- [FIX] msgbox arreglat i redissenyat

- [FIX] Quan està el menu fora s'inhabiliten els shortcuts en l'editor
- [NEW] Menu nou funcionant
This commit is contained in:
2026-03-11 10:21:21 +01:00
parent de873a7a25
commit 40c3dcd6d0
4 changed files with 172 additions and 127 deletions

View File

@@ -125,68 +125,67 @@ editor = {
draw.surf(k.visual.x, k.visual.y, k.visual.w, k.visual.h, mx, my, k.visual.w, k.visual.h, editor.flip) draw.surf(k.visual.x, k.visual.y, k.visual.w, k.visual.h, mx, my, k.visual.w, k.visual.h, editor.flip)
end end
end end
end
if key.press(key.ESCAPE) then
--editor.quit()
menu.toggle()
elseif key.press(key.RIGHT) and rooms.pos.x < 20*7 then
rooms.pos.x = rooms.pos.x + 20
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.LEFT) and rooms.pos.x > 0 then
rooms.pos.x = rooms.pos.x - 20
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.DOWN) and rooms.pos.y < 13*7 then
rooms.pos.y = rooms.pos.y + 13
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.UP) and rooms.pos.y > 0 then
rooms.pos.y = rooms.pos.y - 13
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.TAB) or key.press(key.ESCAPE) then
if editor.layer==LAYER_BACKGROUND or editor.layer==LAYER_FOREGROUND then
editor.tilepicker.show()
else
editor.itempicker.show()
end
elseif key.press(key.P) then
sprites.hero.pos.x = tx*8-4
sprites.hero.pos.y = ty*8-9
elseif key.press(key.F9) then
editor.play()
elseif key.press(key.F11) then
reload_textures()
end
if editor.layer==LAYER_ITEMS then
if key.press(key.F) then
if editor.item_selected then
editor.flip = not editor.flip
elseif editor.item_hovered then
local sprite = sprites.list[editor.item_hovered]
sprite.flipped = not sprite.flipped
map.surf(rooms.surf_items)
local tile = map.tile(sprite.pos.x//8, sprite.pos.y//8)
if tile > 0x7f then tile = tile & 0x7f else tile = tile | 0x80 end
map.tile(sprite.pos.x//8, sprite.pos.y//8, tile)
editor.modified = true
end
end
if editor.item_hovered and key.press(key.DELETE) then
local sprite = sprites.list[editor.item_hovered]
map.surf(rooms.surf_items)
map.tile(sprite.pos.x//8,sprite.pos.y//8,0)
sprites.remove(sprite)
end
end
end
view.origin(0,0) view.origin(0,0)
draw.text(rooms.pos.x//20,1,96,28) draw.text(rooms.pos.x//20,1,96,28)
draw.text(rooms.pos.y//13,5,96,28) draw.text(rooms.pos.y//13,5,96,28)
if key.press(key.ESCAPE) then
