- [FIX] Quan està el menu fora s'inhabiliten els shortcuts en l'editor - [NEW] Menu nou funcionant
137 lines
5.2 KiB
Lua
137 lines
5.2 KiB
Lua
require "popup"
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require "ui"
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menu = {
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hidden = true,
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pos_y = 0,
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selected = 1,
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draw = function()
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actions = {
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editor.play,
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function() rooms.save() editor.modified=false end,
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editor.quit,
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function() editor.layer=LAYER_FOREGROUND end,
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function() editor.layer=LAYER_BACKGROUND end,
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function() editor.layer=LAYER_ITEMS end,
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function() rooms.toggle_visibility(LAYER_FOREGROUND) end,
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function() rooms.toggle_visibility(LAYER_BACKGROUND) end,
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function() rooms.toggle_visibility(LAYER_SHADOWS) end,
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function() rooms.toggle_visibility(LAYER_ITEMS) end
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}
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local sel = menu.selected
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view.origin(0,menu.pos_y)
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view.clip()
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local y = menu.pos_y
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draw.rrectf(1,0,8,8,1,21)
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draw.rrectf(1,-1,8,8,1,6)
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draw.hline(3,1,6,21)
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draw.hline(3,3,6,21)
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draw.hline(3,5,6,21)
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if editor.modified then draw.rectf(6,0,2,2,8) end
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if y<=0 then return end
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view.origin(0,menu.pos_y-24)
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draw.rectf(0,0,160,24,6)
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ui.pushbutton("PLAY",1,3,16,13,10,actions[1], sel==1)
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ui.pushbutton("SAVE",22,3,7,22,21,actions[2], sel==2)
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if editor.modified then draw.rectf(37,4,2,2,8) end
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ui.pushbutton("QUIT",22,12,7,12,5,actions[3], sel==3)
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draw.rrect(44,6,29,14,3,21)
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draw.rectf(48,6,17,1,6)
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draw.text("EDIT",49,3,21)
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ui.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,actions[4], sel==4)
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ui.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,actions[5], sel==5)
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ui.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,actions[6], sel==6)
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draw.rrect(75,6,37,14,3,21)
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draw.rectf(79,6,17,1,6)
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draw.text("SHOW",80,3,21)
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ui.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),actions[7], sel==7)
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ui.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),actions[8], sel==8)
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ui.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),actions[9], sel==9)
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ui.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),actions[10], sel==10)
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local tab = key.press(key.TAB)
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if key.press(key.ESCAPE) then
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menu.toggle()
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elseif key.press(key.LEFT) or (tab and key.down(key.LSHIFT)) then
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menu.selected=menu.selected-1
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if menu.selected < 1 then menu.selected = 10 end
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elseif key.press(key.RIGHT) or (tab and not key.down(key.LSHIFT)) then
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menu.selected=menu.selected+1
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if menu.selected > 10 then menu.selected = 1 end
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elseif key.press(key.RETURN) or key.press(key.SPACE) then
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actions[menu.selected]()
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end
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end,
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toggle = function()
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if menu.hidden then
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menu.hidden = false
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menu.selected = 1
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tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end)
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else
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menu.hidden = true
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tweening.add(24,0,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end)
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end
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end,
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-- current_x = 0,
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--
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-- init = function()
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-- end,
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--
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-- draw = function()
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-- view.origin(0,0)
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-- view.clip()
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-- draw.rectf(0,0,160,7,23)
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-- draw.hline(0,7,160,16)
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-- menu.current_x = 1
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--
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-- menu.option("FILE")
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-- popup.create("FILE", 1, 8)
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-- popup.addOption("FILE", "Play", editor.play)
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-- popup.addOption("FILE", "Save", function() rooms.save() editor.modified=false end)
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-- popup.addOption("FILE", "Quit", editor.quit)
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--
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-- menu.option("VIEW")
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-- popup.create("VIEW", 1, 8)
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-- popup.addOption("VIEW", "Background", function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
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-- popup.addOption("VIEW", "Shadows", function() rooms.toggle_visibility(LAYER_SHADOWS) end)
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-- popup.addOption("VIEW", "Foreground", function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
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-- popup.addOption("VIEW", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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--
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-- menu.option("EDIT")
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-- popup.create("EDIT", 1, 8)
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-- popup.addOption("EDIT", "Background", function() editor.layer=LAYER_BACKGROUND end)
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-- popup.addOption("EDIT", "Foreground", function() editor.layer=LAYER_FOREGROUND end)
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-- popup.addOption("EDIT", "Items", function() editor.layer=LAYER_ITEMS end)
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-- --popup.addOption("EDIT", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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--
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-- menu.option("TOOLS")
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-- if editor.modified then
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-- draw.text("*",160-5,1,8)
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-- end
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--
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-- end,
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--
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-- option = function(label)
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-- local next_x = menu.current_x + (#label + 2)*4
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-- local mx, my = mouse.pos()
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-- if my < 8 and mx >= menu.current_x and mx < next_x then
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-- draw.rectf(menu.current_x, 0, next_x-menu.current_x, 7, 21)
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-- if mouse.down(mouse.LEFT) then
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-- mouse.discard()
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-- popup.show(label)
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-- end
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-- end
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-- draw.text(label,menu.current_x+4,1,28)
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-- menu.current_x = next_x
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-- end
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} |