- [NEW] Berserk implementat

- [NEW] Millorats detalls en habitacions
- [NEW] Habitacions al 44%
This commit is contained in:
2026-03-25 13:42:30 +01:00
parent 4e7a50879e
commit 9c9092d19b
8 changed files with 75 additions and 0 deletions

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@@ -0,0 +1,58 @@
function ia.update_berserk(spr)
map.surf(rooms.surf_foreground)
if spr.state == templates.ALIVE then
if sprites.hero.state == templates.ALIVE then
local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
-- Si toca al heroi...
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
sprites.hero.hit()
spr.flipped = not spr.flipped
end
end
local advance = 1
if sprites.hero.pos.y == spr.pos.y-1 then advance = 2 end
if spr.flipped then
local tx, ty = (spr.pos.x+3)>>3, (spr.pos.y+15)>>3
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
spr.pos.x = spr.pos.x - advance
else
spr.flipped = not spr.flipped
end
else
local tx, ty = (spr.pos.x+12)>>3, (spr.pos.y+15)>>3
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
spr.pos.x = spr.pos.x + advance
else
spr.flipped = not spr.flipped
end
end
elseif spr.state == templates.DYING then
if spr.animation ~= "mummy_dying" then
sprites.set_animation(spr, "mummy_dying")
spr.surf = surf.load("gfx/mummy.gif")
else
if spr.current_frame == 8 then
sprites.set_animation(spr, "mummy_dead")
spr.state = templates.DEAD
end
end
elseif spr.state == templates.DEAD then
if spr.current_wait == 1 then
sprites.set_animation(spr, "mummy_undying")
spr.state = templates.RESURRECTING
end
elseif spr.state == templates.RESURRECTING then
if spr.current_frame == 13 then
sprites.set_animation(spr, "mummy_walk")
spr.surf = surf.load("gfx/berserk.gif")
spr.state = templates.ALIVE
end
end
end

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@@ -17,4 +17,5 @@ items = {
{ name="nemesio", label="nemesio", visual={x=16, y=80, w=16, h=16} }, { name="nemesio", label="nemesio", visual={x=16, y=80, w=16, h=16} },
{ name="rata", label="rata", visual={x=80, y=48, w=9, h=8} }, { name="rata", label="rata", visual={x=80, y=48, w=9, h=8} },
{ name="gota", label="gota", visual={x=80, y=56, w=8, h=8} }, { name="gota", label="gota", visual={x=80, y=56, w=8, h=8} },
{ name="berserk", label="berserk", visual={x=16, y=24, w=16, h=16} },
} }

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@@ -246,6 +246,22 @@ function me.create(type, options)
room = options.room, room = options.room,
ia = ia.update_gota_esguit ia = ia.update_gota_esguit
} }
elseif key == "berserk" then
sprite = {
type = key,
pos = options.pos,--{ x=100, y=4*12*8+71 },
size = { w=16,h=16 },
bbo = { left=3, top=2, right=3, bottom=0 },
current_frame = 1,
current_wait = 1,
flipped = options.flipped,
surf = surf.load("gfx/berserk.gif"),
animation = "mummy_walk",
state = me.ALIVE,
enemy = true,
room = options.room,
ia = ia.update_berserk
}
else else
error("Template not recognized") error("Template not recognized")
end end