--editor.quit()
menu.toggle()
elseif key.press(key.RIGHT) and rooms.pos.x < 20*7 then
rooms.pos.x = rooms.pos.x + 20
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.LEFT) and rooms.pos.x > 0 then
rooms.pos.x = rooms.pos.x - 20
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.DOWN) and rooms.pos.y < 13*7 then
rooms.pos.y = rooms.pos.y + 13
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.UP) and rooms.pos.y > 0 then
rooms.pos.y = rooms.pos.y - 13
sprites.remove_out_of_room()
sprites.add_from_room(rooms.pos.x, rooms.pos.y)
elseif key.press(key.TAB) or key.press(key.ESCAPE) then
if editor.layer==LAYER_BACKGROUND or editor.layer==LAYER_FOREGROUND then
editor.tilepicker.show()
else
editor.itempicker.show()
end
elseif key.press(key.P) then
sprites.hero.pos.x = tx*8-4
sprites.hero.pos.y = ty*8-9
elseif key.press(key.F9) then
editor.play()
elseif key.press(key.F11) then
reload_textures()
end
if editor.layer==LAYER_ITEMS then
if key.press(key.F) then
if editor.item_selected then
editor.flip = not editor.flip
elseif editor.item_hovered then
local sprite = sprites.list[editor.item_hovered]
sprite.flipped = not sprite.flipped
map.surf(rooms.surf_items)
local tile = map.tile(sprite.pos.x//8, sprite.pos.y//8)
if tile > 0x7f then tile = tile & 0x7f else tile = tile | 0x80 end
map.tile(sprite.pos.x//8, sprite.pos.y//8, tile)
editor.modified = true
end
end
if editor.item_hovered and key.press(key.DELETE) then
local sprite = sprites.list[editor.item_hovered]
map.surf(rooms.surf_items)
map.tile(sprite.pos.x//8,sprite.pos.y//8,0)
sprites.remove(sprite)
end
end
-- Pintar el menú (el marcador serà en el modul game.lua) -- Pintar el menú (el marcador serà en el modul game.lua)
--score.draw() --score.draw()
menu.draw() menu.draw()
@@ -237,12 +236,12 @@ editor = {
quit=function() quit=function()
if editor.modified then if editor.modified then
msgbox.show("IE MEN!", msgbox.show("SAVE CHANGES BEFORE CLOSING?",
{"Hi ha canvis sense guardar.", "Vols guardar-los abans d'eixir?"}, {"YOU HAVE UNSAVED CHANGES. IF YOU EXIT", "WITHOUT SAVING, CHANGES WILL BE LOST."},
{ {
{"Cancel", app.pop}, {"CANCEL", app.pop},
{"No", sys.quit}, {" EXIT ", sys.quit},
{"Yes", function() rooms.save() sys.quit() end} {" SAVE ", function() rooms.save() sys.quit() end}
} ) } )
else else
sys.quit() sys.quit()

