local sel = menu.selected
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view.origin(0,menu.pos_y)
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view.clip()
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local y = menu.pos_y
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@@ -13,38 +29,52 @@ menu = {
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draw.hline(3,1,6,21)
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draw.hline(3,3,6,21)
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draw.hline(3,5,6,21)
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draw.rectf(6,0,2,2,8)
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if editor.modified then draw.rectf(6,0,2,2,8) end
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if y<=0 then return end
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view.origin(0,menu.pos_y-24)
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draw.rectf(0,0,160,24,6)
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menu.pushbutton("PLAY",1,3,16,13,10,editor.play)
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menu.pushbutton("SAVE",22,3,7,22,21,function() rooms.save() editor.modified=false end)
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menu.pushbutton("QUIT",22,12,7,12,5,editor.quit)
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ui.pushbutton("PLAY",1,3,16,13,10,actions[1], sel==1)
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ui.pushbutton("SAVE",22,3,7,22,21,actions[2], sel==2)
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if editor.modified then draw.rectf(37,4,2,2,8) end
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ui.pushbutton("QUIT",22,12,7,12,5,actions[3], sel==3)
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draw.rrect(44,6,29,14,3,21)
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draw.rectf(48,6,17,1,6)
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draw.text("EDIT",49,3,21)
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menu.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,function() editor.layer=LAYER_FOREGROUND end)
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menu.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,function() editor.layer=LAYER_BACKGROUND end)
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menu.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,function() editor.layer=LAYER_ITEMS end)
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ui.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,actions[4], sel==4)
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ui.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,actions[5], sel==5)
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ui.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,actions[6], sel==6)
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draw.rrect(75,6,37,14,3,21)
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draw.rectf(79,6,17,1,6)
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draw.text("SHOW",80,3,21)
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menu.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
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menu.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
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menu.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),function() rooms.toggle_visibility(LAYER_SHADOWS) end)
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menu.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),function() rooms.toggle_visibility(LAYER_ITEMS) end)
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ui.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),actions[7], sel==7)
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ui.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),actions[8], sel==8)
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ui.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),actions[9], sel==9)
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ui.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),actions[10], sel==10)
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local tab = key.press(key.TAB)
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if key.press(key.ESCAPE) then
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menu.toggle()
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elseif key.press(key.LEFT) or (tab and key.down(key.LSHIFT)) then
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menu.selected=menu.selected-1
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if menu.selected < 1 then menu.selected = 10 end
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elseif key.press(key.RIGHT) or (tab and not key.down(key.LSHIFT)) then
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menu.selected=menu.selected+1
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if menu.selected > 10 then menu.selected = 1 end
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elseif key.press(key.RETURN) or key.press(key.SPACE) then
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actions[menu.selected]()
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end
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end,
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toggle = function()
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if menu.hidden then
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menu.hidden = false
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menu.selected = 1
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tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end)
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else
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menu.hidden = true
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@@ -52,39 +82,6 @@ menu = {
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end
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end,
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pushbutton = function(label,x,y,h,col1,col2,callback)
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local size = (#label*4)-1+4
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local text_y = (h-5)//2
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local button_h=0
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local mx, my = mouse.pos()
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if mx>=x and mx<x+size and my>=y and my<y+h then
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button_h = mouse.down(mouse.LEFT) and -1 or 1
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if mouse.press(mouse.LEFT) then callback() end
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end
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draw.rrectf(x,y+1,size,h,1,col2)
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draw.rrectf(x,y-button_h,size,h,1,col1)
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draw.text(label,x+2,y+text_y-button_h,col2)
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end,
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togglebutton = function(label,x,y,h,col1,col2,dis1,dis2,state,callback)
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local size = (#label*4)-1+4
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local text_y = (h-5)//2
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local bh=0
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local mx, my = mouse.pos()
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if mx>=x and mx<x+size and my>=y and my<y+h then
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bh = mouse.down(mouse.LEFT) and -1 or 1
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if mouse.press(mouse.LEFT) then callback() end
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end
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if not state then
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col1,col2 = dis1,dis2
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else
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if bh>-1 then bh=bh-1 end
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end
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draw.rrectf(x,y+1,size,h,1,col2)
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draw.rrectf(x,y-bh,size,h,1,col1)
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draw.text(label,x+2,y+text_y-bh,col2)
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end,
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-- current_x = 0,
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--
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-- init = function()
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