Retocat el shader crt
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@@ -38,8 +38,15 @@ void main()
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vec4 color = texture2D(Texture, uv);
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// Scanlines
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float scanline = sin(uv.y * screenRes.y * 3.14159265) * 0.15;
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color.rgb -= scanline;
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//float y = sign(pix_coord.y)*floor(abs(pix_coord.y)*0.5);
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//float row = mod(y,4.0);
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if (row == 2.0) {
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color = color * vec4(0.5, 0.5, 0.5, 1.0);
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} else if (row > 0.0) {
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color = color * vec4(0.8, 0.8, 0.8, 1.0);
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}
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//float scanline = sin(uv.y * screenRes.y * 3.14159265) * 0.15;
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//color.rgb -= scanline;
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// Máscara de subpixels RGB sutil
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float pixelX = mod(uv.x * screenRes.x, 3.0);
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+1
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@@ -21,7 +21,7 @@ function mini.init()
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pal.trans(0)
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rooms.init()
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shader.init("lynx.glsl")
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shader.init("crt.glsl")
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shader.enable()
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--titles.enable()
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game.enable()
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