View File

@@ -1,10 +1,26 @@
require "popup" require "popup"
require "ui"
menu = { menu = {
hidden = true, hidden = true,
pos_y = 0, pos_y = 0,
selected = 1,
draw = function() draw = function()
actions = {
editor.play,
function() rooms.save() editor.modified=false end,
editor.quit,
function() editor.layer=LAYER_FOREGROUND end,
function() editor.layer=LAYER_BACKGROUND end,
function() editor.layer=LAYER_ITEMS end,
function() rooms.toggle_visibility(LAYER_FOREGROUND) end,
function() rooms.toggle_visibility(LAYER_BACKGROUND) end,
function() rooms.toggle_visibility(LAYER_SHADOWS) end,
function() rooms.toggle_visibility(LAYER_ITEMS) end
}
local sel = menu.selected
view.origin(0,menu.pos_y) view.origin(0,menu.pos_y)
view.clip() view.clip()
local y = menu.pos_y local y = menu.pos_y
@@ -13,38 +29,52 @@ menu = {
draw.hline(3,1,6,21) draw.hline(3,1,6,21)
draw.hline(3,3,6,21) draw.hline(3,3,6,21)
draw.hline(3,5,6,21) draw.hline(3,5,6,21)
draw.rectf(6,0,2,2,8) if editor.modified then draw.rectf(6,0,2,2,8) end
if y<=0 then return end if y<=0 then return end
view.origin(0,menu.pos_y-24) view.origin(0,menu.pos_y-24)
draw.rectf(0,0,160,24,6) draw.rectf(0,0,160,24,6)
menu.pushbutton("PLAY",1,3,16,13,10,editor.play) ui.pushbutton("PLAY",1,3,16,13,10,actions[1], sel==1)
menu.pushbutton("SAVE",22,3,7,22,21,function() rooms.save() editor.modified=false end) ui.pushbutton("SAVE",22,3,7,22,21,actions[2], sel==2)
menu.pushbutton("QUIT",22,12,7,12,5,editor.quit) if editor.modified then draw.rectf(37,4,2,2,8) end
ui.pushbutton("QUIT",22,12,7,12,5,actions[3], sel==3)
draw.rrect(44,6,29,14,3,21) draw.rrect(44,6,29,14,3,21)
draw.rectf(48,6,17,1,6) draw.rectf(48,6,17,1,6)
draw.text("EDIT",49,3,21) draw.text("EDIT",49,3,21)
menu.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,function() editor.layer=LAYER_FOREGROUND end) ui.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,actions[4], sel==4)
menu.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,function() editor.layer=LAYER_BACKGROUND end) ui.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,actions[5], sel==5)
menu.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,function() editor.layer=LAYER_ITEMS end) ui.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,actions[6], sel==6)
draw.rrect(75,6,37,14,3,21) draw.rrect(75,6,37,14,3,21)
draw.rectf(79,6,17,1,6) draw.rectf(79,6,17,1,6)
draw.text("SHOW",80,3,21) draw.text("SHOW",80,3,21)
menu.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),function() rooms.toggle_visibility(LAYER_FOREGROUND) end) ui.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),actions[7], sel==7)
menu.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),function() rooms.toggle_visibility(LAYER_BACKGROUND) end) ui.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),actions[8], sel==8)
menu.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),function() rooms.toggle_visibility(LAYER_SHADOWS) end) ui.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),actions[9], sel==9)
menu.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),function() rooms.toggle_visibility(LAYER_ITEMS) end) ui.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),actions[10], sel==10)
local tab = key.press(key.TAB)
if key.press(key.ESCAPE) then
menu.toggle()
elseif key.press(key.LEFT) or (tab and key.down(key.LSHIFT)) then
menu.selected=menu.selected-1
if menu.selected < 1 then menu.selected = 10 end
elseif key.press(key.RIGHT) or (tab and not key.down(key.LSHIFT)) then
menu.selected=menu.selected+1
if menu.selected > 10 then menu.selected = 1 end
elseif key.press(key.RETURN) or key.press(key.SPACE) then
actions[menu.selected]()
end
end, end,
toggle = function() toggle = function()
if menu.hidden then if menu.hidden then
menu.hidden = false menu.hidden = false
menu.selected = 1
tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end) tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end)
else else
menu.hidden = true menu.hidden = true
@@ -52,39 +82,6 @@ menu = {
end end
end, end,
pushbutton = function(label,x,y,h,col1,col2,callback)
local size = (#label*4)-1+4
local text_y = (h-5)//2
local button_h=0
local mx, my = mouse.pos()
if mx>=x and mx<x+size and my>=y and my<y+h then
button_h = mouse.down(mouse.LEFT) and -1 or 1
if mouse.press(mouse.LEFT) then callback() end
end
draw.rrectf(x,y+1,size,h,1,col2)
draw.rrectf(x,y-button_h,size,h,1,col1)
draw.text(label,x+2,y+text_y-button_h,col2)
end,
togglebutton = function(label,x,y,h,col1,col2,dis1,dis2,state,callback)
local size = (#label*4)-1+4
local text_y = (h-5)//2
local bh=0
local mx, my = mouse.pos()
if mx>=x and mx<x+size and my>=y and my<y+h then
bh = mouse.down(mouse.LEFT) and -1 or 1
if mouse.press(mouse.LEFT) then callback() end
end
if not state then
col1,col2 = dis1,dis2
else
if bh>-1 then bh=bh-1 end
end
draw.rrectf(x,y+1,size,h,1,col2)
draw.rrectf(x,y-bh,size,h,1,col1)
draw.text(label,x+2,y+text_y-bh,col2)
end,
-- current_x = 0, -- current_x = 0,
-- --
-- init = function() -- init = function()

