- [CHG] Fa us de push i pop en surfaces

This commit is contained in:
2026-05-25 11:36:38 +02:00
parent b42989ceaa
commit af2c8fb68d
2 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -88,7 +88,7 @@ end
function sprites.update()
--if not sys.beat() then return end
if sys.chrono() < 0.02 then return end
if sys.chrono() < 0.020 then return end
sys.chrono(0)
sprites.update_sprite(sprites.hero)
@@ -171,9 +171,9 @@ end
function sprites.draw(ignore_selected)
if app.update ~= editor.update then
surf.target(game.circ_buf)
surf.target.push(game.circ_buf)
surf.cls()
surf.target(game.back_buf)
surf.target.pop()
end
editor.item_hovered = nil
+2 -2
View File
@@ -131,13 +131,13 @@ game = {
end,
draw_light = function(x,y,size)
surf.target(game.circ_buf)
surf.target.push(game.circ_buf)
local s = size+(game.light_strobe_value/2)
draw.mode(draw.OR)
draw.circf(x,y,s,1)
draw.circf(x,y,2*(s/3),2)
draw.mode(draw.NORMAL)
surf.target(game.back_buf)
surf.target.pop()
end,
apply_water = function()