- [NEW] Alguns ajustos en habitacions
- [FIX] Càlcul del tile més robust
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@@ -1,6 +1,6 @@
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function ia.update_palo(spr)
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local tx, ty, ty2 = (spr.pos.x+2)>>3, (spr.pos.y+1)>>3, (spr.pos.y+2)>>3
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local tx, ty, ty2 = sprites.get_tile(spr.pos.x+2), sprites.get_tile(spr.pos.y+1), sprites.get_tile(spr.pos.y+2)
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if rooms.is_outside(tx,ty) then sprites.remove(spr) return end
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