View File

@@ -31,14 +31,15 @@ msgbox = {
local left = (104-msgbox.h)//2 local left = (104-msgbox.h)//2
view.clip(top, left, msgbox.w, msgbox.h) view.clip(top, left, msgbox.w, msgbox.h)
view.origin(top, left) view.origin(top, left)
draw.outset(0, 0, msgbox.w, msgbox.h) --draw.outset(0, 0, msgbox.w, msgbox.h)
draw.rrectf(0,0,msgbox.w, msgbox.h,4,27)
draw.rectf(1,1,msgbox.w-2, 7, 21) --draw.rectf(1,1,msgbox.w-2, 7, 21)
draw.text(msgbox.title, 2, 2, 28) draw.text(msgbox.title, 5, 4, 4)
local y = 12 local y = 14
for i,v in ipairs(msgbox.text) do for i,v in ipairs(msgbox.text) do
draw.text(v, 5, y, 1) draw.text(v, 5, y, 21)
y = y + 6 y = y + 6
end end
@@ -47,27 +48,36 @@ msgbox = {
local x = msgbox.w - 35 local x = msgbox.w - 35
y = msgbox.h - 12 y = msgbox.h - 12
for i,v in ipairs(msgbox.buttons) do for i,v in ipairs(msgbox.buttons) do
local inside = util.inside(mx, my, {x, y, 32, 9}) ui.pushbutton(v[1],x,y,7,22,21,v[2],msgbox.selected==i)
draw.outset(x, y, 32, 9) --local inside = util.inside(mx, my, {x, y, 32, 9})
if inside then --draw.outset(x, y, 32, 9)
draw.rectf(x+1,y+1,30,7,27) --if inside then
if mouse.down(mouse.LEFT) then draw.inset(x, y, 32, 9) end -- draw.rectf(x+1,y+1,30,7,27)
end -- if mouse.down(mouse.LEFT) then draw.inset(x, y, 32, 9) end
local offset = (32-#v[1]*4)//2 --end
draw.text(v[1], x+1+offset, y+2, 1) --local offset = (32-#v[1]*4)//2
if (i==msgbox.selected) then --draw.text(v[1], x+1+offset, y+2, 1)
draw.rect(x-1, y-1, 34, 11, 1) --if (i==msgbox.selected) then
end -- draw.rrect(x-1, y-1, 29, 10, 3, 1)
if mouse.press(mouse.LEFT) then --end
if inside then --if mouse.press(mouse.LEFT) then
v[2]() -- if inside then
end -- v[2]()
end -- end
--end
x = x - 34 x = x - 34
end end
if key.press(key.ESCAPE) then if key.press(key.ESCAPE) then
app.pop() app.pop()
elseif key.press(key.RIGHT) then
msgbox.selected=msgbox.selected-1
if msgbox.selected==0 then msgbox.selected = #msgbox.buttons end
elseif key.press(key.LEFT) then
msgbox.selected=msgbox.selected+1
if msgbox.selected>#msgbox.buttons then msgbox.selected = 1 end
elseif key.press(key.RETURN) then
msgbox.buttons[msgbox.selected][2]()
end end
end end
} }

View File

@@ -1,4 +1,43 @@
ui = {
pushbutton = function(label,x,y,h,col1,col2,callback,selected)
local size = (#label*4)-1+4
local text_y = (h-5)//2
local button_h=0
local mx, my = mouse.pos()
if mx>=x and mx<x+size and my>=y and my<y+h then
button_h = mouse.down(mouse.LEFT) and -1 or 1
if mouse.press(mouse.LEFT) then callback() end
end
draw.rrectf(x,y+1,size,h,1,col2)
draw.rrectf(x,y-button_h,size,h,1,col1)
draw.text(label,x+2,y+text_y-button_h,col2)
if selected then
draw.rrect(x-1,y-button_h-1,size+2,h+3+button_h,3,1)
end
end,
togglebutton = function(label,x,y,h,col1,col2,dis1,dis2,state,callback,selected)
local size = (#label*4)-1+4
local text_y = (h-5)//2
local bh=0
local mx, my = mouse.pos()
if mx>=x and mx<x+size and my>=y and my<y+h then
bh = mouse.down(mouse.LEFT) and -1 or 1
if mouse.press(mouse.LEFT) then callback() end
end
if not state then
col1,col2 = dis1,dis2
else
if bh>-1 then bh=bh-1 end
end
draw.rrectf(x,y+1,size,h,1,col2)
draw.rrectf(x,y-bh,size,h,1,col1)
draw.text(label,x+2,y+text_y-bh,col2)
if selected then
draw.rrect(x-1,y-bh-1,size+2,h+3+bh,3,1)
end
end,
}
function draw.outset(x, y, w, h) function draw.outset(x, y, w, h)
draw.rectf(x, y, w, h, 23) draw.rectf(x, y, w, h, 23)
w,h = w+x,h+y w,h = w+x,h+y