- [NEW] Un montó de tiles nous
- [FIX] No es podía botar des de la corda - [NEW] Habitacions al 34%
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -94,7 +94,7 @@ function ia.update_hero()
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local tx1, tx2, ty = (sprites.hero.pos.x+4)>>3, (sprites.hero.pos.x+11)>>3, (sprites.hero.pos.y)>>3
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--draw.rect(tx1<<3,ty<<3,8,8,8)
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--draw.rect(tx2<<3,ty<<3,8,8,28)
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if map.tile(tx1,ty) == 0 and map.tile(tx2,ty) == 0 then
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if map.tile(tx1,ty) < 16 and map.tile(tx2,ty) < 16 then
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--if ty+1<rooms.pos.y then
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-- game.change_room(0,-1)
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--else
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